Use hash_state in beam

This commit is contained in:
Matthew Honnibal 2019-03-15 15:22:38 +01:00
parent 693c8934e8
commit b13b2aeb54
2 changed files with 4 additions and 2 deletions

View File

@ -96,7 +96,7 @@ cdef class ParserBeam(object):
self._set_scores(beam, scores[i])
if self.golds is not None:
self._set_costs(beam, self.golds[i], follow_gold=follow_gold)
beam.advance(transition_state, NULL, <void*>self.moves.c)
beam.advance(transition_state, hash_state, <void*>self.moves.c)
beam.check_done(check_final_state, NULL)
# This handles the non-monotonic stuff for the parser.
if beam.is_done and self.golds is not None:

View File

@ -119,6 +119,8 @@ cdef class Parser:
cfg['beam_width'] = util.env_opt('beam_width', 1)
if 'beam_density' not in cfg:
cfg['beam_density'] = util.env_opt('beam_density', 0.0)
if 'beam_update_prob' not in cfg:
cfg['beam_update_prob'] = util.env_opt('beam_update_prob', 1.0)
cfg.setdefault('cnn_maxout_pieces', 3)
self.cfg = cfg
self.model = model
@ -383,7 +385,7 @@ cdef class Parser:
self.moves.set_valid(beam.is_valid[i], state)
memcpy(beam.scores[i], c_scores, scores.shape[1] * sizeof(float))
c_scores += scores.shape[1]
beam.advance(_beam_utils.transition_state, NULL, <void*>self.moves.c)
beam.advance(_beam_utils.transition_state, _beam_utils.hash_state, <void*>self.moves.c)
beam.check_done(_beam_utils.check_final_state, NULL)
return [b for b in beams if not b.is_done]