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Set a more aggressive threshold on the max violn update
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@ -209,7 +209,8 @@ def update_beam(TransitionSystem moves, int nr_feature, int max_steps,
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# Track the "maximum violation", to use in the update.
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for i, violn in enumerate(violns):
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violn.check_crf(pbeam[i], gbeam[i])
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if pbeam[i].loss > 0 and pbeam[i].min_score > (gbeam[i].score * 1.5):
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# Use 'early update' if best gold is way out of contention.
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if pbeam[i].loss > 0 and pbeam[i].min_score > (gbeam[i].score * 5.00):
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pbeam.dones[i] = True
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gbeam.dones[i] = True
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histories = []
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