mirror of
https://github.com/explosion/spaCy.git
synced 2024-12-26 18:06:29 +03:00
215 lines
6.3 KiB
Cython
215 lines
6.3 KiB
Cython
from __future__ import unicode_literals
|
|
|
|
from ._state cimport State
|
|
from ._state cimport has_head, get_idx, get_s0, get_n0
|
|
from ._state cimport is_final, at_eol, pop_stack, push_stack, add_dep
|
|
from ._state cimport head_in_buffer, children_in_buffer
|
|
from ._state cimport head_in_stack, children_in_stack
|
|
|
|
from ..structs cimport TokenC
|
|
|
|
|
|
DEF NON_MONOTONIC = True
|
|
DEF USE_BREAK = True
|
|
|
|
|
|
cdef enum:
|
|
MISSING
|
|
BEGIN
|
|
IN
|
|
LAST
|
|
UNIT
|
|
OUT
|
|
N_MOVES
|
|
|
|
|
|
cdef int is_valid(ActionType act, int label, State* s) except -1:
|
|
if act == BEGIN:
|
|
return not entity_is_open(s)
|
|
elif act == IN:
|
|
return entity_is_open(s) and s.curr.label == label
|
|
elif act == LAST:
|
|
return entity_is_open(s) and s.curr.label == label
|
|
elif act == UNIT:
|
|
return not entity_is_open(s)
|
|
elif act == OUT:
|
|
return not entity_is_open(s)
|
|
else:
|
|
raise UnknownMove(act, label)
|
|
|
|
|
|
cdef bint is_gold(ActionType act, int tag, ActionType g_act, int g_tag,
|
|
ActionType next_act, bint is_sunk):
|
|
if g_act == MISSING:
|
|
return True
|
|
if act == BEGIN:
|
|
if g_act == BEGIN:
|
|
# B, Gold B --> Label match
|
|
return tag == g_tag
|
|
else:
|
|
# B, Gold I --> False (P)
|
|
# B, Gold L --> False (P)
|
|
# B, Gold O --> False (P)
|
|
# B, Gold U --> False (P)
|
|
return False
|
|
elif act == IN:
|
|
if g_act == BEGIN:
|
|
# I, Gold B --> True (P of bad open entity sunk, R of this entity sunk)
|
|
return True
|
|
elif g_act == IN:
|
|
# I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk)
|
|
return True
|
|
elif g_act == LAST:
|
|
# I, Gold L --> True iff this entity sunk and next tag == O
|
|
return is_sunk and (next_act == OUT or next_act == MISSING)
|
|
elif g_act == OUT:
|
|
# I, Gold O --> True iff next tag == O
|
|
return next_act == OUT or next_act == MISSING
|
|
elif g_act == UNIT:
|
|
# I, Gold U --> True iff next tag == O
|
|
return next_act == OUT
|
|
elif act == LAST:
|
|
if g_act == BEGIN:
|
|
# L, Gold B --> True
|
|
return True
|
|
elif g_act == IN:
|
|
# L, Gold I --> True iff this entity sunk
|
|
return is_sunk
|
|
elif g_act == LAST:
|
|
# L, Gold L --> True
|
|
return True
|
|
elif g_act == OUT:
|
|
# L, Gold O --> True
|
|
return True
|
|
elif g_act == UNIT:
|
|
# L, Gold U --> True
|
|
return True
|
|
elif act == OUT:
|
|
if g_act == BEGIN:
|
|
# O, Gold B --> False
|
|
return False
|
|
elif g_act == IN:
|
|
# O, Gold I --> True
|
|
return True
|
|
elif g_act == LAST:
|
|
# O, Gold L --> True
|
|
return True
|
|
elif g_act == OUT:
|
|
# O, Gold O --> True
|
|
return True
|
|
elif g_act == UNIT:
|
|
# O, Gold U --> False
|
|
return False
|
|
elif act == UNIT:
|
|
if g_act == UNIT:
|
|
# U, Gold U --> True iff tag match
|
