spaCy/spacy/pipeline/_parser_internals/ner.pyx

696 lines
23 KiB
Cython

import os
import random
from libc.stdint cimport int32_t
from libcpp.memory cimport shared_ptr
from libcpp.vector cimport vector
from cymem.cymem cimport Pool
from collections import Counter
from thinc.extra.search cimport Beam
from ...tokens.doc cimport Doc
from ...tokens.span import Span
from ...tokens.span cimport Span
from ...typedefs cimport weight_t, attr_t
from ...lexeme cimport Lexeme
from ...attrs cimport IS_SPACE
from ...structs cimport TokenC, SpanC
from ...training import split_bilu_label
from ...training.example cimport Example
from .stateclass cimport StateClass
from ._state cimport StateC
from .transition_system cimport Transition, do_func_t
from ...errors import Errors
cdef enum:
MISSING
BEGIN
IN
LAST
UNIT
OUT
N_MOVES
MOVE_NAMES = [None] * N_MOVES
MOVE_NAMES[MISSING] = 'M'
MOVE_NAMES[BEGIN] = 'B'
MOVE_NAMES[IN] = 'I'
MOVE_NAMES[LAST] = 'L'
MOVE_NAMES[UNIT] = 'U'
MOVE_NAMES[OUT] = 'O'
cdef struct GoldNERStateC:
Transition* ner
vector[shared_ptr[SpanC]] negs
cdef class BiluoGold:
cdef Pool mem
cdef GoldNERStateC c
def __init__(self, BiluoPushDown moves, StateClass stcls, Example example, neg_key):
self.mem = Pool()
self.c = create_gold_state(self.mem, moves, stcls.c, example, neg_key)
def update(self, StateClass stcls):
update_gold_state(&self.c, stcls.c)
cdef GoldNERStateC create_gold_state(
Pool mem,
BiluoPushDown moves,
const StateC* stcls,
Example example,
neg_key
) except *:
cdef GoldNERStateC gs
cdef Span neg
if neg_key is not None:
negs = example.get_aligned_spans_y2x(
example.y.spans.get(neg_key, []),
allow_overlap=True
)
else:
negs = []
assert example.x.length > 0
gs.ner = <Transition*>mem.alloc(example.x.length, sizeof(Transition))
ner_ents, ner_tags = example.get_aligned_ents_and_ner()
for i, ner_tag in enumerate(ner_tags):
gs.ner[i] = moves.lookup_transition(ner_tag)
# Prevent conflicting spans in the data. For NER, spans are equal if they have the same offsets and label.
neg_span_triples = {(neg_ent.start_char, neg_ent.end_char, neg_ent.label) for neg_ent in negs}
for pos_span in ner_ents:
if (pos_span.start_char, pos_span.end_char, pos_span.label) in neg_span_triples:
raise ValueError(Errors.E868.format(span=(pos_span.start_char, pos_span.end_char, pos_span.label_)))
# In order to handle negative samples, we need to maintain the full
# (start, end, label) triple. If we break it down to the 'isnt B-LOC'
# thing, we'll get blocked if there's an incorrect prefix.
for neg in negs:
gs.negs.push_back(neg.c)
return gs
cdef void update_gold_state(GoldNERStateC* gs, const StateC* state) except *:
# We don't need to update each time, unlike the parser.
pass
cdef do_func_t[N_MOVES] do_funcs
cdef bint _entity_is_sunk(const StateC* state, Transition* golds) nogil:
if not state.entity_is_open():
return False
cdef const Transition* gold = &golds[state.E(0)]
ent = state.get_ent()
if gold.move != BEGIN and gold.move != UNIT:
return True
elif gold.label != ent.label:
return True
else:
return False
cdef class BiluoPushDown(TransitionSystem):
def __init__(self, *args, **kwargs):
TransitionSystem.__init__(self, *args, **kwargs)
@classmethod
def get_actions(cls, **kwargs):
actions = {
MISSING: Counter(),
BEGIN: Counter(),
IN: Counter(),
LAST: Counter(),
UNIT: Counter(),
OUT: Counter()
}
actions[OUT][''] = 1 # Represents a token predicted to be outside of any entity
actions[UNIT][''] = 1 # Represents a token prohibited to be in an entity
for entity_type in kwargs.get('entity_types', []):
for action in (BEGIN, IN, LAST, UNIT):
actions[action][entity_type] = 1
moves = ('M', 'B', 'I', 'L', 'U')
for example in kwargs.get('examples', []):
for token in example.y:
ent_type = token.ent_type_
if ent_type:
for action in (BEGIN, IN, LAST, UNIT):
actions[action][ent_type] += 1
return actions
@property
def action_types(self):
return (BEGIN, IN, LAST, UNIT, OUT)
def get_doc_labels(self, doc):
labels = set()
for token in doc:
if token.ent_type:
labels.add(token.ent_type_)
return labels
def move_name(self, int move, attr_t label):
if move == OUT:
return 'O'
