mirror of
https://github.com/explosion/spaCy.git
synced 2024-11-10 19:57:17 +03:00
ca491722ad
* moving syntax folder to _parser_internals * moving nn_parser and transition_system * move nn_parser and transition_system out of internals folder * moving nn_parser code into transition_system file * rename transition_system to transition_parser * moving parser_model and _state to ml * move _state back to internals * The Parser now inherits from Pipe! * small code fixes * removing unnecessary imports * remove link_vectors_to_models * transition_system to internals folder * little bit more cleanup * newlines
490 lines
18 KiB
Cython
490 lines
18 KiB
Cython
# cython: infer_types=True, cdivision=True, boundscheck=False
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cimport numpy as np
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from libc.math cimport exp
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from libc.string cimport memset, memcpy
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from libc.stdlib cimport calloc, free, realloc
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from thinc.backends.linalg cimport Vec, VecVec
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cimport blis.cy
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import numpy
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import numpy.random
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from thinc.api import Model, CupyOps, NumpyOps
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from .. import util
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from ..typedefs cimport weight_t, class_t, hash_t
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from ..pipeline._parser_internals.stateclass cimport StateClass
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cdef WeightsC get_c_weights(model) except *:
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cdef WeightsC output
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cdef precompute_hiddens state2vec = model.state2vec
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output.feat_weights = state2vec.get_feat_weights()
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output.feat_bias = <const float*>state2vec.bias.data
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cdef np.ndarray vec2scores_W
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cdef np.ndarray vec2scores_b
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if model.vec2scores is None:
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output.hidden_weights = NULL
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output.hidden_bias = NULL
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else:
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vec2scores_W = model.vec2scores.get_param("W")
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vec2scores_b = model.vec2scores.get_param("b")
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output.hidden_weights = <const float*>vec2scores_W.data
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output.hidden_bias = <const float*>vec2scores_b.data
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cdef np.ndarray class_mask = model._class_mask
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output.seen_classes = <const float*>class_mask.data
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return output
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cdef SizesC get_c_sizes(model, int batch_size) except *:
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cdef SizesC output
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output.states = batch_size
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if model.vec2scores is None:
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output.classes = model.state2vec.get_dim("nO")
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else:
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output.classes = model.vec2scores.get_dim("nO")
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output.hiddens = model.state2vec.get_dim("nO")
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output.pieces = model.state2vec.get_dim("nP")
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output.feats = model.state2vec.get_dim("nF")
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output.embed_width = model.tokvecs.shape[1]
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return output
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cdef ActivationsC alloc_activations(SizesC n) nogil:
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cdef ActivationsC A
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memset(&A, 0, sizeof(A))
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resize_activations(&A, n)
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return A
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cdef void free_activations(const ActivationsC* A) nogil:
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free(A.token_ids)
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free(A.scores)
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free(A.unmaxed)
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free(A.hiddens)
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free(A.is_valid)
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cdef void resize_activations(ActivationsC* A, SizesC n) nogil:
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if n.states <= A._max_size:
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A._curr_size = n.states
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return
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if A._max_size == 0:
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A.token_ids = <int*>calloc(n.states * n.feats, sizeof(A.token_ids[0]))
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A.scores = <float*>calloc(n.states * n.classes, sizeof(A.scores[0]))
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A.unmaxed = <float*>calloc(n.states * n.hiddens * n.pieces, sizeof(A.unmaxed[0]))
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A.hiddens = <float*>calloc(n.states * n.hiddens, sizeof(A.hiddens[0]))
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A.is_valid = <int*>calloc(n.states * n.classes, sizeof(A.is_valid[0]))
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A._max_size = n.states
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else:
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A.token_ids = <int*>realloc(A.token_ids,
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n.states * n.feats * sizeof(A.token_ids[0]))
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A.scores = <float*>realloc(A.scores,
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n.states * n.classes * sizeof(A.scores[0]))
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A.unmaxed = <float*>realloc(A.unmaxed,
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n.states * n.hiddens * n.pieces * sizeof(A.unmaxed[0]))
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A.hiddens = <float*>realloc(A.hiddens,
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n.states * n.hiddens * sizeof(A.hiddens[0]))
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A.is_valid = <int*>realloc(A.is_valid,
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n.states * n.classes * sizeof(A.is_valid[0]))
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A._max_size = n.states
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A._curr_size = n.states
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cdef void predict_states(ActivationsC* A, StateC** states,
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const WeightsC* W, SizesC n) nogil:
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cdef double one = 1.0
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resize_activations(A, n)
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for i in range(n.states):
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states[i].set_context_tokens(&A.token_ids[i*n.feats], n.feats)
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memset(A.unmaxed, 0, n.states * n.hiddens * n.pieces * sizeof(float))
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memset(A.hiddens, 0, n.states * n.hiddens * sizeof(float))
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sum_state_features(A.unmaxed,
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W.feat_weights, A.token_ids, n.states, n.feats, n.hiddens * n.pieces)
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for i in range(n.states):
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VecVec.add_i(&A.unmaxed[i*n.hiddens*n.pieces],
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W.feat_bias, 1., n.hiddens * n.pieces)
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for j in range(n.hiddens):
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index = i * n.hiddens * n.pieces + j * n.pieces
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which = Vec.arg_max(&A.unmaxed[index], n.pieces)
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A.hiddens[i*n.hiddens + j] = A.unmaxed[index + which]
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memset(A.scores, 0, n.states * n.classes * sizeof(float))
