mirror of
https://github.com/explosion/spaCy.git
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210 lines
7.3 KiB
Cython
210 lines
7.3 KiB
Cython
from libc.string cimport memcpy, memset
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from libc.stdint cimport uint32_t
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from ..vocab cimport EMPTY_LEXEME
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from ..structs cimport Entity
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cdef class StateClass:
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def __init__(self, int length):
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cdef Pool mem = Pool()
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cdef int PADDING = 5
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self._buffer = <int*>mem.alloc(length + (PADDING * 2), sizeof(int))
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self._stack = <int*>mem.alloc(length + (PADDING * 2), sizeof(int))
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self.shifted = <bint*>mem.alloc(length + (PADDING * 2), sizeof(bint))
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self._sent = <TokenC*>mem.alloc(length + (PADDING * 2), sizeof(TokenC))
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self._ents = <Entity*>mem.alloc(length + (PADDING * 2), sizeof(Entity))
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cdef int i
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for i in range(length + (PADDING * 2)):
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self._ents[i].end = -1
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self._sent[i].l_edge = i
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self._sent[i].r_edge = i
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for i in range(length, length + (PADDING * 2)):
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self._sent[i].lex = &EMPTY_LEXEME
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self._sent += PADDING
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self._ents += PADDING
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self._buffer += PADDING
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self._stack += PADDING
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self.shifted += PADDING
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self.mem = mem
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self.length = length
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self._break = -1
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self._s_i = 0
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self._b_i = 0
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self._e_i = 0
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for i in range(length):
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self._buffer[i] = i
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self._empty_token.lex = &EMPTY_LEXEME
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@property
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def stack(self):
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return {self.S(i) for i in range(self._s_i)}
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@property
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def queue(self):
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return {self.B(i) for i in range(self._b_i)}
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cdef int E(self, int i) nogil:
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if self._e_i <= 0 or self._e_i >= self.length:
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return 0
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if i < 0 or i >= self._e_i:
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return 0
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return self._ents[self._e_i - (i+1)].start
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cdef int L(self, int i, int idx) nogil:
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if idx < 1:
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return -1
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if i < 0 or i >= self.length:
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return -1
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cdef const TokenC* target = &self._sent[i]
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if target.l_kids < idx:
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return -1
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cdef const TokenC* ptr = &self._sent[target.l_edge]
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while ptr < target:
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# If this head is still to the right of us, we can skip to it
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# No token that's between this token and this head could be our
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# child.
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if (ptr.head >= 1) and (ptr + ptr.head) < target:
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ptr += ptr.head
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elif ptr + ptr.head == target:
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idx -= 1
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if idx == 0:
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return ptr - self._sent
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ptr += 1
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else:
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ptr += 1
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return -1
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cdef int R(self, int i, int idx) nogil:
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if idx < 1:
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return -1
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if i < 0 or i >= self.length:
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return -1
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cdef const TokenC* target = &self._sent[i]
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if target.r_kids < idx:
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return -1
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cdef const TokenC* ptr = &self._sent[target.r_edge]
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while ptr > target:
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# If this head is still to the right of us, we can skip to it
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# No token that's between this token and this head could be our
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# child.
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if (ptr.head < 0) and ((ptr + ptr.head) > target):
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ptr += ptr.head
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elif ptr + ptr.head == target:
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idx -= 1
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if idx == 0:
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return ptr - self._sent
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ptr -= 1
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else:
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ptr -= 1
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return -1
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cdef void push(self) nogil:
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if self.B(0) != -1:
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self._stack[self._s_i] = self.B(0)
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self._s_i += 1
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self._b_i += 1
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if self._b_i > self._break:
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self._break = -1
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cdef void pop(self) nogil:
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if self._s_i >= 1:
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self._s_i -= 1
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cdef void unshift(self) nogil:
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self._b_i -= 1
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self._buffer[self._b_i] = self.S(0)
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self._s_i -= 1
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self.shifted[self.B(0)] = True
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cdef void fast_forward(self) nogil:
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while self.buffer_length() == 0 or self.stack_depth() == 0:
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if self.buffer_length() == 1 and self.stack_depth() == 0:
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self.push()
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self.pop()
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elif self.buffer_length() == 0 and self.stack_depth() == 1:
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self.pop()
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elif self.buffer_length() == 0 and self.stack_depth() >= 2:
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if self.has_head(self.S(0)):
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self.pop()
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else:
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self.unshift()
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elif (self.length - self._b_i) >= 1 and self.stack_depth() == 0:
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self.push()
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else:
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break
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cdef void add_arc(self, int head, int child, int label) nogil:
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if self.has_head(child):
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self.del_arc(self.H(child), child)
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cdef int dist = head - child
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self._sent[child].head = dist
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self._sent[child].dep = label
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cdef int i
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if child > head:
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self._sent[head].r_kids += 1
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# Some transition systems can have a word in the buffer have a
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# rightward child, e.g. from Unshift.
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self._sent[head].r_edge = self._sent[child].r_edge
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i = 0
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while self.has_head(head) and i < self.length:
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head = self.H(head)
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self._sent[head].r_edge = self._sent[child].r_edge
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i += 1 # Guard against infinite loops
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else:
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self._sent[head].l_kids += 1
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self._sent[head].l_edge = self._sent[child].l_edge
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cdef void del_arc(self, int h_i, int c_i) nogil:
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cdef int dist = h_i - c_i
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cdef TokenC* h = &self._sent[h_i]
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if c_i > h_i:
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h.r_edge = self.R_(h_i, 2).r_edge if h.r_kids >= 2 else h_i
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h.r_kids -= 1
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else:
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h.l_edge = self.L_(h_i, 2).l_edge if h.l_kids >= 2 else h_i
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h.l_kids -= 1
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cdef void open_ent(self, int label) nogil:
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self._ents[self._e_i].start = self.B(0)
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self._ents[self._e_i].label = label
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self._ents[self._e_i].end = -1
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self._e_i += 1
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cdef void close_ent(self) nogil:
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# Note that we don't decrement _e_i here! We want to maintain all
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# entities, not over-write them...
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self._ents[self._e_i-1].end = self.B(0)+1
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self._sent[self.B(0)].ent_iob = 1
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cdef void set_ent_tag(self, int i, int ent_iob, int ent_type) nogil:
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if 0 <= i < self.length:
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self._sent[i].ent_iob = ent_iob
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self._sent[i].ent_type = ent_type
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cdef void set_break(self, int _) nogil:
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if 0 <= self.B(0) < self.length:
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self._sent[self.B(0)].sent_start = True
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self._break = self._b_i
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cdef void clone(self, StateClass src) nogil:
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memcpy(self._sent, src._sent, self.length * sizeof(TokenC))
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memcpy(self._stack, src._stack, self.length * sizeof(int))
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memcpy(self._buffer, src._buffer, self.length * sizeof(int))
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memcpy(self._ents, src._ents, self.length * sizeof(Entity))
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self._b_i = src._b_i
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self._s_i = src._s_i
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self._e_i = src._e_i
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self._break = src._break
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def print_state(self, words):
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words = list(words) + ['_']
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top = words[self.S(0)] + '_%d' % self.S_(0).head
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second = words[self.S(1)] + '_%d' % self.S_(1).head
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third = words[self.S(2)] + '_%d' % self.S_(2).head
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n0 = words[self.B(0)]
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n1 = words[self.B(1)]
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return ' '.join((third, second, top, '|', n0, n1))
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