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	* Support a cfg field in transition system * Make NER 'has gold' check use right alignment for span * Pass 'negative_samples_key' property into NER transition system * Add field for negative samples to NER transition system * Check neg_key in NER has_gold * Support negative examples in NER oracle * Test for negative examples in NER * Fix name of config variable in NER * Remove vestiges of old-style partial annotation * Remove obsolete tests * Add comment noting lack of support for negative samples in parser * Additions to "neg examples" PR (#8201) * add custom error and test for deprecated format * add test for unlearning an entity * add break also for Begin's cost * add negative_samples_key property on Parser * rename * extend docs & fix some older docs issues * add subclass constructors, clean up tests, fix docs * add flaky test with ValueError if gold parse was not found * remove ValueError if n_gold == 0 * fix docstring * Hack in environment variables to try out training * Remove hack * Remove NER hack, and support 'negative O' samples * Fix O oracle * Fix transition parser * Remove 'not O' from oracle * Fix NER oracle * check for spans in both gold.ents and gold.spans and raise if so, to prevent memory access violation * use set instead of list in consistency check Co-authored-by: svlandeg <sofie.vanlandeghem@gmail.com> Co-authored-by: Sofie Van Landeghem <svlandeg@users.noreply.github.com>
		
			
				
	
	
		
			693 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Cython
		
	
	
	
	
	
			
		
		
	
	
			693 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Cython
		
	
	
	
	