elif move == MISSING:
return 'M'
else:
return MOVE_NAMES[move] + '-' + self.strings[label]
def init_gold_batch(self, examples):
all_states = self.init_batch([eg.predicted for eg in examples])
golds = []
states = []
for state, eg in zip(all_states, examples):
if self.has_gold(eg) and not state.is_final():
golds.append(self.init_gold(state, eg))
states.append(state)
n_steps = sum([len(s.queue) for s in states])
return states, golds, n_steps
cdef Transition lookup_transition(self, object name) except *:
cdef attr_t label
if name == '-' or name == '' or name is None:
return Transition(clas=0, move=MISSING, label=0, score=0)
elif '-' in name:
move_str, label_str = split_bilu_label(name)
# Deprecated, hacky way to denote 'not this entity'
if label_str.startswith('!'):
raise ValueError(Errors.E869.format(label=name))
label = self.strings.add(label_str)
else:
move_str = name
label = 0
move = MOVE_NAMES.index(move_str)
for i in range(self.n_moves):
if self.c[i].move == move and self.c[i].label == label:
return self.c[i]
raise KeyError(Errors.E022.format(name=name))
cdef Transition init_transition(self, int clas, int move, attr_t label) except *:
# TODO: Apparent Cython bug here when we try to use the Transition()
# constructor with the function pointers
cdef Transition t
t.score = 0
t.clas = clas
t.move = move
t.label = label
if move == MISSING:
t.is_valid = Missing.is_valid
t.do = Missing.transition
t.get_cost = Missing.cost
elif move == BEGIN:
t.is_valid = Begin.is_valid
t.do = Begin.transition
t.get_cost = Begin.cost
elif move == IN:
t.is_valid = In.is_valid
t.do = In.transition
t.get_cost = In.cost
elif move == LAST:
t.is_valid = Last.is_valid
t.do = Last.transition
t.get_cost = Last.cost
elif move == UNIT:
t.is_valid = Unit.is_valid
t.do = Unit.transition
t.get_cost = Unit.cost
elif move == OUT:
t.is_valid = Out.is_valid
t.do = Out.transition
t.get_cost = Out.cost
else:
raise ValueError(Errors.E019.format(action=move, src='ner'))
return t
def add_action(self, int action, label_name, freq=None):
cdef attr_t label_id
if not isinstance(label_name, (int, long)):
label_id = self.strings.add(label_name)
else:
label_id = label_name
if action == OUT and label_id != 0:
return None
if action == MISSING:
return None
# Check we're not creating a move we already have, so that this is
# idempotent
for trans in self.c[:self.n_moves]:
if trans.move == action and trans.label == label_id:
return 0
if self.n_moves >= self._size:
self._size = self.n_moves
self._size *= 2
self.c = <Transition*>self.mem.realloc(self.c, self._size * sizeof(self.c[0]))
self.c[self.n_moves] = self.init_transition(self.n_moves, action, label_id)
self.n_moves += 1
if self.labels.get(action, []):
freq = min(0, min(self.labels[action].values()))
self.labels[action][label_name] = freq-1
else:
self.labels[action] = Counter()
self.labels[action][label_name] = -1
return 1
def set_annotations(self, StateClass state, Doc doc):
cdef int i
ents = []
for i in range(state.c._ents.size()):
ent = state.c._ents.at(i)
if ent.start != -1 and ent.end != -1:
ents.append(Span(doc, ent.start, ent.end, label=ent.label, kb_id=doc.c[ent.start].ent_kb_id))
doc.set_ents(ents, default="unmodified")
# Set non-blocked tokens to O
for i in range(doc.length):
if doc.c[i].ent_iob == 0:
doc.c[i].ent_iob = 2
def get_beam_parses(self, Beam beam):
parses = []
probs = beam.probs
for i in range(beam.size):
state = <StateC*>beam.at(i)
if state.is_final():
prob = probs[i]
parse = []
for j in range(state._ents.size()):
ent = state._ents.at(j)
if ent.start != -1 and ent.end != -1:
parse.append((ent.start, ent.end, self.strings[ent.label]))
parses.append((prob, parse))
return parses
def init_gold(self, StateClass state, Example example):
return BiluoGold(self, state, example, self.neg_key)
def has_gold(self, Example eg, start=0, end=None):
# We get x and y referring to X, we want to check relative to Y,
# the reference
y_spans = eg.get_aligned_spans_x2y([eg.x[start:end]])
if not y_spans:
y_spans = [eg.y[:]]
y_span = y_spans[0]
start = y_span.start
end = y_span.end
neg_key = self.neg_key
if neg_key is not None:
