from libc.string cimport memcpy, memset from libc.stdlib cimport malloc, calloc, free from libc.stdint cimport uint32_t from ..vocab cimport EMPTY_LEXEME from ..structs cimport TokenC, Entity from ..lexeme cimport Lexeme from ..symbols cimport punct from ..attrs cimport IS_SPACE cdef cppclass StateC: int* _stack int* _buffer bint* shifted TokenC* _sent Entity* _ents TokenC _empty_token int length int _s_i int _b_i int _e_i int _break __init__(const TokenC* sent, int length) nogil: cdef int PADDING = 5 this._buffer = calloc(length + (PADDING * 2), sizeof(int)) this._stack = calloc(length + (PADDING * 2), sizeof(int)) this.shifted = calloc(length + (PADDING * 2), sizeof(bint)) this._sent = calloc(length + (PADDING * 2), sizeof(TokenC)) this._ents = calloc(length + (PADDING * 2), sizeof(Entity)) cdef int i for i in range(length + (PADDING * 2)): this._ents[i].end = -1 this._sent[i].l_edge = i this._sent[i].r_edge = i for i in range(length, length + (PADDING * 2)): this._sent[i].lex = &EMPTY_LEXEME this._sent += PADDING this._ents += PADDING this._buffer += PADDING this._stack += PADDING this.shifted += PADDING this.length = length this._break = -1 this._s_i = 0 this._b_i = 0 this._e_i = 0 for i in range(length): this._buffer[i] = i this._empty_token.lex = &EMPTY_LEXEME for i in range(length): this._sent[i] = sent[i] this._buffer[i] = i for i in range(length, length + 5): this._sent[i].lex = &EMPTY_LEXEME __dealloc__(): cdef int PADDING = 5 free(this._sent - PADDING) free(this._ents - PADDING) free(this._buffer - PADDING) free(this._stack - PADDING) free(this.shifted - PADDING) int S(int i) nogil const: if i >= this._s_i: return -1 return this._stack[this._s_i - (i+1)] int B(int i) nogil const: if (i + this._b_i) >= this.length: return -1 return this._buffer[this._b_i + i] const TokenC* S_(int i) nogil const: return this.safe_get(this.S(i)) const TokenC* B_(int i) nogil const: return this.safe_get(this.B(i)) const TokenC* H_(int i) nogil const: return this.safe_get(this.H(i)) const TokenC* E_(int i) nogil const: return this.safe_get(this.E(i)) const TokenC* L_(int i, int idx) nogil const: return this.safe_get(this.L(i, idx)) const TokenC* R_(int i, int idx) nogil const: return this.safe_get(this.R(i, idx)) const TokenC* safe_get(int i) nogil const: if i < 0 or i >= this.length: return &this._empty_token else: return &this._sent[i] int H(int i) nogil const: if i < 0 or i >= this.length: return -1 return this._sent[i].head + i int E(int i) nogil const: if this._e_i <= 0 or this._e_i >= this.length: return 0 if i < 0 or i >= this._e_i: return 0 return this._ents[this._e_i - (i+1)].start int L(int i, int idx) nogil const: if idx < 1: return -1 if i < 0 or i >= this.length: return -1 cdef const TokenC* target = &this._sent[i] if target.l_kids < idx: return -1 cdef const TokenC* ptr = &this._sent[target.l_edge] while ptr < target: # If this head is still to the right of us, we can skip to it # No token that's between this token and this head could be our # child. if (ptr.head >= 1) and (ptr + ptr.head) < target: ptr += ptr.head elif ptr + ptr.head == target: idx -= 1 if idx == 0: return ptr - this._sent ptr += 1 else: ptr += 1 return -1 int R(int i, int idx) nogil const: if idx < 1: return -1 if i < 0 or i >= this.length: return -1 cdef const TokenC* target = &this._sent[i] if target.r_kids < idx: return -1 cdef const TokenC* ptr = &this._sent[target.r_edge] while ptr > target: # If this head is still to the right of us, we can skip to it # No token that's between this token and this head could be our # child. if (ptr.head < 0) and ((ptr + ptr.head) > target): ptr += ptr.head elif ptr + ptr.head == target: idx -= 1 