spaCy/spacy/syntax/_state.pxd

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from libc.string cimport memcpy, memset
from libc.stdlib cimport malloc, calloc, free
from libc.stdint cimport uint32_t
from ..vocab cimport EMPTY_LEXEME
from ..structs cimport TokenC, Entity
from ..lexeme cimport Lexeme
from ..symbols cimport punct
from ..attrs cimport IS_SPACE
cdef cppclass StateC:
int* _stack
int* _buffer
bint* shifted
TokenC* _sent
Entity* _ents
TokenC _empty_token
int length
int _s_i
int _b_i
int _e_i
int _break
__init__(const TokenC* sent, int length) nogil:
cdef int PADDING = 5
this._buffer = <int*>calloc(length + (PADDING * 2), sizeof(int))
this._stack = <int*>calloc(length + (PADDING * 2), sizeof(int))
this.shifted = <bint*>calloc(length + (PADDING * 2), sizeof(bint))
this._sent = <TokenC*>calloc(length + (PADDING * 2), sizeof(TokenC))
this._ents = <Entity*>calloc(length + (PADDING * 2), sizeof(Entity))
cdef int i
for i in range(length + (PADDING * 2)):
this._ents[i].end = -1
this._sent[i].l_edge = i
this._sent[i].r_edge = i
for i in range(length, length + (PADDING * 2)):
this._sent[i].lex = &EMPTY_LEXEME
this._sent += PADDING
this._ents += PADDING
this._buffer += PADDING
this._stack += PADDING
this.shifted += PADDING
this.length = length
this._break = -1
this._s_i = 0
this._b_i = 0
this._e_i = 0
for i in range(length):
this._buffer[i] = i
memset(&this._empty_token, 0, sizeof(TokenC))
this._empty_token.lex = &EMPTY_LEXEME
for i in range(length):
this._sent[i] = sent[i]
this._buffer[i] = i
for i in range(length, length + 5):
this._sent[i].lex = &EMPTY_LEXEME
__dealloc__():
cdef int PADDING = 5
free(this._sent - PADDING)
free(this._ents - PADDING)
free(this._buffer - PADDING)
free(this._stack - PADDING)
free(this.shifted - PADDING)
int S(int i) nogil const:
if i >= this._s_i:
return -1
return this._stack[this._s_i - (i+1)]
int B(int i) nogil const:
if (i + this._b_i) >= this.length:
return -1
return this._buffer[this._b_i + i]
const TokenC* S_(int i) nogil const:
return this.safe_get(this.S(i))
const TokenC* B_(int i) nogil const:
return this.safe_get(this.B(i))
const TokenC* H_(int i) nogil const:
return this.safe_get(this.H(i))
const TokenC* E_(int i) nogil const:
return this.safe_get(this.E(i))
const TokenC* L_(int i, int idx) nogil const:
return this.safe_get(this.L(i, idx))
const TokenC* R_(int i, int idx) nogil const:
return this.safe_get(this.R(i, idx))
const TokenC* safe_get(int i) nogil const:
if i < 0 or i >= this.length:
return &this._empty_token
else:
return &this._sent[i]
int H(int i) nogil const:
if i < 0 or i >= this.length:
return -1
return this._sent[i].head + i
int E(int i) nogil const:
if this._e_i <= 0 or this._e_i >= this.length:
return 0
if i < 0 or i >= this._e_i:
return 0
return this._ents[this._e_i - (i+1)].start
int L(int i, int idx) nogil const:
if idx < 1:
return -1
if i < 0 or i >= this.length:
return -1
cdef const TokenC* target = &this._sent[i]
if target.l_kids < <uint32_t>idx:
return -1
cdef const TokenC* ptr = &this._sent[target.l_edge]
while ptr < target:
# If this head is still to the right of us, we can skip to it
# No token that's between this token and this head could be our
# child.
if (ptr.head >= 1) and (ptr + ptr.head) < target:
ptr += ptr.head
elif ptr + ptr.head == target:
idx -= 1
if idx == 0:
return ptr - this._sent
ptr += 1
else:
ptr += 1
return -1
int R(int i, int idx) nogil const:
if idx < 1:
return -1
if i < 0 or i >= this.length:
return -1
cdef const TokenC* target = &this._sent[i]
if target.r_kids < <uint32_t>idx:
return -1
cdef const TokenC* ptr = &this._sent[target.r_edge]
while ptr > target:
