spaCy/spacy/syntax/ner.pyx
Matthew Honnibal f1d77eb140
💫 Improve handling of missing NER tags (closes #2603) (#3341)
* Improve handling of missing NER tags

GoldParse can accept missing NER tags, if entities is provided
in BILUO format (rather than as spans). Missing tags can be provided
as None values.

Fix bug that occurred when first tag was a None value. Closes #2603.

* Document specification of missing NER tags.
2019-02-27 12:06:32 +01:00

502 lines
16 KiB
Cython

# coding: utf-8
from __future__ import unicode_literals
from thinc.typedefs cimport weight_t
from thinc.extra.search cimport Beam
from collections import OrderedDict, Counter
from .stateclass cimport StateClass
from ._state cimport StateC
from .transition_system cimport Transition
from .transition_system cimport do_func_t
from ..gold cimport GoldParseC, GoldParse
from ..lexeme cimport Lexeme
from ..attrs cimport IS_SPACE
from ..errors import Errors
cdef enum:
MISSING
BEGIN
IN
LAST
UNIT
OUT
ISNT
N_MOVES
MOVE_NAMES = [None] * N_MOVES
MOVE_NAMES[MISSING] = 'M'
MOVE_NAMES[BEGIN] = 'B'
MOVE_NAMES[IN] = 'I'
MOVE_NAMES[LAST] = 'L'
MOVE_NAMES[UNIT] = 'U'
MOVE_NAMES[OUT] = 'O'
MOVE_NAMES[ISNT] = 'x'
cdef do_func_t[N_MOVES] do_funcs
cdef bint _entity_is_sunk(StateClass st, Transition* golds) nogil:
if not st.entity_is_open():
return False
cdef const Transition* gold = &golds[st.E(0)]
if gold.move != BEGIN and gold.move != UNIT:
return True
elif gold.label != st.E_(0).ent_type:
return True
else:
return False
cdef class BiluoPushDown(TransitionSystem):
def __init__(self, *args, **kwargs):
TransitionSystem.__init__(self, *args, **kwargs)
@classmethod
def get_actions(cls, **kwargs):
actions = {
MISSING: Counter(),
BEGIN: Counter(),
IN: Counter(),
LAST: Counter(),
UNIT: Counter(),
OUT: Counter()
}
actions[OUT][''] = 1
for entity_type in kwargs.get('entity_types', []):
for action in (BEGIN, IN, LAST, UNIT):
actions[action][entity_type] = 1
moves = ('M', 'B', 'I', 'L', 'U')
for raw_text, sents in kwargs.get('gold_parses', []):
for (ids, words, tags, heads, labels, biluo), _ in sents:
for i, ner_tag in enumerate(biluo):
if ner_tag != 'O' and ner_tag != '-':
_, label = ner_tag.split('-', 1)
for action in (BEGIN, IN, LAST, UNIT):
actions[action][label] += 1
return actions
property action_types:
def __get__(self):
return (BEGIN, IN, LAST, UNIT, OUT)
def move_name(self, int move, attr_t label):
if move == OUT:
return 'O'
elif move == MISSING:
return 'M'
else:
return MOVE_NAMES[move] + '-' + self.strings[label]
def has_gold(self, GoldParse gold, start=0, end=None):
end = end or len(gold.ner)
if all([tag in ('-', None) for tag in gold.ner[start:end]]):
return False
else:
return True
def preprocess_gold(self, GoldParse gold):
if not self.has_gold(gold):
return None
for i in range(gold.length):
gold.c.ner[i] = self.lookup_transition(gold.ner[i])
return gold
def get_beam_annot(self, Beam beam):
entities = {}
probs = beam.probs
for i in range(beam.size):
state = <StateC*>beam.at(i)
if state.is_final():
self.finalize_state(state)
prob = probs[i]
for j in range(state._e_i):
start = state._ents[j].start
end = state._ents[j].end
label = state._ents[j].label
entities.setdefault((start, end, label), 0.0)
entities[(start, end, label)] += prob
return entities
def get_beam_parses(self, Beam beam):
parses = []
probs = beam.probs
for i in range(beam.size):
state = <StateC*>beam.at(i)
if state.is_final():
self.finalize_state(state)
prob = probs[i]
parse = []
for j in range(state._e_i):
start = state._ents[j].start
end = state._ents[j].end
label = state._ents[j].label
parse.append((start, end, self.strings[label]))
parses.append((prob, parse))
return parses
cdef Transition lookup_transition(self, object name) except *:
cdef attr_t label
if name == '-' or name == '' or name is None:
return Transition(clas=0, move=MISSING, label=0, score=0)
elif name == '!O':
return Transition(clas=0, move=ISNT, label=0, score=0)
elif '-' in name:
move_str, label_str = name.split('-', 1)
# Hacky way to denote 'not this entity'
if label_str.startswith('!'):
label_str = label_str[1:]
move_str = 'x'
label = self.strings.add(label_str)
else:
move_str = name
label = 0