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if W.hidden_weights == NULL:
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memcpy(A.scores, A.hiddens, n.states * n.classes * sizeof(float))
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else:
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# Compute hidden-to-output
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blis.cy.gemm(blis.cy.NO_TRANSPOSE, blis.cy.TRANSPOSE,
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n.states, n.classes, n.hiddens, one,
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<float*>A.hiddens, n.hiddens, 1,
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<float*>W.hidden_weights, n.hiddens, 1,
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one,
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<float*>A.scores, n.classes, 1)
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# Add bias
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for i in range(n.states):
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VecVec.add_i(&A.scores[i*n.classes],
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W.hidden_bias, 1., n.classes)
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# Set unseen classes to minimum value
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i = 0
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min_ = A.scores[0]
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for i in range(1, n.states * n.classes):
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if A.scores[i] < min_:
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min_ = A.scores[i]
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for i in range(n.states):
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for j in range(n.classes):
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if not W.seen_classes[j]:
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A.scores[i*n.classes+j] = min_
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cdef void sum_state_features(float* output,
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const float* cached, const int* token_ids, int B, int F, int O) nogil:
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cdef int idx, b, f, i
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cdef const float* feature
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padding = cached
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cached += F * O
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cdef int id_stride = F*O
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cdef float one = 1.
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for b in range(B):
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for f in range(F):
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if token_ids[f] < 0:
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feature = &padding[f*O]
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else:
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idx = token_ids[f] * id_stride + f*O
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feature = &cached[idx]
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blis.cy.axpyv(blis.cy.NO_CONJUGATE, O, one,
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<float*>feature, 1,
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&output[b*O], 1)
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token_ids += F
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cdef void cpu_log_loss(float* d_scores,
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const float* costs, const int* is_valid, const float* scores,
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int O) nogil:
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"""Do multi-label log loss"""
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cdef double max_, gmax, Z, gZ
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best = arg_max_if_gold(scores, costs, is_valid, O)
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guess = Vec.arg_max(scores, O)
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if best == -1 or guess == -1:
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# These shouldn't happen, but if they do, we want to make sure we don't
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# cause an OOB access.
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return
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Z = 1e-10
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gZ = 1e-10
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max_ = scores[guess]
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gmax = scores[best]
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for i in range(O):
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Z += exp(scores[i] - max_)
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if costs[i] <= costs[best]:
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gZ += exp(scores[i] - gmax)
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for i in range(O):
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if costs[i] <= costs[best]:
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d_scores[i] = (exp(scores[i]-max_) / Z) - (exp(scores[i]-gmax)/gZ)
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else:
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d_scores[i] = exp(scores[i]-max_) / Z
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cdef int arg_max_if_gold(const weight_t* scores, const weight_t* costs,
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const int* is_valid, int n) nogil:
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# Find minimum cost
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cdef float cost = 1
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for i in range(n):
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if is_valid[i] and costs[i] < cost:
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cost = costs[i]
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# Now find best-scoring with that cost
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cdef int best = -1
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for i in range(n):
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if costs[i] <= cost and is_valid[i]:
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if best == -1 or scores[i] > scores[best]:
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best = i
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return best
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cdef int arg_max_if_valid(const weight_t* scores, const int* is_valid, int n) nogil:
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cdef int best = -1
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for i in range(n):
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if is_valid[i] >= 1:
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if best == -1 or scores[i] > scores[best]:
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best = i
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return best
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class ParserStepModel(Model):
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def __init__(self, docs, layers, *, has_upper, unseen_classes=None, train=True,
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dropout=0.1):
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Model.__init__(self, name="parser_step_model", forward=step_forward)
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self.attrs["has_upper"] = has_upper
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self.attrs["dropout_rate"] = dropout
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self.tokvecs, self.bp_tokvecs = layers[0](docs, is_train=train)
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if layers[1].get_dim("nP") >= 2:
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activation = "maxout"
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elif has_upper:
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activation = None
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else:
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activation = "relu"
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self.state2vec = precompute_hiddens(len(docs), self.tokvecs, layers[1],
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activation=activation, train=train)
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if has_upper:
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self.vec2scores = layers[-1]
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else:
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self.vec2scores = None
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self.cuda_stream = util.get_cuda_stream(non_blocking=True)
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self.backprops = []
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self._class_mask = numpy.zeros((self.nO,), dtype='f')
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self._class_mask.fill(1)
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if unseen_classes is not None:
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for class_ in unseen_classes:
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self._class_mask[class_] = 0.
