from ._state cimport begin_entity from ._state cimport end_entity from ._state cimport entity_is_open from ._state cimport entity_is_sunk ACTION_NAMES = ['' for _ in range(N_ACTIONS)] ACTION_NAMES[BEGIN] = 'B' ACTION_NAMES[IN] = 'I' ACTION_NAMES[LAST] = 'L' ACTION_NAMES[UNIT] = 'U' ACTION_NAMES[OUT] = 'O' cdef bint can_begin(State* s, int label): return not entity_is_open(s) cdef bint can_in(State* s, int label): return entity_is_open(s) and s.ents[s.j].tag == label cdef bint can_last(State* s, int label): return entity_is_open(s) and s.ents[s.j].tag == label cdef bint can_unit(State* s, int label): return not entity_is_open(s) cdef bint can_out(State* s, int label): return not entity_is_open(s) cdef bint is_oracle(ActionType act, int tag, ActionType g_act, int g_tag, ActionType next_act, bint is_sunk): if act == BEGIN: if g_act == BEGIN: # B, Gold B --> Label match return tag == g_tag else: # B, Gold I --> False (P) # B, Gold L --> False (P) # B, Gold O --> False (P) # B, Gold U --> False (P) return False elif act == IN: if g_act == BEGIN: # I, Gold B --> True (P of bad open entity sunk, R of this entity sunk) return True elif g_act == IN: # I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk) return True elif g_act == LAST: # I, Gold L --> True iff this entity sunk and next tag == O return is_sunk and next_act == OUT elif g_act == OUT: # I, Gold O --> True iff next tag == O return next_act == OUT elif g_act == UNIT: # I, Gold U --> True iff next tag == O return next_act == OUT elif act == LAST: if g_act == BEGIN: # L, Gold B --> True return True elif g_act == IN: # L, Gold I --> True iff this entity sunk return is_sunk elif g_act == LAST: # L, Gold L --> True return True elif g_act == OUT: # L, Gold O --> True return True elif g_act == UNIT: # L, Gold U --> True return True elif act == OUT: if g_act == BEGIN: # O, Gold B --> False return False elif g_act == IN: # O, Gold I --> True return True elif g_act == LAST: # O, Gold L --> True return True elif g_act == OUT: # O, Gold O --> True return True elif g_act == UNIT: # O, Gold U --> False return False elif act == UNIT: if g_act == UNIT: # U, Gold U --> True iff tag match return tag == g_tag else: # U, Gold B --> False # U, Gold I --> False # U, Gold L --> False # U, Gold O --> False return False cdef int set_accept_if_valid(Move* moves, int n_classes, State* s) except 0: cdef int n_accept = 0 cdef Move* m for i in range(n_classes): m = &moves[i] if m.action == BEGIN: m.accept = can_begin(s, m.label) elif m.action == IN: m.accept = can_in(s, m.label) elif m.action == LAST: m.accept = can_last(s, m.label) elif m.action == UNIT: m.accept = can_unit(s, m.label) elif m.action == OUT: m.accept = can_out(s, m.label) n_accept += m.accept return n_accept cdef int set_accept_if_oracle(Move* moves, Move* golds, int n_classes, State* s) except 0: cdef Move* g = &golds[s.i] cdef ActionType next_act = golds[s.i+1].action if s.i < s.length else OUT cdef bint is_sunk = entity_is_sunk(s, golds) cdef Move* m cdef int n_accept = 0 for i in range(n_classes): m = &moves[i] m.accept = is_oracle(m.action, m.label, g.action, g.label, next_act, is_sunk) n_accept += m.accept return n_accept cdef Move* best_accepted(Move* moves, weight_t* scores, int n) except NULL: cdef int first_accept for first_accept in range(n): if moves[first_accept].accept: break else: raise StandardError cdef int best = first_accept cdef weight_t score = scores[first_accept] cdef int i for i in range(first_accept+1, n): if moves[i].accept and scores[i] > score: best = i score = scores[i] return &moves[best] cdef int transition(State *s, Move* move) except -1: if move.action == BEGIN: begin_entity(s, move.label) elif move.action == IN: pass elif move.action == LAST: end_entity(s) elif move.action == UNIT: begin_entity(s, move.label) end_entity(s) elif move.action == OUT: pass s.tags[s.i] = move.clas s.i += 1 def get_n_moves(n_tags): return n_tags + n_tags + n_tags + n_tags + 1 cdef int fill_moves(Move* moves, int n_tags) except -1: cdef int i = 0 for label in range(n_tags): moves[i].action = BEGIN moves[i].label = label i += 1 for label in range(n_tags): moves[i].action = IN moves[i].label = label for label in range(n_tags): moves[i].action = LAST moves[i].label = label i += 1 for label in range(n_tags): moves[i].action = UNIT moves[i].label = label i += 1 moves[i].label == OUT