# If we have any negative samples, count that as having annotation.
for span in eg.y.spans.get(neg_key, []):
if span.start >= start and span.end <= end:
return True
for word in eg.y[start:end]:
if word.ent_iob != 0:
return True
else:
return False
def get_cost(self, StateClass stcls, gold, int i):
if not isinstance(gold, BiluoGold):
raise TypeError(Errors.E909.format(name="BiluoGold"))
cdef BiluoGold gold_ = gold
gold_state = gold_.c
n_gold = 0
if self.c[i].is_valid(stcls.c, self.c[i].label):
cost = self.c[i].get_cost(stcls.c, &gold_state, self.c[i].label)
else:
cost = 9000
return cost
cdef int set_costs(self, int* is_valid, weight_t* costs,
const StateC* state, gold) except -1:
if not isinstance(gold, BiluoGold):
raise TypeError(Errors.E909.format(name="BiluoGold"))
cdef BiluoGold gold_ = gold
gold_state = gold_.c
update_gold_state(&gold_state, state)
n_gold = 0
self.set_valid(is_valid, state)
for i in range(self.n_moves):
if is_valid[i]:
costs[i] = self.c[i].get_cost(state, &gold_state, self.c[i].label)
n_gold += costs[i] <= 0
else:
costs[i] = 9000
cdef class Missing:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
return False
@staticmethod
cdef int transition(StateC* s, attr_t label) nogil:
pass
@staticmethod
cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
return 9000
cdef class Begin:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
cdef int preset_ent_iob = st.B_(0).ent_iob
cdef attr_t preset_ent_label = st.B_(0).ent_type
if st.entity_is_open():
return False
if st.buffer_length() < 2:
# If we're the last token of the input, we can't B -- must U or O.
return False
elif label == 0:
return False
elif preset_ent_iob == 1:
# Ensure we don't clobber preset entities. If no entity preset,
# ent_iob is 0
return False
elif preset_ent_iob == 3:
# Okay, we're in a preset entity.
if label != preset_ent_label:
# If label isn't right, reject
return False
elif st.B_(1).ent_iob != 1:
# If next token isn't marked I, we need to make U, not B.
return False
else:
# Otherwise, force acceptance, even if we're across a sentence
# boundary or the token is whitespace.
return True
elif st.B_(1).ent_iob == 3:
# If the next word is B, we can't B now
return False
elif st.B_(1).sent_start == 1:
# Don't allow entities to extend across sentence boundaries
return False
# Don't allow entities to start on whitespace
elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE):
return False
else:
return True
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.open_ent(label)
st.push()
st.pop()
@staticmethod
cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
gold = <GoldNERStateC*>_gold
b0 = s.B(0)
cdef int cost = 0
cdef int g_act = gold.ner[b0].move
cdef attr_t g_tag = gold.ner[b0].label
cdef shared_ptr[SpanC] span
if g_act == MISSING:
pass
elif g_act == BEGIN:
# B, Gold B --> Label match
cost += label != g_tag
else:
# B, Gold I --> False (P)
# B, Gold L --> False (P)
# B, Gold O --> False (P)
# B, Gold U --> False (P)
cost += 1
if s.buffer_length() < 3:
# Handle negatives. In general we can't really do much to block
# B, because we don't know whether the whole entity is going to
# be correct or not. However, we can at least tell whether we're
# going to be opening an entity where there's only one possible
# L.
for span in gold.negs:
if span.get().label == label and span.get().start == b0:
cost += 1
break
return cost
cdef class In:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
if not st.entity_is_open():
return False
if st.buffer_length() < 2:
# If we're at the end, we can't I.
return False
ent = st.get_ent()
cdef int preset_ent_iob = st.B_(0).ent_iob
cdef attr_t preset_ent_label = st.B_(0).ent_type
if label == 0:
return False
elif ent.label != label:
return False
elif preset_ent_iob == 3:
return False
elif st.B_(1).ent_iob == 3:
# If we know the next word is B, we can't be I (must be L)
return False
elif preset_ent_iob == 1:
if st.B_(1).ent_iob in (0, 2):
# if next preset is missing or O, this can't be I (must be L)
return False
elif label != preset_ent_label:
# If label isn't right, reject
return False
else:
