from __future__ import unicode_literals from ._state cimport State from ._state cimport has_head, get_idx, get_s0, get_n0 from ._state cimport is_final, at_eol, pop_stack, push_stack, add_dep from ._state cimport head_in_buffer, children_in_buffer from ._state cimport head_in_stack, children_in_stack from ..structs cimport TokenC from .transition_system cimport do_func_t, get_cost_func_t from .conll cimport GoldParse DEF NON_MONOTONIC = True DEF USE_BREAK = True cdef weight_t MIN_SCORE = -90000 # Break transition from here # http://www.aclweb.org/anthology/P13-1074 cdef enum: SHIFT REDUCE LEFT RIGHT BREAK N_MOVES cdef do_func_t[N_MOVES] do_funcs cdef get_cost_func_t[N_MOVES] get_cost_funcs cdef class ArcEager(TransitionSystem): cdef Transition init_transition(self, int clas, int move, int label) except *: return Transition( score=0, clas=i, move=move, label=label, do=do_funcs[move], get_cost=get_cost_funcs[move]) cdef Transition best_valid(self, const weight_t* scores, const State* s) except *: cdef bint[N_MOVES] is_valid is_valid[SHIFT] = _can_shift(s) is_valid[REDUCE] = _can_reduce(s) is_valid[LEFT] = _can_left(s) is_valid[RIGHT] = _can_right(s) is_valid[BREAK] = _can_break(s) cdef Transition best cdef weight_t score = MIN_SCORE cdef int i for i in range(self.n_moves): if scores[i] > score and is_valid[self.c[i].move]: best = self.c[i] score = scores[i] # Label Shift moves with the best Right-Arc label, for non-monotonic # actions if best.move == SHIFT: score = MIN_SCORE for i in range(self.n_moves): if self.c[i].move == RIGHT and scores[i] > score: best.label = self.c[i].label score = scores[i] return best cdef int _do_shift(const Transition* self, State* state) except -1: # Set the dep label, in case we need it after we reduce if NON_MONOTONIC: get_s0(state).dep = self.label push_stack(state) cdef int _do_left(const Transition* self, State* state) except -1: add_dep(state, state.i, state.stack[0], self.label) pop_stack(state) cdef int _do_right(const Transition* self, State* state) except -1: add_dep(state, state.stack[0], state.i, self.label) push_stack(state) cdef int _do_reduce(const Transition* self, State* state) except -1: # TODO: Huh? Is this some weirdness from the non-monotonic? add_dep(state, state.stack[-1], state.stack[0], get_s0(state).dep) pop_stack(state) cdef int _do_break(const Transition* self, State* state) except -1: state.sent[state.i-1].sent_end = True while state.stack_len != 0: if get_s0(state).head == 0: get_s0(state).dep = 0 state.stack -= 1 state.stack_len -= 1 if not at_eol(state): push_stack(state) do_funcs[SHIFT] = _do_shift do_funcs[REDUCE] = _do_reduce do_funcs[LEFT] = _do_left do_funcs[RIGHT] = _do_right do_funcs[BREAK] = _do_break cdef int _shift_cost(const Transition* self, const State* s, GoldParse gold) except -1: assert not at_eol(s) cost = 0 cost += head_in_stack(s, s.i, gold.heads) cost += children_in_stack(s, s.i, gold.heads) if NON_MONOTONIC: cost += gold[s.stack[0]] == s.i # If we can break, and there's no cost to doing so, we should if _can_break(s) and _break_cost(self, s, gold) == 0: cost += 1 return cost cdef int _right_cost(const Transition* self, const State* s, GoldParse gold) except -1: assert s.stack_len >= 1 cost = 0 if gold[s.i] == s.stack[0]: return cost cost += head_in_buffer(s, s.i, gold.heads) cost += children_in_stack(s, s.i, gold.heads) cost += head_in_stack(s, s.i, gold.heads) if NON_MONOTONIC: cost += gold[s.stack[0]] == s.i return cost cdef int _left_cost(const Transition* self, const State* s, GoldParse gold) except -1: assert s.stack_len >= 1 cost = 0 if gold[s.stack[0]] == s.i: return cost cost += head_in_buffer(s, s.stack[0], gold.heads) cost += children_in_buffer(s, s.stack[0], gold.heads) if NON_MONOTONIC and s.stack_len >= 2: cost += gold[s.stack[0]] == s.stack[-1] cost += gold[s.stack[0]] == s.stack[0] return cost cdef int _reduce_cost(const Transition* self, const State* s, GoldParse gold) except -1: cdef int cost = 0 cost += children_in_buffer(s, s.stack[0], gold.heads) if NON_MONOTONIC: cost += head_in_buffer(s, s.stack[0], gold.heads) return cost cdef int _break_cost(const Transition* self, const State* s, GoldParse gold) except -1: # When we break, we Reduce all of the words on the stack. cdef int cost = 0 # Number of deps between S0...Sn and N0...Nn for i in range(s.i, s.sent_len): cost += children_in_stack(s, i, gold.heads) cost += head_in_stack(s, i, gold.heads) return cost get_cost_funcs[SHIFT] = _shift_cost get_cost_funcs[REDUCE] = _reduce_cost get_cost_funcs[LEFT] = _left_cost get_cost_funcs[RIGHT] = _right_cost get_cost_funcs[BREAK] = _break_cost cdef inline bint _can_shift(const State* s) nogil: return not at_eol(s) cdef inline bint _can_right(const State* s) nogil: return s.stack_len >= 1 and not at_eol(s) cdef inline bint _can_left(const State* s) nogil: if NON_MONOTONIC: return s.stack_len >= 1 else: return s.stack_len >= 1 and not has_head(get_s0(s)) cdef inline bint _can_reduce(const State* s) nogil: if NON_MONOTONIC: return s.stack_len >= 2 else: return s.stack_len >= 2 and has_head(get_s0(s)) cdef inline bint _can_break(const State* s) nogil: cdef int i if not USE_BREAK: return False elif at_eol(s): return False else: # If stack is disconnected, cannot break seen_headless = False for i in range(s.stack_len): if s.sent[s.stack[-i]].head == 0: if seen_headless: return False else: seen_headless = True return True