# coding: utf8 from __future__ import unicode_literals import uuid from .templates import TPL_DEP_SVG, TPL_DEP_WORDS, TPL_DEP_ARCS, TPL_ENTS from .templates import TPL_ENT, TPL_ENT_RTL, TPL_FIGURE, TPL_TITLE, TPL_PAGE from ..util import minify_html, escape_html, registry from ..errors import Errors DEFAULT_LANG = "en" DEFAULT_DIR = "ltr" class DependencyRenderer(object): """Render dependency parses as SVGs.""" style = "dep" def __init__(self, options={}): """Initialise dependency renderer. options (dict): Visualiser-specific options (compact, word_spacing, arrow_spacing, arrow_width, arrow_stroke, distance, offset_x, color, bg, font) """ self.compact = options.get("compact", False) self.word_spacing = options.get("word_spacing", 45) self.arrow_spacing = options.get("arrow_spacing", 12 if self.compact else 20) self.arrow_width = options.get("arrow_width", 6 if self.compact else 10) self.arrow_stroke = options.get("arrow_stroke", 2) self.distance = options.get("distance", 150 if self.compact else 175) self.offset_x = options.get("offset_x", 50) self.color = options.get("color", "#000000") self.bg = options.get("bg", "#ffffff") self.font = options.get("font", "Arial") self.direction = DEFAULT_DIR self.lang = DEFAULT_LANG def render(self, parsed, page=False, minify=False): """Render complete markup. parsed (list): Dependency parses to render. page (bool): Render parses wrapped as full HTML page. minify (bool): Minify HTML markup. RETURNS (unicode): Rendered SVG or HTML markup. """ # Create a random ID prefix to make sure parses don't receive the # same ID, even if they're identical id_prefix = uuid.uuid4().hex rendered = [] for i, p in enumerate(parsed): if i == 0: settings = p.get("settings", {}) self.direction = settings.get("direction", DEFAULT_DIR) self.lang = settings.get("lang", DEFAULT_LANG) render_id = "{}-{}".format(id_prefix, i) svg = self.render_svg(render_id, p["words"], p["arcs"]) rendered.append(svg) if page: content = "".join([TPL_FIGURE.format(content=svg) for svg in rendered]) markup = TPL_PAGE.format( content=content, lang=self.lang, dir=self.direction ) else: markup = "".join(rendered) if minify: return minify_html(markup) return markup def render_svg(self, render_id, words, arcs): """Render SVG. render_id (int): Unique ID, typically index of document. words (list): Individual words and their tags. arcs (list): Individual arcs and their start, end, direction and label. RETURNS (unicode): Rendered SVG markup. """ self.levels = self.get_levels(arcs) self.highest_level = len(self.levels) self.offset_y = self.distance / 2 * self.highest_level + self.arrow_stroke self.width = self.offset_x + len(words) * self.distance self.height = self.offset_y + 3 * self.word_spacing self.id = render_id words = [self.render_word(w["text"], w["tag"], i) for i, w in enumerate(words)] arcs = [ self.render_arrow(a["label"], a["start"], a["end"], a["dir"], i) for i, a in enumerate(arcs) ] content = "".join(words) + "".join(arcs) return TPL_DEP_SVG.format( id=self.id, width=self.width, height=self.height, color=self.color, bg=self.bg, font=self.font, content=content, dir=self.direction, lang=self.lang, ) def render_word(self, text, tag, i): """Render individual word. text (unicode): Word text. tag (unicode): Part-of-speech tag. i (int): Unique ID, typically word index. RETURNS (unicode): Rendered SVG markup. """ y = self.offset_y + self.word_spacing x = self.offset_x + i * self.distance if self.direction == "rtl": x = self.width - x html_text = escape_html(text) return TPL_DEP_WORDS.format(text=html_text, tag=tag, x=x, y=y) def render_arrow(self, label, start, end, direction, i): """Render individual arrow. label (unicode): Dependency label. start (int): Index of start word. end (int): Index of end word. direction (unicode): Arrow direction, 'left' or 'right'. i (int): Unique ID, typically arrow index. RETURNS (unicode): Rendered SVG markup. """ if start < 0 or end < 0: error_args = dict(start=start, end=end, label=label, dir=direction) raise ValueError(Errors.E157.format(**error_args)) level = self.levels.index(end - start) + 1 x_start = self.offset_x + start * self.distance + self.arrow_spacing if self.direction == "rtl": x_start = self.width - x_start y = self.offset_y x_end = ( self.offset_x + (end - start) * self.distance + start * self.distance - self.arrow_spacing * (self.highest_level - level) / 4 ) if self.direction == "rtl": x_end = self.width - x_end y_curve = self.offset_y - level * self.distance / 2 if self.compact: y_curve = self.offset_y - level * self.distance / 6 if y_curve == 0 and len(self.levels) > 5: y_curve = -self.distance arrowhead = self.get_arrowhead(direction, x_start, y, x_end) arc = self.get_arc(x_start, y, y_curve, x_end) label_side = "right" if self.direction == "rtl" else "left" return TPL_DEP_ARCS.format( id=self.id, i=i, stroke=self.arrow_stroke, head=arrowhead, label=label, label_side=label_side, arc=arc, ) def get_arc(self, x_start, y, y_curve, x_end): """Render individual arc. x_start (int): X-coordinate of arrow start point. y (int): Y-coordinate of arrow start and end point. y_curve (int): Y-corrdinate of Cubic Bézier y_curve point. x_end (int): X-coordinate of arrow end point. RETURNS (unicode): Definition of the arc path ('d' attribute). """ template = "M{x},{y} C{x},{c} {e},{c} {e},{y}" if self.compact: template = "M{x},{y} {x},{c} {e},{c} {e},{y}" return template.format(x=x_start, y=y, c=y_curve, e=x_end) def get_arrowhead(self, direction, x, y, end): """Render individual arrow head. direction (unicode): Arrow direction, 'left' or 'right'. x (int): X-coordinate of arrow start point. y (int): Y-coordinate of arrow start and end point. end (int): X-coordinate of arrow end point. RETURNS (unicode): Definition of the arrow head path ('d' attribute). """ if direction == "left": pos1, pos2, pos3 = (x, x - self.arrow_width + 2, x + self.arrow_width - 2) else: pos1, pos2, pos3 = ( end, end + self.arrow_width - 2, end - self.arrow_width + 2, ) arrowhead = ( pos1, y + 2, pos2, y - self.arrow_width, pos3, y - self.arrow_width, ) return "M{},{} L{},{} {},{}".format(*arrowhead) def get_levels(self, arcs): """Calculate available arc height "levels". Used to calculate arrow heights dynamically and without wasting space. args (list): Individual arcs and their start, end, direction and label. RETURNS (list): Arc levels sorted from lowest to highest. """ levels = set(map(lambda arc: arc["end"] - arc["start"], arcs)) return sorted(list(levels)) class EntityRenderer(object): """Render named entities as HTML.""" style = "ent" def __init__(self, options={}): """Initialise dependency renderer. options (dict): Visualiser-specific options (colors, ents) """ colors = { "ORG": "#7aecec", "PRODUCT": "#bfeeb7", "GPE": "#feca74", "LOC": "#ff9561", "PERSON": "#aa9cfc", "NORP": "#c887fb", "FACILITY": "#9cc9cc", "EVENT": "#ffeb80", "LAW": "#ff8197", "LANGUAGE": "#ff8197", "WORK_OF_ART": "#f0d0ff", "DATE": "#bfe1d9", "TIME": "#bfe1d9", "MONEY": "#e4e7d2", "QUANTITY": "#e4e7d2", "ORDINAL": "#e4e7d2", "CARDINAL": "#e4e7d2", "PERCENT": "#e4e7d2", } user_colors = registry.displacy_colors.get_all() for user_color in user_colors.values(): colors.update(user_color) colors.update(options.get("colors", {})) self.default_color = "#ddd" self.colors = colors self.ents = options.get("ents", None) self.direction = DEFAULT_DIR self.lang = DEFAULT_LANG template = options.get("template") if template: self.ent_template = template else: if self.direction == "rtl": self.ent_template = TPL_ENT_RTL else: self.ent_template = TPL_ENT def render(self, parsed, page=False, minify=False): """Render complete markup. parsed (list): Dependency parses to render. page (bool): Render parses wrapped as full HTML page. minify (bool): Minify HTML markup. RETURNS (unicode): Rendered HTML markup. """ rendered = [] for i, p in enumerate(parsed): if i == 0: settings = p.get("settings", {}) self.direction = settings.get("direction", DEFAULT_DIR) self.lang = settings.get("lang", DEFAULT_LANG) rendered.append(self.render_ents(p["text"], p["ents"], p.get("title"))) if page: docs = "".join([TPL_FIGURE.format(content=doc) for doc in rendered]) markup = TPL_PAGE.format(content=docs, lang=self.lang, dir=self.direction) else: markup = "".join(rendered) if minify: return minify_html(markup) return markup def render_ents(self, text, spans, title): """Render entities in text. text (unicode): Original text. spans (list): Individual entity spans and their start, end and label. title (unicode or None): Document title set in Doc.user_data['title']. """ markup = "" offset = 0 for span in spans: label = span["label"] start = span["start"] end = span["end"] additional_params = span.get("params", {}) entity = escape_html(text[start:end]) fragments = text[offset:start].split("\n") for i, fragment in enumerate(fragments): markup += escape_html(fragment) if len(fragments) > 1 and i != len(fragments) - 1: markup += "
" if self.ents is None or label.upper() in self.ents: color = self.colors.get(label.upper(), self.default_color) ent_settings = {"label": label, "text": entity, "bg": color} ent_settings.update(additional_params) markup += self.ent_template.format(**ent_settings) else: markup += entity offset = end markup += escape_html(text[offset:]) markup = TPL_ENTS.format(content=markup, dir=self.direction) if title: markup = TPL_TITLE.format(title=title) + markup return markup