	
import os
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import random
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from libc.stdint cimport int32_t
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from cymem.cymem cimport Pool
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from collections import Counter
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from thinc.extra.search cimport Beam
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from ...tokens.doc cimport Doc
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from ...tokens.span import Span
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from ...tokens.span cimport Span
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from ...typedefs cimport weight_t, attr_t
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from ...lexeme cimport Lexeme
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from ...attrs cimport IS_SPACE
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from ...structs cimport TokenC, SpanC
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from ...training.example cimport Example
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from .stateclass cimport StateClass
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from ._state cimport StateC
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from .transition_system cimport Transition, do_func_t
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from ...errors import Errors
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cdef enum:
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    MISSING
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    BEGIN
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    IN
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    LAST
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    UNIT
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    OUT
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    N_MOVES
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MOVE_NAMES = [None] * N_MOVES
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MOVE_NAMES[MISSING] = 'M'
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MOVE_NAMES[BEGIN] = 'B'
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MOVE_NAMES[IN] = 'I'
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MOVE_NAMES[LAST] = 'L'
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MOVE_NAMES[UNIT] = 'U'
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MOVE_NAMES[OUT] = 'O'
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cdef struct GoldNERStateC:
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    Transition* ner
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    SpanC* negs
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    int32_t length
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    int32_t nr_neg
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cdef class BiluoGold:
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    cdef Pool mem
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    cdef GoldNERStateC c
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    def __init__(self, BiluoPushDown moves, StateClass stcls, Example example, neg_key):
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        self.mem = Pool()
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        self.c = create_gold_state(self.mem, moves, stcls.c, example, neg_key)
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    def update(self, StateClass stcls):
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        update_gold_state(&self.c, stcls.c)
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cdef GoldNERStateC create_gold_state(
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    Pool mem,
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    BiluoPushDown moves,
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    const StateC* stcls,
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    Example example,
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    neg_key
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) except *:
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    cdef GoldNERStateC gs
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    cdef Span neg
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    if neg_key is not None:
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        negs = example.get_aligned_spans_y2x(
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            example.y.spans.get(neg_key, []),
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            allow_overlap=True
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        )
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    else:
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        negs = []
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    assert example.x.length > 0
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    gs.ner = <Transition*>mem.alloc(example.x.length, sizeof(Transition))
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    gs.negs = <SpanC*>mem.alloc(len(negs), sizeof(SpanC))
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    gs.nr_neg = len(negs)
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    ner_ents, ner_tags = example.get_aligned_ents_and_ner()
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    for i, ner_tag in enumerate(ner_tags):
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        gs.ner[i] = moves.lookup_transition(ner_tag)
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    # Prevent conflicting spans in the data. For NER, spans are equal if they have the same offsets and label.
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    neg_span_triples = {(neg_ent.start_char, neg_ent.end_char, neg_ent.label) for neg_ent in negs}
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    for pos_span in ner_ents:
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        if (pos_span.start_char, pos_span.end_char, pos_span.label) in neg_span_triples:
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            raise ValueError(Errors.E868.format(span=(pos_span.start_char, pos_span.end_char, pos_span.label_)))
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    # In order to handle negative samples, we need to maintain the full
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    # (start, end, label) triple. If we break it down to the 'isnt B-LOC'
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    # thing, we'll get blocked if there's an incorrect prefix.
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    for i, neg in enumerate(negs):
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        gs.negs[i] = neg.c
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    return gs
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cdef void update_gold_state(GoldNERStateC* gs, const StateC* state) except *:
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    # We don't need to update each time, unlike the parser.
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    pass
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cdef do_func_t[N_MOVES] do_funcs
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cdef bint _entity_is_sunk(const StateC* state, Transition* golds) nogil:
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    if not state.entity_is_open():
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        return False
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    cdef const Transition* gold = &golds[state.E(0)]
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    ent = state.get_ent()
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    if gold.move != BEGIN and gold.move != UNIT:
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        return True
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    elif gold.label != ent.label:
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        return True
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    else:
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        return False
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cdef class BiluoPushDown(TransitionSystem):
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    def __init__(self, *args, **kwargs):
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        TransitionSystem.__init__(self, *args, **kwargs)
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    @classmethod