if idx == 0: return ptr - this._sent ptr -= 1 else: ptr -= 1 return -1 bint empty() nogil const: return this._s_i <= 0 bint eol() nogil const: return this.buffer_length() == 0 bint at_break() nogil const: return this._break != -1 bint is_final() nogil const: return this.stack_depth() <= 0 and this._b_i >= this.length bint has_head(int i) nogil const: return this.safe_get(i).head != 0 int n_L(int i) nogil const: return this.safe_get(i).l_kids int n_R(int i) nogil const: return this.safe_get(i).r_kids bint stack_is_connected() nogil const: return False bint entity_is_open() nogil const: if this._e_i < 1: return False return this._ents[this._e_i-1].end == -1 int stack_depth() nogil const: return this._s_i int buffer_length() nogil const: if this._break != -1: return this._break - this._b_i else: return this.length - this._b_i void push() nogil: if this.B(0) != -1: this._stack[this._s_i] = this.B(0) this._s_i += 1 this._b_i += 1 if this._b_i > this._break: this._break = -1 void pop() nogil: if this._s_i >= 1: this._s_i -= 1 void unshift() nogil: this._b_i -= 1 this._buffer[this._b_i] = this.S(0) this._s_i -= 1 this.shifted[this.B(0)] = True void add_arc(int head, int child, int label) nogil: if this.has_head(child): this.del_arc(this.H(child), child) cdef int dist = head - child this._sent[child].head = dist this._sent[child].dep = label cdef int i if child > head: this._sent[head].r_kids += 1 # Some transition systems can have a word in the buffer have a # rightward child, e.g. from Unshift. this._sent[head].r_edge = this._sent[child].r_edge i = 0 while this.has_head(head) and i < this.length: head = this.H(head) this._sent[head].r_edge = this._sent[child].r_edge i += 1 # Guard against infinite loops else: this._sent[head].l_kids += 1 this._sent[head].l_edge = this._sent[child].l_edge void del_arc(int h_i, int c_i) nogil: cdef int dist = h_i - c_i cdef TokenC* h = &this._sent[h_i] if c_i > h_i: h.r_edge = this.R_(h_i, 2).r_edge if h.r_kids >= 2 else h_i h.r_kids -= 1 else: h.l_edge = this.L_(h_i, 2).l_edge if h.l_kids >= 2 else h_i h.l_kids -= 1 void open_ent(int label) nogil: this._ents[this._e_i].start = this.B(0) this._ents[this._e_i].label = label this._ents[this._e_i].end = -1 this._e_i += 1 void close_ent() nogil: # Note that we don't decrement _e_i here! We want to maintain all # entities, not over-write them... this._ents[this._e_i-1].end = this.B(0)+1 this._sent[this.B(0)].ent_iob = 1 void set_ent_tag(int i, int ent_iob, int ent_type) nogil: if 0 <= i < this.length: this._sent[i].ent_iob = ent_iob this._sent[i].ent_type = ent_type void set_break(int i) nogil: if 0 <= this.B(0) < this.length: this._sent[this.B(0)].sent_start = True this._break = this._b_i void clone(const StateC* src) nogil: memcpy(this._sent, src._sent, this.length * sizeof(TokenC)) memcpy(this._stack, src._stack, this.length * sizeof(int)) memcpy(this._buffer, src._buffer, this.length * sizeof(int)) memcpy(this._ents, src._ents, this.length * sizeof(Entity)) this._b_i = src._b_i this._s_i = src._s_i this._e_i = src._e_i this._break = src._break void fast_forward() nogil: while this.buffer_length() == 0 \ or this.stack_depth() == 0 \ or Lexeme.c_check_flag(this.S_(0).lex, IS_SPACE): if this.buffer_length() == 1 and this.stack_depth() == 0: this.push() this.pop() elif this.buffer_length() == 0 and this.stack_depth() == 1: this.pop() elif this.buffer_length() == 0 and this.stack_depth() >= 2: if this.has_head(this.S(0)): this.pop() else: this.unshift() elif (this.length - this._b_i) >= 1 and this.stack_depth() == 0: this.push() elif Lexeme.c_check_flag(this.S_(0).lex, IS_SPACE): this.add_arc(this.B(0), this.S(0), 0) this.pop() else: break