cimport libcpp from cython.operator cimport dereference as deref from cython.operator cimport preincrement as incr from libc.stdint cimport uint32_t, uint64_t from libc.stdlib cimport calloc, free from libc.string cimport memcpy, memset from libcpp.set cimport set from libcpp.unordered_map cimport unordered_map from libcpp.vector cimport vector from murmurhash.mrmr cimport hash64 from ...attrs cimport IS_SPACE from ...lexeme cimport Lexeme from ...structs cimport SpanC, TokenC from ...typedefs cimport attr_t from ...vocab cimport EMPTY_LEXEME cdef inline bint is_space_token(const TokenC* token) nogil: return Lexeme.c_check_flag(token.lex, IS_SPACE) cdef struct ArcC: int head int child attr_t label cdef cppclass StateC: vector[int] _heads const TokenC* _sent vector[int] _stack vector[int] _rebuffer vector[SpanC] _ents unordered_map[int, vector[ArcC]] _left_arcs unordered_map[int, vector[ArcC]] _right_arcs vector[libcpp.bool] _unshiftable vector[int] history set[int] _sent_starts TokenC _empty_token int length int offset int _b_i __init__(const TokenC* sent, int length) nogil except +: this._heads.resize(length, -1) this._unshiftable.resize(length, False) # Reserve memory ahead of time to minimize allocations during parsing. # The initial capacity set here ideally reflects the expected average-case/majority usage. cdef int init_capacity = 32 this._stack.reserve(init_capacity) this._rebuffer.reserve(init_capacity) this._ents.reserve(init_capacity) this._left_arcs.reserve(init_capacity) this._right_arcs.reserve(init_capacity) this.history.reserve(init_capacity) this._sent = sent this.offset = 0 this.length = length this._b_i = 0 memset(&this._empty_token, 0, sizeof(TokenC)) this._empty_token.lex = &EMPTY_LEXEME void set_context_tokens(int* ids, int n) nogil: cdef int i, j if n == 1: if this.B(0) >= 0: ids[0] = this.B(0) else: ids[0] = -1 elif n == 2: ids[0] = this.B(0) ids[1] = this.S(0) elif n == 3: if this.B(0) >= 0: ids[0] = this.B(0) else: ids[0] = -1 # First word of entity, if any if this.entity_is_open(): ids[1] = this.E(0) else: ids[1] = -1 # Last word of entity, if within entity if ids[0] == -1 or ids[1] == -1: ids[2] = -1 else: ids[2] = ids[0] - 1 elif n == 8: ids[0] = this.B(0) ids[1] = this.B(1) ids[2] = this.S(0) ids[3] = this.S(1) ids[4] = this.S(2) ids[5] = this.L(this.B(0), 1) ids[6] = this.L(this.S(0), 1) ids[7] = this.R(this.S(0), 1) elif n == 13: ids[0] = this.B(0) ids[1] = this.B(1) ids[2] = this.S(0) ids[3] = this.S(1) ids[4] = this.S(2) ids[5] = this.L(this.S(0), 1) ids[6] = this.L(this.S(0), 2) ids[6] = this.R(this.S(0), 1) ids[7] = this.L(this.B(0), 1) ids[8] = this.R(this.S(0), 2) ids[9] = this.L(this.S(1), 1) ids[10] = this.L(this.S(1), 2) ids[11] = this.R(this.S(1), 1) ids[12] = this.R(this.S(1), 2) elif n == 6: for i in range(6): ids[i] = -1 if this.B(0) >= 0: ids[0] = this.B(0) if this.entity_is_open(): ent = this.get_ent() j = 1 for i in range(ent.start, this.B(0)): ids[j] = i j += 1 if j >= 6: break else: # TODO error =/ pass for i in range(n): if ids[i] >= 0: ids[i] += this.offset else: ids[i] = -1 int S(int i) nogil const: cdef int stack_size = this._stack.size() if i >= stack_size or i < 0: return -1 else: return this._stack[stack_size - (i+1)] int B(int i) nogil const: cdef int buf_size = this._rebuffer.size() if i < 0: return -1 elif i < buf_size: return this._rebuffer[buf_size - (i+1)] else: b_i = this._b_i + (i - buf_size) if b_i >= this.length: return -1 else: return b_i const TokenC* B_(int i) nogil const: return this.safe_get(this.B(i)) const TokenC* E_(int i) nogil const: return this.safe_get(this.E(i)) const TokenC* safe_get(int i) nogil const: if i < 0 or i >= this.length: return &this._empty_token else: return &this._sent[i] void map_get_arcs(const unordered_map[int, vector[ArcC]] &heads_arcs, vector[ArcC]* out) nogil const: cdef const vector[ArcC]* arcs head_arcs_it = heads_arcs.const_begin() while head_arcs_it != heads_arcs.const_end(): arcs = &deref(head_arcs_it).second arcs_it = arcs.const_begin() while arcs_it != arcs.const_end(): arc = deref(arcs_it) if arc.head != -1 and arc.child != -1: out.push_back(arc) incr(arcs_it) incr(head_arcs_it) void get_arcs(vector[ArcC]* out) nogil const: this.map_get_arcs(this._left_arcs, out) this.map_get_arcs(this._right_arcs, out) int H(int child) nogil const: if child >= this.length or child < 0: return -1 else: return this._heads[child] int E(int i) nogil const: if this._ents.size() == 0: return -1 else: return this._ents.back().start int nth_child(const unordered_map[int, vector[ArcC]]& heads_arcs, int head, int idx) nogil const: if idx < 1: return -1 head_arcs_it = heads_arcs.const_find(head) if head_arcs_it == heads_arcs.const_end(): return -1 cdef const vector[ArcC]* arcs = &deref(head_arcs_it).second # Work backwards through arcs to find the arc at the # requested index more quickly. cdef size_t child_index = 0 arcs_it = arcs.const_rbegin() while arcs_it != arcs.const_rend() and child_index != idx: arc = deref(arcs_it) if arc.child != -1: child_index += 1 if child_index == idx: return arc.child incr(arcs_it) return -1 int L(int head, int idx) nogil const: return this.nth_child(this._left_arcs, head, idx) int R(int head, int idx) nogil const: return this.nth_child(this._right_arcs, head, idx) bint empty() nogil const: return this._stack.size() == 0 bint eol() nogil const: return this.buffer_length() == 0 bint is_final() nogil const: return this.stack_depth() <= 0 and this.eol() int cannot_sent_start(int word) nogil const: if word < 0 or word >= this.length: return 0 elif this._sent[word].sent_start == -1: return 1 else: return 0 int is_sent_start(int word) nogil const: if word < 0 or word >= this.length: return 0 elif this._sent[word].sent_start == 1: return 1 elif this._sent_starts.const_find(word) != this._sent_starts.const_end(): return 1 else: return 0 void set_sent_start(int word, int value) nogil: if value >= 1: this._sent_starts.insert(word) bint has_head(int child) nogil const: return this._heads[child] >= 0 int l_edge(int word) nogil const: return word int r_edge(int word) nogil const: return word int n_arcs(const unordered_map[int, vector[ArcC]] &heads_arcs, int head) nogil const: cdef int n = 0 head_arcs_it = heads_arcs.const_find(head) if head_arcs_it == heads_arcs.const_end(): return n cdef const vector[ArcC]* arcs = &deref(head_arcs_it).second arcs_it = arcs.const_begin() while arcs_it != arcs.end(): arc = deref(arcs_it) if arc.child != -1: n += 1 incr(arcs_it) return n int n_L(int head) nogil const: return n_arcs(this._left_arcs, head) int n_R(int head) nogil const: return n_arcs(this._right_arcs, head) bint stack_is_connected() nogil const: return False bint entity_is_open() nogil const: if this._ents.size() == 0: return False else: return this._ents.back().end == -1 int stack_depth() nogil const: return this._stack.size() int buffer_length() nogil const: return (this.length - this._b_i) + this._rebuffer.size() void push() nogil: b0 = this.B(0) if this._rebuffer.size(): b0 = this._rebuffer.back() this._rebuffer.pop_back() else: b0 = this._b_i this._b_i += 1 this._stack.push_back(b0) void pop() nogil: this._stack.pop_back() void force_final() nogil: # This should only be used in desperate situations, as it may leave # the analysis in an unexpected state. this._stack.clear() this._b_i = this.length void unshift() nogil: s0 = this._stack.back() this._unshiftable[s0] = 1 this._rebuffer.push_back(s0) this._stack.pop_back() int is_unshiftable(int item) nogil const: if item >= this._unshiftable.size(): return 0 else: return this._unshiftable[item] void set_reshiftable(int item) nogil: if item < this._unshiftable.size(): this._unshiftable[item] = 0 void add_arc(int head, int child, attr_t label) nogil: if this.has_head(child): this.del_arc(this.H(child), child) cdef ArcC arc arc.head = head arc.child = child arc.label = label if head > child: this._left_arcs[arc.head].push_back(arc) else: this._right_arcs[arc.head].push_back(arc) this._heads[child] = head void map_del_arc(unordered_map[int, vector[ArcC]]* heads_arcs, int h_i, int c_i) nogil: cdef vector[ArcC]* arcs cdef ArcC* arc arcs_it = heads_arcs.find(h_i) if arcs_it == heads_arcs.end(): return arcs = &deref(arcs_it).second if arcs.size() == 0: return arc = &arcs.back() if arc.head == h_i and arc.child == c_i: arcs.pop_back() else: for i in range(arcs.size()-1): arc = &deref(arcs)[i] if arc.head == h_i and arc.child == c_i: arc.head = -1 arc.child = -1 arc.label = 0 break void del_arc(int h_i, int c_i) nogil: if h_i > c_i: this.map_del_arc(&this._left_arcs, h_i, c_i) else: this.map_del_arc(&this._right_arcs, h_i, c_i) SpanC get_ent() nogil const: cdef SpanC ent if this._ents.size() == 0: ent.start = 0 ent.end = 0 ent.label = 0 return ent else: return this._ents.back() void open_ent(attr_t label) nogil: cdef SpanC ent ent.start = this.B(0) ent.label = label ent.end = -1 this._ents.push_back(ent) void close_ent() nogil: this._ents.back().end = this.B(0)+1 void clone(const StateC* src) nogil: this.length = src.length this._sent = src._sent this._stack = src._stack this._rebuffer = src._rebuffer this._sent_starts = src._sent_starts this._unshiftable = src._unshiftable this._heads = src._heads this._ents = src._ents this._left_arcs = src._left_arcs this._right_arcs = src._right_arcs this._b_i = src._b_i this.offset = src.offset this._empty_token = src._empty_token this.history = src.history