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    def get_actions(cls, **kwargs):
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        actions = {
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            MISSING: Counter(),
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            BEGIN: Counter(),
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            IN: Counter(),
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            LAST: Counter(),
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            UNIT: Counter(),
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            OUT: Counter()
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        }
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        actions[OUT][''] = 1  # Represents a token predicted to be outside of any entity
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        actions[UNIT][''] = 1 # Represents a token prohibited to be in an entity
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        for entity_type in kwargs.get('entity_types', []):
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            for action in (BEGIN, IN, LAST, UNIT):
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                actions[action][entity_type] = 1
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        moves = ('M', 'B', 'I', 'L', 'U')
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        for example in kwargs.get('examples', []):
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            for token in example.y:
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                ent_type = token.ent_type_
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                if ent_type:
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                    for action in (BEGIN, IN, LAST, UNIT):
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                        actions[action][ent_type] += 1
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        return actions
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    @property
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    def action_types(self):
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        return (BEGIN, IN, LAST, UNIT, OUT)
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    def get_doc_labels(self, doc):
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        labels = set()
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        for token in doc:
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            if token.ent_type:
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                labels.add(token.ent_type_)
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        return labels
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    def move_name(self, int move, attr_t label):
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        if move == OUT:
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            return 'O'
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        elif move == MISSING:
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            return 'M'
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        else:
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            return MOVE_NAMES[move] + '-' + self.strings[label]
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    def init_gold_batch(self, examples):
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        all_states = self.init_batch([eg.predicted for eg in examples])
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        golds = []
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        states = []
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        for state, eg in zip(all_states, examples):
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            if self.has_gold(eg) and not state.is_final():
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                golds.append(self.init_gold(state, eg))
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                states.append(state)
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        n_steps = sum([len(s.queue) for s in states])
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        return states, golds, n_steps
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    cdef Transition lookup_transition(self, object name) except *:
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        cdef attr_t label
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        if name == '-' or name == '' or name is None:
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            return Transition(clas=0, move=MISSING, label=0, score=0)
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        elif '-' in name:
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            move_str, label_str = name.split('-', 1)
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            # Deprecated, hacky way to denote 'not this entity'
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            if label_str.startswith('!'):
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                raise ValueError(Errors.E869.format(label=name))
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            label = self.strings.add(label_str)
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        else:
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            move_str = name
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            label = 0
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        move = MOVE_NAMES.index(move_str)
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        for i in range(self.n_moves):
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            if self.c[i].move == move and self.c[i].label == label:
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                return self.c[i]
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        raise KeyError(Errors.E022.format(name=name))
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    cdef Transition init_transition(self, int clas, int move, attr_t label) except *:
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        # TODO: Apparent Cython bug here when we try to use the Transition()
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        # constructor with the function pointers
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        cdef Transition t
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        t.score = 0
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        t.clas = clas
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        t.move = move
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        t.label = label
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        if move == MISSING:
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            t.is_valid = Missing.is_valid
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            t.do = Missing.transition
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            t.get_cost = Missing.cost
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        elif move == BEGIN:
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            t.is_valid = Begin.is_valid
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            t.do = Begin.transition
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            t.get_cost = Begin.cost
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        elif move == IN:
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            t.is_valid = In.is_valid
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            t.do = In.transition
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            t.get_cost = In.cost
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        elif move == LAST:
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            t.is_valid = Last.is_valid
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            t.do = Last.transition
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            t.get_cost = Last.cost
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        elif move == UNIT:
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            t.is_valid = Unit.is_valid
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            t.do = Unit.transition
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            t.get_cost = Unit.cost
