spaCy/spacy/ner/pystate.pyx

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from __future__ import unicode_literals
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from ._state cimport init_state
from ._state cimport entity_is_open
from .bilou_moves cimport fill_moves
from .bilou_moves cimport transition
from .bilou_moves cimport set_accept_if_valid, set_accept_if_oracle
from .bilou_moves import get_n_moves
from .bilou_moves import ACTION_NAMES
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cdef class PyState:
def __init__(self, tag_names, n_tokens):
self.mem = Pool()
self.tag_names = tag_names
self.n_classes = len(tag_names)
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assert self.n_classes != 0
self._moves = <Move*>self.mem.alloc(self.n_classes, sizeof(Move))
fill_moves(self._moves, tag_names)
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self._s = init_state(self.mem, n_tokens)
self._golds = <Move*>self.mem.alloc(n_tokens, sizeof(Move))
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cdef Move* _get_move(self, unicode move_name) except NULL:
return &self._moves[self.tag_names.index(move_name)]
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def set_golds(self, list gold_names):
cdef Move* m
for i, name in enumerate(gold_names):
m = self._get_move(name)
self._golds[i] = m[0]
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def transition(self, unicode move_name):
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cdef Move* m = self._get_move(move_name)
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transition(self._s, m)
def is_valid(self, unicode move_name):
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cdef Move* m = self._get_move(move_name)
set_accept_if_valid(self._moves, self.n_classes, self._s)
return m.accept
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def is_gold(self, unicode move_name):
cdef Move* m = self._get_move(move_name)
set_accept_if_oracle(self._moves, self._golds, self.n_classes, self._s)
return m.accept
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property ent:
def __get__(self):
return self._s.curr
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property n_ents:
def __get__(self):
return self._s.j
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property i:
def __get__(self):
return self._s.i
property open_entity:
def __get__(self):
return entity_is_open(self._s)