spaCy/spacy/ner/moves.pyx
2014-11-10 22:16:05 +11:00

205 lines
5.8 KiB
Cython

from __future__ import unicode_literals
from ._state cimport begin_entity
from ._state cimport end_entity
from ._state cimport entity_is_open
from ._state cimport entity_is_sunk
ACTION_NAMES = ['' for _ in range(N_ACTIONS)]
ACTION_NAMES[<int>BEGIN] = 'B'
ACTION_NAMES[<int>IN] = 'I'
ACTION_NAMES[<int>LAST] = 'L'
ACTION_NAMES[<int>UNIT] = 'U'
ACTION_NAMES[<int>OUT] = 'O'
cdef bint can_begin(State* s, int label):
return not entity_is_open(s)
cdef bint can_in(State* s, int label):
return entity_is_open(s) and s.curr.label == label
cdef bint can_last(State* s, int label):
return entity_is_open(s) and s.curr.label == label
cdef bint can_unit(State* s, int label):
return not entity_is_open(s)
cdef bint can_out(State* s, int label):
return not entity_is_open(s)
cdef bint is_oracle(ActionType act, int tag, ActionType g_act, int g_tag,
ActionType next_act, bint is_sunk):
if act == BEGIN:
if g_act == BEGIN:
# B, Gold B --> Label match
return tag == g_tag
else:
# B, Gold I --> False (P)
# B, Gold L --> False (P)
# B, Gold O --> False (P)
# B, Gold U --> False (P)
return False
elif act == IN:
if g_act == BEGIN:
# I, Gold B --> True (P of bad open entity sunk, R of this entity sunk)
return True
elif g_act == IN:
# I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk)
return True
elif g_act == LAST:
# I, Gold L --> True iff this entity sunk and next tag == O
return is_sunk and next_act == OUT
elif g_act == OUT:
# I, Gold O --> True iff next tag == O
return next_act == OUT
elif g_act == UNIT:
# I, Gold U --> True iff next tag == O
return next_act == OUT
elif act == LAST:
if g_act == BEGIN:
# L, Gold B --> True
return True
elif g_act == IN:
# L, Gold I --> True iff this entity sunk
return is_sunk
elif g_act == LAST:
# L, Gold L --> True
return True
elif g_act == OUT:
# L, Gold O --> True
return True
elif g_act == UNIT:
# L, Gold U --> True
return True
elif act == OUT:
if g_act == BEGIN:
# O, Gold B --> False
return False
elif g_act == IN:
# O, Gold I --> True
return True
elif g_act == LAST:
# O, Gold L --> True
return True
elif g_act == OUT:
# O, Gold O --> True
return True
elif g_act == UNIT:
# O, Gold U --> False
return False
elif act == UNIT:
if g_act == UNIT:
# U, Gold U --> True iff tag match
return tag == g_tag
else:
# U, Gold B --> False
# U, Gold I --> False
# U, Gold L --> False
# U, Gold O --> False
return False
cdef int set_accept_if_valid(Move* moves, int n_classes, State* s) except 0:
cdef int n_accept = 0
cdef Move* m
for i in range(n_classes):
m = &moves[i]
if m.action == BEGIN:
m.accept = can_begin(s, m.label)
elif m.action == IN:
m.accept = can_in(s, m.label)
elif m.action == LAST:
m.accept = can_last(s, m.label)
elif m.action == UNIT:
m.accept = can_unit(s, m.label)
elif m.action == OUT:
m.accept = can_out(s, m.label)
n_accept += m.accept
assert n_accept != 0
return n_accept
cdef int set_accept_if_oracle(Move* moves, Move* golds, int n_classes, State* s) except 0:
cdef Move* g = &golds[s.i]
cdef ActionType next_act = <ActionType>golds[s.i+1].action if s.i < s.length else OUT
cdef bint is_sunk = entity_is_sunk(s, golds)
cdef Move* m
cdef int n_accept = 0
set_accept_if_valid(moves, n_classes, s)
for i in range(n_classes):
m = &moves[i]
if not m.accept:
continue
m.accept = is_oracle(<ActionType>m.action, m.label, <ActionType>g.action,
g.label, next_act, is_sunk)
n_accept += m.accept
assert n_accept != 0
return n_accept
cdef Move* best_accepted(Move* moves, weight_t* scores, int n) except NULL:
cdef int first_accept
for first_accept in range(n):
if moves[first_accept].accept:
break
else:
raise StandardError
cdef int best = first_accept
cdef weight_t score = scores[first_accept]
cdef int i
for i in range(first_accept+1, n):
if moves[i].accept and scores[i] > score:
best = i
score = scores[i]
return &moves[best]
cdef int transition(State *s, Move* move) except -1:
if move.action == BEGIN:
begin_entity(s, move.label)
elif move.action == IN:
pass
elif move.action == LAST:
end_entity(s)
elif move.action == UNIT:
begin_entity(s, move.label)
end_entity(s)
elif move.action == OUT:
pass
s.tags[s.i] = move.clas
s.i += 1
def get_n_moves(n_tags):
return n_tags + n_tags + n_tags + n_tags + 1
cdef int fill_moves(Move* moves, int n_tags) except -1:
cdef int i = 0
for label in range(n_tags):
moves[i].action = BEGIN
moves[i].label = label
i += 1
for label in range(n_tags):
moves[i].action = IN
moves[i].label = label
i += 1
for label in range(n_tags):
moves[i].action = LAST
moves[i].label = label
i += 1
for label in range(n_tags):
moves[i].action = UNIT
moves[i].label = label
i += 1
moves[i].action = OUT
moves[i].label = 0