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        elif move == OUT:
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            t.is_valid = Out.is_valid
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            t.do = Out.transition
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            t.get_cost = Out.cost
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        else:
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            raise ValueError(Errors.E019.format(action=move, src='ner'))
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        return t
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    def add_action(self, int action, label_name, freq=None):
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        cdef attr_t label_id
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        if not isinstance(label_name, (int, long)):
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            label_id = self.strings.add(label_name)
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        else:
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            label_id = label_name
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        if action == OUT and label_id != 0:
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            return None
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        if action == MISSING:
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            return None
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        # Check we're not creating a move we already have, so that this is
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        # idempotent
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        for trans in self.c[:self.n_moves]:
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            if trans.move == action and trans.label == label_id:
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                return 0
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        if self.n_moves >= self._size:
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            self._size = self.n_moves
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            self._size *= 2
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            self.c = <Transition*>self.mem.realloc(self.c, self._size * sizeof(self.c[0]))
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        self.c[self.n_moves] = self.init_transition(self.n_moves, action, label_id)
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        self.n_moves += 1
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        if self.labels.get(action, []):
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            freq = min(0, min(self.labels[action].values()))
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            self.labels[action][label_name] = freq-1
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        else:
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            self.labels[action] = Counter()
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            self.labels[action][label_name] = -1
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        return 1
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    def set_annotations(self, StateClass state, Doc doc):
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        cdef int i
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        ents = []
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        for i in range(state.c._ents.size()):
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            ent = state.c._ents.at(i)
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            if ent.start != -1 and ent.end != -1:
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                ents.append(Span(doc, ent.start, ent.end, label=ent.label, kb_id=doc.c[ent.start].ent_kb_id))
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        doc.set_ents(ents, default="unmodified")
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        # Set non-blocked tokens to O
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        for i in range(doc.length):
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            if doc.c[i].ent_iob == 0:
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                doc.c[i].ent_iob = 2
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    def get_beam_parses(self, Beam beam):
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        parses = []
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        probs = beam.probs
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        for i in range(beam.size):
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            state = <StateC*>beam.at(i)
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            if state.is_final():
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                prob = probs[i]
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                parse = []
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                for j in range(state._ents.size()):
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                    ent = state._ents.at(j)
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                    if ent.start != -1 and ent.end != -1:
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                        parse.append((ent.start, ent.end, self.strings[ent.label]))
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                parses.append((prob, parse))
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        return parses
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    def init_gold(self, StateClass state, Example example):
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        return BiluoGold(self, state, example, self.neg_key)
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    def has_gold(self, Example eg, start=0, end=None):
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        # We get x and y referring to X, we want to check relative to Y,
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        # the reference
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        y_spans = eg.get_aligned_spans_x2y([eg.x[start:end]])
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        if not y_spans:
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            y_spans = [eg.y[:]]
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        y_span = y_spans[0]
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        start = y_span.start
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        end = y_span.end
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        neg_key = self.neg_key
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        if neg_key is not None:
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            # If we have any negative samples, count that as having annotation.
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            for span in eg.y.spans.get(neg_key, []):
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                if span.start >= start and span.end <= end:
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                    return True
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        for word in eg.y[start:end]:
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            if word.ent_iob != 0:
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                return True
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        else:
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            return False
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    def get_cost(self, StateClass stcls, gold, int i):
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        if not isinstance(gold, BiluoGold):
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            raise TypeError(Errors.E909.format(name="BiluoGold"))
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        cdef BiluoGold gold_ = gold
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        gold_state = gold_.c
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        n_gold = 0
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        if self.c[i].is_valid(stcls.c, self.c[i].label):
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            cost = self.c[i].get_cost(stcls.c, &gold_state, self.c[i].label)