# If this head is still to the right of us, we can skip to it
# No token that's between this token and this head could be our
# child.
if (ptr.head < 0) and ((ptr + ptr.head) > target):
ptr += ptr.head
elif ptr + ptr.head == target:
idx -= 1
if idx == 0:
return ptr - this._sent
ptr -= 1
else:
ptr -= 1
return -1
bint empty() nogil const:
return this._s_i <= 0
bint eol() nogil const:
return this.buffer_length() == 0
bint at_break() nogil const:
return this._break != -1
bint is_final() nogil const:
return this.stack_depth() <= 0 and this._b_i >= this.length
bint has_head(int i) nogil const:
return this.safe_get(i).head != 0
int n_L(int i) nogil const:
return this.safe_get(i).l_kids
int n_R(int i) nogil const:
return this.safe_get(i).r_kids
bint stack_is_connected() nogil const:
return False
bint entity_is_open() nogil const:
if this._e_i < 1:
return False
return this._ents[this._e_i-1].end == -1
int stack_depth() nogil const:
return this._s_i
int buffer_length() nogil const:
if this._break != -1:
return this._break - this._b_i
else:
return this.length - this._b_i
void push() nogil:
if this.B(0) != -1:
this._stack[this._s_i] = this.B(0)
this._s_i += 1
this._b_i += 1
if this._b_i > this._break:
this._break = -1
void pop() nogil:
if this._s_i >= 1:
this._s_i -= 1
void unshift() nogil:
this._b_i -= 1
this._buffer[this._b_i] = this.S(0)
this._s_i -= 1
this.shifted[this.B(0)] = True
void add_arc(int head, int child, int label) nogil:
if this.has_head(child):
this.del_arc(this.H(child), child)
cdef int dist = head - child
this._sent[child].head = dist
this._sent[child].dep = label
cdef int i
if child > head:
this._sent[head].r_kids += 1
# Some transition systems can have a word in the buffer have a
# rightward child, e.g. from Unshift.
this._sent[head].r_edge = this._sent[child].r_edge
i = 0
while this.has_head(head) and i < this.length:
head = this.H(head)
this._sent[head].r_edge = this._sent[child].r_edge
i += 1 # Guard against infinite loops
else:
this._sent[head].l_kids += 1
this._sent[head].l_edge = this._sent[child].l_edge
void del_arc(int h_i, int c_i) nogil:
cdef int dist = h_i - c_i
cdef TokenC* h = &this._sent[h_i]
cdef int i = 0
if c_i > h_i:
# this.R_(h_i, 2) returns the second-rightmost child token of h_i
# If we have more than 2 rightmost children, our 2nd rightmost child's
# rightmost edge is going to be our new rightmost edge.
h.r_edge = this.R_(h_i, 2).r_edge if h.r_kids >= 2 else h_i
h.r_kids -= 1
new_edge = h.r_edge
# Correct upwards in the tree --- see Issue #251
while h.head < 0 and i < this.length: # Guard infinite loop
h += h.head
h.r_edge = new_edge
i += 1
else:
# Same logic applies for left edge, but we don't need to walk up
# the tree, as the head is off the stack.
h.l_edge = this.L_(h_i, 2).l_edge if h.l_kids >= 2 else h_i
h.l_kids -= 1
void open_ent(int label) nogil:
this._ents[this._e_i].start = this.B(0)
this._ents[this._e_i].label = label
this._ents[this._e_i].end = -1
this._e_i += 1
void close_ent() nogil:
# Note that we don't decrement _e_i here! We want to maintain all
# entities, not over-write them...
this._ents[this._e_i-1].end = this.B(0)+1
this._sent[this.B(0)].ent_iob = 1
void set_ent_tag(int i, int ent_iob, int ent_type) nogil:
if 0 <= i < this.length:
this._sent[i].ent_iob = ent_iob
this._sent[i].ent_type = ent_type
void set_break(int i) nogil:
if 0 <= this.B(0) < this.length:
this._sent[this.B(0)].sent_start = True
this._break = this._b_i
void clone(const StateC* src) nogil:
memcpy(this._sent, src._sent, this.length * sizeof(TokenC))
memcpy(this._stack, src._stack, this.length * sizeof(int))
memcpy(this._buffer, src._buffer, this.length * sizeof(int))
memcpy(this._ents, src._ents, this.length * sizeof(Entity))
this._b_i = src._b_i
this._s_i = src._s_i
this._e_i = src._e_i
this._break = src._break
void fast_forward() nogil:
while this.buffer_length() == 0 \
or this.stack_depth() == 0 \
or Lexeme.c_check_flag(this.S_(0).lex, IS_SPACE):
if this.buffer_length() == 1 and this.stack_depth() == 0:
this.push()
this.pop()
elif this.buffer_length() == 0 and this.stack_depth() == 1:
this.pop()
elif this.buffer_length() == 0 and this.stack_depth() >= 2:
if this.has_head(this.S(0)):
this.pop()
else:
this.unshift()
elif (this.length - this._b_i) >= 1 and this.stack_depth() == 0:
this.push()
elif Lexeme.c_check_flag(this.S_(0).lex, IS_SPACE):
this.add_arc(this.B(0), this.S(0), 0)
this.pop()
else:
break