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* Add base TransitionSystem class. Still need to rethink how non-monotonic labelling will work for best_valid
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spacy/syntax/transition_system.pxd
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42
spacy/syntax/transition_system.pxd
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from cymem.cymem cimport Pool
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from thinc.typedefs cimport weight_t
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from ..structs cimport TokenC
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from ._state cimport State
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cdef struct Transition:
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int clas
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int move
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int label
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weight_t score
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int cost
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int (*get_cost)(const Transition* self, const State* state, const TokenC* gold) except -1
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int (*is_valid)(const Transition* self, const State* state) except -1
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int (*do)(const Transition* self, State* state) except -1
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ctypedef int (*get_cost_func_t)(const Transition* self, const State* state,
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const TokenC* gold) except -1
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ctypedef int (*is_valid_func_t)(const Transition* self, const State* state) except -1
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ctypedef int (*do_func_t)(const Transition* self, State* state) except -1
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cdef class TransitionSystem:
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cdef readonly dict label_ids
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cdef Pool mem
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cdef const Transition* c
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cdef Transition init_transition(self, int clas, int move, int label) except *
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cdef const Transition best_valid(self, const weight_t*, const State*) except *
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cdef const Transition best_gold(self, const weight_t*, const State*,
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const TokenC*) except *
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spacy/syntax/transition_system.pyx
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spacy/syntax/transition_system.pyx
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from cymem.cymem cimport Pool
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from ._state cimport State
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from ..structs cimport TokenC
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from thinc.typedefs cimport weight_t
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cdef weight_t MIN_SCORE = -90000
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cdef class TransitionSystem:
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def __init__(self, dict labels_by_action):
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self.mem = Pool()
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self.n_moves = sum(len(labels) for labels in labels_by_action.items())
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moves = <Transition*>self.mem.alloc(self.n_moves, sizeof(Transition))
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cdef int i = 0
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self.label_ids = {}
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for action, label_strs in sorted(labels_by_action.items()):
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label_str = unicode(label_str)
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label_id = self.label_ids.setdefault(label_str, len(self.label_ids))
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moves[i] = self.init_transition(i, action, label_id)
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i += 1
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self.c = moves
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cdef Transition init_transition(self, int clas, int move, int label) except *:
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raise NotImplementedError
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cdef Transition best_valid(self, const weight_t* scores, const State* s) except *:
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cdef Transition best
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cdef weight_t score = MIN_SCORE
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cdef int i
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for i in range(self.n_moves):
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if scores[i] > score and self.c[i].is_valid(&self.c[i], s):
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best = self.c[i]
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score = scores[i]
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# Label Shift moves with the best Right-Arc label, for non-monotonic
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# actions
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#if best.move == SHIFT:
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# score = MIN_SCORE
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# for i in range(self.n_moves):
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# if self.c[i].move == RIGHT and scores[i] > score:
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# best.label = self.c[i].label
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# score = scores[i]
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return best
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cdef Transition best_gold(self, const weight_t* scores, const State* s,
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const TokenC* gold) except *:
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cdef Transition best
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cdef weight_t score = MIN_SCORE
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cdef int i
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for i in range(self.n_moves):
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if scores[i] > score and self.c[i].get_cost(&self.c[i], s, gold) == 0:
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best = self.c[i]
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score = scores[i]
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return best
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