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        else:
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            cost = 9000
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        return cost
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    cdef int set_costs(self, int* is_valid, weight_t* costs,
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                       const StateC* state, gold) except -1:
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        if not isinstance(gold, BiluoGold):
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            raise TypeError(Errors.E909.format(name="BiluoGold"))
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        cdef BiluoGold gold_ = gold
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        gold_state = gold_.c
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        update_gold_state(&gold_state, state)
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        n_gold = 0
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        self.set_valid(is_valid, state)
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        for i in range(self.n_moves):
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            if is_valid[i]:
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                costs[i] = self.c[i].get_cost(state, &gold_state, self.c[i].label)
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                n_gold += costs[i] <= 0
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            else:
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                costs[i] = 9000
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cdef class Missing:
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    @staticmethod
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    cdef bint is_valid(const StateC* st, attr_t label) nogil:
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        return False
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    @staticmethod
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    cdef int transition(StateC* s, attr_t label) nogil:
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        pass
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    @staticmethod
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    cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
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        return 9000
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cdef class Begin:
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    @staticmethod
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    cdef bint is_valid(const StateC* st, attr_t label) nogil:
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        cdef int preset_ent_iob = st.B_(0).ent_iob
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        cdef attr_t preset_ent_label = st.B_(0).ent_type
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        if st.entity_is_open():
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            return False
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        if st.buffer_length() < 2:
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            # If we're the last token of the input, we can't B -- must U or O.
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            return False
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        elif label == 0:
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            return False
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        elif preset_ent_iob == 1:
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            # Ensure we don't clobber preset entities. If no entity preset,
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            # ent_iob is 0
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            return False
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        elif preset_ent_iob == 3:
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            # Okay, we're in a preset entity.
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            if label != preset_ent_label:
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                # If label isn't right, reject
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                return False
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            elif st.B_(1).ent_iob != 1:
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                # If next token isn't marked I, we need to make U, not B.
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                return False
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            else:
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                # Otherwise, force acceptance, even if we're across a sentence
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                # boundary or the token is whitespace.
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                return True
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        elif st.B_(1).ent_iob == 3:
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            # If the next word is B, we can't B now
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            return False
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        elif st.B_(1).sent_start == 1:
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            # Don't allow entities to extend across sentence boundaries
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            return False
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        # Don't allow entities to start on whitespace
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        elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE):
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            return False
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        else:
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            return True
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    @staticmethod
 | 
						|
    cdef int transition(StateC* st, attr_t label) nogil:
 | 
						|
        st.open_ent(label)
 | 
						|
        st.push()
 | 
						|
        st.pop()
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
 | 
						|
        gold = <GoldNERStateC*>_gold
 | 
						|
        b0 = s.B(0)
 | 
						|
        cdef int cost = 0
 | 
						|
        cdef int g_act = gold.ner[b0].move
 | 
						|
        cdef attr_t g_tag = gold.ner[b0].label
 | 
						|
 | 
						|
        if g_act == MISSING:
 | 
						|
            pass
 | 
						|
        elif g_act == BEGIN:
 | 
						|
            # B, Gold B --> Label match
 | 
						|
            cost += label != g_tag
 | 
						|
        else:
 | 
						|
            # B, Gold I --> False (P)
 | 
						|
            # B, Gold L --> False (P)
 | 
						|
            # B, Gold O --> False (P)
 | 
						|
            # B, Gold U --> False (P)
 | 
						|
            cost += 1
 | 
						|
        if s.buffer_length() < 3:
 | 
						|
            # Handle negatives. In general we can't really do much to block
 | 
						|
            # B, because we don't know whether the whole entity is going to
 | 
						|
            # be correct or not. However, we can at least tell whether we're
 | 
						|
            # going to be opening an entity where there's only one possible
 | 
						|
            # L.
 | 
						|
            for span in gold.negs[:gold.nr_neg]:
 | 
						|
                if span.label == label and span.start == b0:
 | 
						|
                    cost += 1
 | 
						|
                    break
 | 
						|
        return cost
 | 
						|
 | 
						|
 | 
						|
cdef class In:
 | 
						|
    @staticmethod
 | 
						|
    cdef bint is_valid(const StateC* st, attr_t label) nogil:
 | 
						|
        if not st.entity_is_open():
 | 
						|
            return False
 | 
						|
        if st.buffer_length() < 2:
 | 
						|
            # If we're at the end, we can't I.
 | 
						|
            return False
 | 
						|
        ent = st.get_ent()
 | 
						|
        cdef int preset_ent_iob = st.B_(0).ent_iob
 | 
						|
        cdef attr_t preset_ent_label = st.B_(0).ent_type
 | 
						|
        if label == 0:
 | 
						|
            return False
 | 
						|
        elif ent.label != label:
 | 
						|
            return False
 | 
						|
        elif preset_ent_iob == 3:
 | 
						|
            return False
 | 
						|
        elif st.B_(1).ent_iob == 3:
 | 
						|
