Fix Issue #429. Add an initialize_state method to the named entity recogniser that adds missing entity types. This is a messy place to add this, because it's strange to have the method mutate state. A better home for this logic could be found.

This commit is contained in:
Matthew Honnibal 2016-10-27 18:01:55 +02:00
parent afea6505f3
commit 301f3cc898

View File

@ -158,6 +158,15 @@ cdef class BiluoPushDown(TransitionSystem):
raise Exception(move)
return t
cdef int initialize_state(self, StateC* st) nogil:
for i in range(st.length):
if st._sent[i].ent_type != 0:
with gil:
self.add_action(BEGIN, st._sent[i].ent_type)
self.add_action(IN, st._sent[i].ent_type)
self.add_action(UNIT, st._sent[i].ent_type)
self.add_action(LAST, st._sent[i].ent_type)
cdef class Missing:
@staticmethod