|
return tag == g_tag
|
|
else:
|
|
# U, Gold B --> False
|
|
# U, Gold I --> False
|
|
# U, Gold L --> False
|
|
# U, Gold O --> False
|
|
return False
|
|
|
|
|
|
cdef bint entity_is_open(State *s) except -1:
|
|
return s.sent[s.i - 1].ent.tag >= 1
|
|
|
|
|
|
cdef bint entity_is_sunk(State *s, Move* golds) except -1:
|
|
if not entity_is_open(s):
|
|
return False
|
|
|
|
cdef const Entity* curr = &s.sent[s.i - 1].ent
|
|
cdef Move* gold = &golds[(s.i - 1) + curr.start]
|
|
if gold.action != BEGIN and gold.action != UNIT:
|
|
return True
|
|
elif gold.label != s.curr.label:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
|
|
cdef class TransitionSystem:
|
|
def __init__(self, list entity_type_strs):
|
|
self.mem = Pool()
|
|
|
|
cdef Move* m
|
|
label_names = {'-': 0}
|
|
for i, tag_name in enumerate(tag_names):
|
|
m = &moves[i]
|
|
if '-' in tag_name:
|
|
action_str, label = tag_name.split('-')
|
|
elif tag_name == 'O':
|
|
action_str = 'O'
|
|
label = '-'
|
|
elif tag_name == 'NULL' or tag_name == 'EOL':
|
|
action_str = '?'
|
|
label = '-'
|
|
else:
|
|
raise StandardError(tag_name)
|
|
m.action = ACTION_NAMES.index(action_str)
|
|
m.label = label_names.setdefault(label, len(label_names))
|
|
m.clas = i
|
|
|
|
cdef int transition(self, State *s, Move* move) except -1:
|
|
if move.action == BEGIN:
|
|
s.curr.start = s.i
|
|
s.curr.label = label
|
|
elif move.action == IN:
|
|
pass
|
|
elif move.action == LAST:
|
|
s.curr.end = s.i
|
|
s.ents[s.j] = s.curr
|
|
s.j += 1
|
|
s.curr.start = 0
|
|
s.curr.label = -1
|
|
s.curr.end = 0
|
|
elif move.action == UNIT:
|
|
begin_entity(s, move.label)
|
|
end_entity(s)
|
|
elif move.action == OUT:
|
|
pass
|
|
s.tags[s.i] = move.clas
|
|
s.i += 1
|
|
|
|
cdef Transition best_valid(self, const weight_t* scores, const State* s) except *:
|
|
cdef int best = -1
|
|
cdef weight_t score = -90000
|
|
cdef const Transition* m
|
|
cdef int i
|
|
for i in range(self.n_moves):
|
|
m = &self._moves[i]
|
|
if _is_valid(s, m.ent_move, m.ent_label) and scores[i] > score:
|
|
best = i
|
|
score = scores[i]
|
|
assert best >= 0
|
|
cdef Transition t = self._moves[best]
|
|
t.score = score
|
|
return t
|
|
|
|
cdef Transition best_gold(self, Transition* guess, const weight_t* scores,
|
|
const State* s, Move* golds) except *:
|
|
cdef Move* g = &golds[s.i]
|
|
cdef ActionType next_act = <ActionType>golds[s.i+1].action if s.i < s.length else OUT
|
|
cdef bint is_sunk = entity_is_sunk(s, golds)
|
|
cdef Move* m
|
|
cdef int n_accept = 0
|
|
for i in range(1, self.n_classes):
|
|
m = &moves[i]
|
|
if _is_valid(s, m.move, m.label) and \
|
|
_is_gold(s, m.move, m.label, next_act, is_sunk) and \
|
|
scores[i] > score:
|
|
best = i
|
|
score = scores[i]
|
|
assert best >= 0
|
|
return self._moves[best]
|
|
|
|
|
|
class OracleError(Exception):
|
|
pass
|
|
|
|
|
|
class UnknownMove(Exception):
|
|
pass
|