move = MOVE_NAMES.index(move_str)
if move == ISNT:
return Transition(clas=0, move=ISNT, label=label, score=0)
for i in range(self.n_moves):
if self.c[i].move == move and self.c[i].label == label:
return self.c[i]
else:
raise KeyError(Errors.E022.format(name=name))
cdef Transition init_transition(self, int clas, int move, attr_t label) except *:
# TODO: Apparent Cython bug here when we try to use the Transition()
# constructor with the function pointers
cdef Transition t
t.score = 0
t.clas = clas
t.move = move
t.label = label
if move == MISSING:
t.is_valid = Missing.is_valid
t.do = Missing.transition
t.get_cost = Missing.cost
elif move == BEGIN:
t.is_valid = Begin.is_valid
t.do = Begin.transition
t.get_cost = Begin.cost
elif move == IN:
t.is_valid = In.is_valid
t.do = In.transition
t.get_cost = In.cost
elif move == LAST:
t.is_valid = Last.is_valid
t.do = Last.transition
t.get_cost = Last.cost
elif move == UNIT:
t.is_valid = Unit.is_valid
t.do = Unit.transition
t.get_cost = Unit.cost
elif move == OUT:
t.is_valid = Out.is_valid
t.do = Out.transition
t.get_cost = Out.cost
else:
raise ValueError(Errors.E019.format(action=move, src='ner'))
return t
def add_action(self, int action, label_name, freq=None):
cdef attr_t label_id
if not isinstance(label_name, (int, long)):
label_id = self.strings.add(label_name)
else:
label_id = label_name
if action == OUT and label_id != 0:
return None
if action == MISSING or action == ISNT:
return None
# Check we're not creating a move we already have, so that this is
# idempotent
for trans in self.c[:self.n_moves]:
if trans.move == action and trans.label == label_id:
return 0
if self.n_moves >= self._size:
self._size = self.n_moves
self._size *= 2
self.c = <Transition*>self.mem.realloc(self.c, self._size * sizeof(self.c[0]))
self.c[self.n_moves] = self.init_transition(self.n_moves, action, label_id)
self.n_moves += 1
if self.labels.get(action, []):
freq = min(0, min(self.labels[action].values()))
self.labels[action][label_name] = freq-1
else:
self.labels[action] = Counter()
self.labels[action][label_name] = -1
return 1
cdef int initialize_state(self, StateC* st) nogil:
# This is especially necessary when we use limited training data.
for i in range(st.length):
if st._sent[i].ent_type != 0:
with gil:
self.add_action(BEGIN, st._sent[i].ent_type)
self.add_action(IN, st._sent[i].ent_type)
self.add_action(UNIT, st._sent[i].ent_type)
self.add_action(LAST, st._sent[i].ent_type)
cdef class Missing:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
return False
@staticmethod
cdef int transition(StateC* s, attr_t label) nogil:
pass
@staticmethod
cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil:
return 9000
cdef class Begin:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
# Ensure we don't clobber preset entities. If no entity preset,
# ent_iob is 0
cdef int preset_ent_iob = st.B_(0).ent_iob
if preset_ent_iob == 1:
return False
elif preset_ent_iob == 2:
return False
elif preset_ent_iob == 3 and st.B_(0).ent_type != label:
return False
# If the next word is B or O, we can't B now
elif st.B_(1).ent_iob == 2 or st.B_(1).ent_iob == 3:
return False
# If the current word is B, and the next word isn't I, the current word
# is really U
elif preset_ent_iob == 3 and st.B_(1).ent_iob != 1:
return False
# Don't allow entities to extend across sentence boundaries
elif st.B_(1).sent_start == 1:
return False
# Don't allow entities to start on whitespace
elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE):
return False
else:
return label != 0 and not st.entity_is_open()
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.open_ent(label)
st.set_ent_tag(st.B(0), 3, label)
st.push()
st.pop()
@staticmethod
cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil:
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# B, Gold B --> Label match
return label != g_tag
# Support partial supervision in the form of "not this label"
elif g_act == ISNT:
return label == g_tag
else:
# B, Gold I --> False (P)
# B, Gold L --> False (P)
# B, Gold O --> False (P)
# B, Gold U --> False (P)
return 1
cdef class In:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