            # If we know the next word is B, we can't be I (must be L)
 | 
						|
            return False
 | 
						|
        elif preset_ent_iob == 1:
 | 
						|
            if st.B_(1).ent_iob in (0, 2):
 | 
						|
                # if next preset is missing or O, this can't be I (must be L)
 | 
						|
                return False
 | 
						|
            elif label != preset_ent_label:
 | 
						|
                # If label isn't right, reject
 | 
						|
                return False
 | 
						|
            else:
 | 
						|
                # Otherwise, force acceptance, even if we're across a sentence
 | 
						|
                # boundary or the token is whitespace.
 | 
						|
                return True
 | 
						|
        elif st.B(1) != -1 and st.B_(1).sent_start == 1:
 | 
						|
            # Don't allow entities to extend across sentence boundaries
 | 
						|
            return False
 | 
						|
        else:
 | 
						|
            return True
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef int transition(StateC* st, attr_t label) nogil:
 | 
						|
        st.push()
 | 
						|
        st.pop()
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
 | 
						|
        gold = <GoldNERStateC*>_gold
 | 
						|
        move = IN
 | 
						|
        cdef int next_act = gold.ner[s.B(1)].move if s.B(1) >= 0 else OUT
 | 
						|
        cdef int g_act = gold.ner[s.B(0)].move
 | 
						|
        cdef attr_t g_tag = gold.ner[s.B(0)].label
 | 
						|
        cdef bint is_sunk = _entity_is_sunk(s, gold.ner)
 | 
						|
 | 
						|
        if g_act == MISSING:
 | 
						|
            return 0
 | 
						|
        elif g_act == BEGIN:
 | 
						|
            # I, Gold B --> True
 | 
						|
            # (P of bad open entity sunk, R of this entity sunk)
 | 
						|
            return 0
 | 
						|
        elif g_act == IN:
 | 
						|
            # I, Gold I --> True
 | 
						|
            # (label forced by prev, if mismatch, P and R both sunk)
 | 
						|
            return 0
 | 
						|
        elif g_act == LAST:
 | 
						|
            # I, Gold L --> True iff this entity sunk and next tag == O
 | 
						|
            return not (is_sunk and (next_act == OUT or next_act == MISSING))
 | 
						|
        elif g_act == OUT:
 | 
						|
            # I, Gold O --> True iff next tag == O
 | 
						|
            return not (next_act == OUT or next_act == MISSING)
 | 
						|
        elif g_act == UNIT:
 | 
						|
            # I, Gold U --> True iff next tag == O
 | 
						|
            return next_act != OUT
 | 
						|
        else:
 | 
						|
            return 1
 | 
						|
 | 
						|
cdef class Last:
 | 
						|
    @staticmethod
 | 
						|
    cdef bint is_valid(const StateC* st, attr_t label) nogil:
 | 
						|
        cdef int preset_ent_iob = st.B_(0).ent_iob
 | 
						|
        cdef attr_t preset_ent_label = st.B_(0).ent_type
 | 
						|
        if label == 0:
 | 
						|
            return False
 | 
						|
        elif not st.entity_is_open():
 | 
						|
            return False
 | 
						|
        elif preset_ent_iob == 1 and st.B_(1).ent_iob != 1:
 | 
						|
            # If a preset entity has I followed by not-I, is L
 | 
						|
            if label != preset_ent_label:
 | 
						|
                # If label isn't right, reject
 | 
						|
                return False
 | 
						|
            else:
 | 
						|
                # Otherwise, force acceptance, even if we're across a sentence
 | 
						|
                # boundary or the token is whitespace.
 | 
						|
                return True
 | 
						|
        elif st.get_ent().label != label:
 | 
						|
            return False
 | 
						|
        elif st.B_(1).ent_iob == 1:
 | 
						|
            # If a preset entity has I next, we can't L here.
 | 
						|
            return False
 | 
						|
        else:
 | 
						|
            return True
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef int transition(StateC* st, attr_t label) nogil:
 | 
						|
        st.close_ent()
 | 
						|
        st.push()
 | 
						|
        st.pop()
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
 | 
						|
        gold = <GoldNERStateC*>_gold
 | 
						|
        move = LAST
 | 
						|
        b0 = s.B(0)
 | 
						|
        ent_start = s.E(0)
 | 
						|
 | 
						|
        cdef int g_act = gold.ner[b0].move
 | 
						|
        cdef attr_t g_tag = gold.ner[b0].label
 | 
						|
 | 
						|
        cdef int cost = 0
 | 
						|
 | 
						|
        if g_act == MISSING:
 | 
						|
            pass
 | 
						|
        elif g_act == BEGIN:
 | 
						|
            # L, Gold B --> True
 | 
						|
            pass
 | 
						|
        elif g_act == IN:
 | 
						|
            # L, Gold I --> True iff this entity sunk
 | 
						|
            cost += not _entity_is_sunk(s, gold.ner)
 | 
						|
        elif g_act == LAST:
 | 
						|
            # L, Gold L --> True
 | 
						|
            pass
 | 
						|
        elif g_act == OUT:
 | 
						|
            # L, Gold O --> True
 | 
						|
            pass
 | 
						|
        elif g_act == UNIT:
 | 
						|
            # L, Gold U --> True
 | 
						|
            pass
 | 
						|
        else:
 | 
						|
            cost += 1
 | 
						|
        # If we have negative-example entities, integrate them into the objective,
 | 
						|
        # by marking actions that close an entity that we know is incorrect
 | 
						|
        # as costly.
 | 
						|
        for span in gold.negs[:gold.nr_neg]:
 | 
						|
            if span.label == label and (span.end-1) == b0 and span.start == ent_start:
 | 
						|
                cost += 1
 | 
						|
                break
 | 
						|
        return cost
 | 
						|
 | 
						|
 | 
						|
cdef class Unit:
 | 
						|
    @staticmethod
 | 
						|
    cdef bint is_valid(const StateC* st, attr_t label) nogil:
 | 
						|
        cdef int preset_ent_iob = st.B_(0).ent_iob
 | 
						|
        cdef attr_t preset_ent_label = st.B_(0).ent_type
 | 
						|
        if label == 0:
 | 
						|
            # this is only allowed if it's a preset blocked annotation
 | 
						|
            if preset_ent_label == 0 and preset_ent_iob == 3:
 | 
						|
                return True
 | 
						|
            else:
 | 
						|
                return False
 | 
						|
        elif st.entity_is_open():
 | 
						|
            return False
 | 
						|
        elif st.B_(1).ent_iob == 1:
 | 
						|
            # If next token is In, we can't be Unit -- must be Begin
 | 
						|
            return False
 | 
						|
        elif preset_ent_iob == 3:
 | 
						|
            # Okay, there's a preset entity here
 | 
						|
            if label != preset_ent_label:
 | 
						|
                # Require labels to match
 | 
						|
                return False
 | 
						|
            else:
 | 
						|
                # Otherwise return True, ignoring the whitespace constraint.
 | 
						|
                return True
 | 
						|
        elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE):
 | 
						|
            return False
 | 
						|
        else:
 | 
						|
            return True
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef int transition(StateC* st, attr_t label) nogil:
 | 
						|
        st.open_ent(label)
 | 
						|
        st.close_ent()
 | 
						|
        st.push()
 | 
						|
        st.pop()
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
 | 
						|
        gold = <GoldNERStateC*>_gold
 | 
						|
        cdef int g_act = gold.ner[s.B(0)].move
 | 
						|
        cdef attr_t g_tag = gold.ner[s.B(0)].label
 | 
						|
        cdef int cost = 0
 | 
						|
 | 
						|
        if g_act == MISSING:
 | 
						|
            pass
 | 
						|
        elif g_act == UNIT:
 | 
						|
            # U, Gold U --> True iff tag match
 | 
						|
            cost += label != g_tag
 | 
						|
        else:
 | 
						|
            # U, Gold B --> False
 | 
						|
            # U, Gold I --> False
 | 
						|
            # U, Gold L --> False
 | 
						|
            # U, Gold O --> False
 | 
						|
            cost += 1
 | 
						|
        # If we have negative-example entities, integrate them into the objective.
 | 
						|
        # This is fairly straight-forward for U- entities, as we have a single
 | 
						|
        # action
 | 
						|
        cdef int b0 = s.B(0)
 | 
						|
        for span in gold.negs[:gold.nr_neg]:
 | 
						|
            if span.label == label and span.start == b0 and span.end == (b0+1):
 | 
						|
                cost += 1
 | 
						|
                break
 | 
						|
        return cost
 | 
						|
 