# Otherwise, force acceptance, even if we're across a sentence
# boundary or the token is whitespace.
return True
elif st.B(1) != -1 and st.B_(1).sent_start == 1:
# Don't allow entities to extend across sentence boundaries
return False
else:
return True
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.push()
st.pop()
@staticmethod
cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
gold = <GoldNERStateC*>_gold
move = IN
cdef int next_act = gold.ner[s.B(1)].move if s.B(1) >= 0 else OUT
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
cdef bint is_sunk = _entity_is_sunk(s, gold.ner)
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# I, Gold B --> True
# (P of bad open entity sunk, R of this entity sunk)
return 0
elif g_act == IN:
# I, Gold I --> True
# (label forced by prev, if mismatch, P and R both sunk)
return 0
elif g_act == LAST:
# I, Gold L --> True iff this entity sunk and next tag == O
return not (is_sunk and (next_act == OUT or next_act == MISSING))
elif g_act == OUT:
# I, Gold O --> True iff next tag == O
return not (next_act == OUT or next_act == MISSING)
elif g_act == UNIT:
# I, Gold U --> True iff next tag == O
return next_act != OUT
else:
return 1
cdef class Last:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
cdef int preset_ent_iob = st.B_(0).ent_iob
cdef attr_t preset_ent_label = st.B_(0).ent_type
if label == 0:
return False
elif not st.entity_is_open():
return False
elif preset_ent_iob == 1 and st.B_(1).ent_iob != 1:
# If a preset entity has I followed by not-I, is L
if label != preset_ent_label:
# If label isn't right, reject
return False
else:
# Otherwise, force acceptance, even if we're across a sentence
# boundary or the token is whitespace.
return True
elif st.get_ent().label != label:
return False
elif st.B_(1).ent_iob == 1:
# If a preset entity has I next, we can't L here.
return False
else:
return True
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.close_ent()
st.push()
st.pop()
@staticmethod
cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
gold = <GoldNERStateC*>_gold
move = LAST
b0 = s.B(0)
ent_start = s.E(0)
cdef int g_act = gold.ner[b0].move
cdef attr_t g_tag = gold.ner[b0].label
cdef int cost = 0
if g_act == MISSING:
pass
elif g_act == BEGIN:
# L, Gold B --> True
pass
elif g_act == IN:
# L, Gold I --> True iff this entity sunk
cost += not _entity_is_sunk(s, gold.ner)
elif g_act == LAST:
# L, Gold L --> True
pass
elif g_act == OUT:
# L, Gold O --> True
pass
elif g_act == UNIT:
# L, Gold U --> True
pass
else:
cost += 1
# If we have negative-example entities, integrate them into the objective,
# by marking actions that close an entity that we know is incorrect
# as costly.
cdef shared_ptr[SpanC] span
for span in gold.negs:
if span.get().label == label and (span.get().end-1) == b0 and span.get().start == ent_start:
cost += 1
break
return cost
cdef class Unit:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
cdef int preset_ent_iob = st.B_(0).ent_iob
cdef attr_t preset_ent_label = st.B_(0).ent_type
if label == 0:
# this is only allowed if it's a preset blocked annotation
if preset_ent_label == 0 and preset_ent_iob == 3:
return True
else:
return False
elif st.entity_is_open():
return False
elif st.B_(1).ent_iob == 1:
# If next token is In, we can't be Unit -- must be Begin
return False
elif preset_ent_iob == 3:
# Okay, there's a preset entity here
if label != preset_ent_label:
# Require labels to match
return False
else:
# Otherwise return True, ignoring the whitespace constraint.
return True
elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE):
return False
else:
return True
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.open_ent(label)
st.close_ent()
st.push()
st.pop()
@staticmethod
cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
gold = <GoldNERStateC*>_gold
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
cdef int cost = 0
if g_act == MISSING:
pass
elif g_act == UNIT:
# U, Gold U --> True iff tag match
cost += label != g_tag
else:
# U, Gold B --> False
# U, Gold I --> False
# U, Gold L --> False
# U, Gold O --> False
cost += 1
# If we have negative-example entities, integrate them into the objective.
# This is fairly straight-forward for U- entities, as we have a single
# action
cdef int b0 = s.B(0)
cdef shared_ptr[SpanC] span
for span in gold.negs:
if span.get().label == label and span.get().start == b0 and span.get().end == (b0+1):
cost += 1
break
return cost
cdef class Out:
@staticmethod
cdef bint is_valid(const StateC* st, attr_t label) nogil:
cdef int preset_ent_iob = st.B_(0).ent_iob
if st.entity_is_open():
return False
elif preset_ent_iob == 3:
return False
elif preset_ent_iob == 1:
return False
else:
return True
@staticmethod
cdef int transition(StateC* st, attr_t label) nogil:
st.push()
st.pop()
@staticmethod
cdef weight_t cost(const StateC* s, const void* _gold, attr_t label) nogil:
gold = <GoldNERStateC*>_gold
cdef int g_act = gold.ner[s.B(0)].move
cdef attr_t g_tag = gold.ner[s.B(0)].label
cdef weight_t cost = 0
if g_act == MISSING:
pass
elif g_act == BEGIN:
# O, Gold B --> False
cost += 1
elif g_act == IN:
# O, Gold I --> True
pass
elif g_act == LAST:
# O, Gold L --> True
pass
elif g_act == OUT:
# O, Gold O --> True
pass
elif g_act == UNIT:
# O, Gold U --> False
cost += 1
else:
cost += 1
return cost