cdef int preset_ent_iob = st.B_(0).ent_iob
if preset_ent_iob == 2:
return False
elif preset_ent_iob == 3:
return False
# TODO: Is this quite right? I think it's supposed to be ensuring the
# gazetteer matches are maintained
elif st.B(1) != -1 and st.B_(1).ent_iob != preset_ent_iob:
return False
# Don't allow entities to extend across sentence boundaries
elif st.B(1) != -1 and st.B_(1).sent_start == 1:
return False
return st.entity_is_open() and label != 0 and st.E_(0).ent_type == label
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.set_ent_tag(st.B(0), 1, label)
st.push()
st.pop()
@staticmethod
cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil:
move = IN
cdef int next_act = gold.ner[s.B(1)].move if s.B(1) >= 0 else OUT
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
cdef bint is_sunk = _entity_is_sunk(s, gold.ner)
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# I, Gold B --> True
# (P of bad open entity sunk, R of this entity sunk)
return 0
elif g_act == IN:
# I, Gold I --> True
# (label forced by prev, if mismatch, P and R both sunk)
return 0
elif g_act == LAST:
# I, Gold L --> True iff this entity sunk and next tag == O
return not (is_sunk and (next_act == OUT or next_act == MISSING))
elif g_act == OUT:
# I, Gold O --> True iff next tag == O
return not (next_act == OUT or next_act == MISSING)
elif g_act == UNIT:
# I, Gold U --> True iff next tag == O
return next_act != OUT
# Support partial supervision in the form of "not this label"
elif g_act == ISNT:
return 0
else:
return 1
cdef class Last:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
if st.B_(1).ent_iob == 1:
return False
return st.entity_is_open() and label != 0 and st.E_(0).ent_type == label
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.close_ent()
st.set_ent_tag(st.B(0), 1, label)
st.push()
st.pop()
@staticmethod
cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil:
move = LAST
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# L, Gold B --> True
return 0
elif g_act == IN:
# L, Gold I --> True iff this entity sunk
return not _entity_is_sunk(s, gold.ner)
elif g_act == LAST:
# L, Gold L --> True
return 0
elif g_act == OUT:
# L, Gold O --> True
return 0
elif g_act == UNIT:
# L, Gold U --> True
return 0
# Support partial supervision in the form of "not this label"
elif g_act == ISNT:
return 0
else:
return 1
cdef class Unit:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
cdef int preset_ent_iob = st.B_(0).ent_iob
if preset_ent_iob == 2:
return False
elif preset_ent_iob == 1:
return False
elif preset_ent_iob == 3 and st.B_(0).ent_type != label:
return False
elif st.B_(1).ent_iob == 1:
return False
elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE):
return False
return label != 0 and not st.entity_is_open()
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.open_ent(label)
st.close_ent()
st.set_ent_tag(st.B(0), 3, label)
st.push()
st.pop()
@staticmethod
cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil:
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
if g_act == MISSING:
return 0
elif g_act == UNIT:
# U, Gold U --> True iff tag match
return label != g_tag
# Support partial supervision in the form of "not this label"
elif g_act == ISNT:
return label == g_tag
else:
# U, Gold B --> False
# U, Gold I --> False
# U, Gold L --> False
# U, Gold O --> False
return 1
cdef class Out:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
cdef int preset_ent_iob = st.B_(0).ent_iob
if preset_ent_iob == 3:
return False
elif preset_ent_iob == 1:
return False
return not st.entity_is_open()
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.set_ent_tag(st.B(0), 2, 0)
st.push()
st.pop()
@staticmethod
cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil:
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
if g_act == ISNT and g_tag == 0:
return 1
elif g_act == MISSING or g_act == ISNT:
return 0
elif g_act == BEGIN:
# O, Gold B --> False
return 1
elif g_act == IN:
# O, Gold I --> True
return 0
elif g_act == LAST:
# O, Gold L --> True
return 0
elif g_act == OUT:
# O, Gold O --> True
return 0
elif g_act == UNIT:
# O, Gold U --> False
return 1
else:
return 1