 | 
						|
 | 
						|
 | 
						|
cdef class Out:
 | 
						|
    @staticmethod
 | 
						|
    cdef bint is_valid(const StateC* st, attr_t label) nogil:
 | 
						|
        cdef int preset_ent_iob = st.B_(0).ent_iob
 | 
						|
        if st.entity_is_open():
 | 
						|
            return False
 | 
						|
        elif preset_ent_iob == 3:
 | 
						|
            return False
 | 
						|
        elif preset_ent_iob == 1:
 | 
						|
            return False
 | 
						|
        else:
 | 
						|
            return True
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef int transition(StateC* st, attr_t label) nogil:
 | 
						|
        st.push()
 | 
						|
        st.pop()
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
 | 
						|
        gold = <GoldNERStateC*>_gold
 | 
						|
        cdef int g_act = gold.ner[s.B(0)].move
 | 
						|
        cdef attr_t g_tag = gold.ner[s.B(0)].label
 | 
						|
        cdef weight_t cost = 0
 | 
						|
        if g_act == MISSING:
 | 
						|
            pass
 | 
						|
        elif g_act == BEGIN:
 | 
						|
            # O, Gold B --> False
 | 
						|
            cost += 1
 | 
						|
        elif g_act == IN:
 | 
						|
            # O, Gold I --> True
 | 
						|
            pass
 | 
						|
        elif g_act == LAST:
 | 
						|
            # O, Gold L --> True
 | 
						|
            pass
 | 
						|
        elif g_act == OUT:
 | 
						|
            # O, Gold O --> True
 | 
						|
            pass
 | 
						|
        elif g_act == UNIT:
 | 
						|
            # O, Gold U --> False
 | 
						|
            cost += 1
 | 
						|
        else:
 | 
						|
            cost += 1
 | 
						|
        return cost
 |