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def clear_memory(self):
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del self.tokvecs
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del self.bp_tokvecs
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del self.state2vec
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del self.backprops
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del self._class_mask
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@property
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def nO(self):
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if self.attrs["has_upper"]:
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return self.vec2scores.get_dim("nO")
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else:
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return self.state2vec.get_dim("nO")
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def class_is_unseen(self, class_):
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return self._class_mask[class_]
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def mark_class_unseen(self, class_):
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self._class_mask[class_] = 0
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def mark_class_seen(self, class_):
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self._class_mask[class_] = 1
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def get_token_ids(self, states):
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cdef StateClass state
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states = [state for state in states if not state.is_final()]
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cdef np.ndarray ids = numpy.zeros((len(states), self.state2vec.nF),
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dtype='i', order='C')
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ids.fill(-1)
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c_ids = <int*>ids.data
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for state in states:
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state.c.set_context_tokens(c_ids, ids.shape[1])
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c_ids += ids.shape[1]
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return ids
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def backprop_step(self, token_ids, d_vector, get_d_tokvecs):
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if isinstance(self.state2vec.ops, CupyOps) \
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and not isinstance(token_ids, self.state2vec.ops.xp.ndarray):
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# Move token_ids and d_vector to GPU, asynchronously
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self.backprops.append((
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util.get_async(self.cuda_stream, token_ids),
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util.get_async(self.cuda_stream, d_vector),
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get_d_tokvecs
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))
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else:
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self.backprops.append((token_ids, d_vector, get_d_tokvecs))
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def finish_steps(self, golds):
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# Add a padding vector to the d_tokvecs gradient, so that missing
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# values don't affect the real gradient.
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d_tokvecs = self.ops.alloc((self.tokvecs.shape[0]+1, self.tokvecs.shape[1]))
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# Tells CUDA to block, so our async copies complete.
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if self.cuda_stream is not None:
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self.cuda_stream.synchronize()
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for ids, d_vector, bp_vector in self.backprops:
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d_state_features = bp_vector((d_vector, ids))
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ids = ids.flatten()
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d_state_features = d_state_features.reshape(
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(ids.size, d_state_features.shape[2]))
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self.ops.scatter_add(d_tokvecs, ids,
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d_state_features)
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# Padded -- see update()
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self.bp_tokvecs(d_tokvecs[:-1])
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return d_tokvecs
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NUMPY_OPS = NumpyOps()
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def step_forward(model: ParserStepModel, states, is_train):
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token_ids = model.get_token_ids(states)
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vector, get_d_tokvecs = model.state2vec(token_ids, is_train)
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mask = None
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if model.attrs["has_upper"]:
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dropout_rate = model.attrs["dropout_rate"]
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if is_train and dropout_rate > 0:
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mask = NUMPY_OPS.get_dropout_mask(vector.shape, 0.1)
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vector *= mask
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scores, get_d_vector = model.vec2scores(vector, is_train)
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else:
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scores = NumpyOps().asarray(vector)
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get_d_vector = lambda d_scores: d_scores
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# If the class is unseen, make sure its score is minimum
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scores[:, model._class_mask == 0] = numpy.nanmin(scores)
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def backprop_parser_step(d_scores):
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# Zero vectors for unseen classes
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d_scores *= model._class_mask
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d_vector = get_d_vector(d_scores)
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if mask is not None:
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d_vector *= mask
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model.backprop_step(token_ids, d_vector, get_d_tokvecs)
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return None
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return scores, backprop_parser_step
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cdef class precompute_hiddens:
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"""Allow a model to be "primed" by pre-computing input features in bulk.
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This is used for the parser, where we want to take a batch of documents,
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and compute vectors for each (token, position) pair. These vectors can then
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be reused, especially for beam-search.
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Let's say we're using 12 features for each state, e.g. word at start of
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buffer, three words on stack, their children, etc. In the normal arc-eager
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system, a document of length N is processed in 2*N states. This means we'll
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create 2*N*12 feature vectors --- but if we pre-compute, we only need
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N*12 vector computations. The saving for beam-search is much better:
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if we have a beam of k, we'll normally make 2*N*12*K computations --
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so we can save the factor k. This also gives a nice CPU/GPU division:
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we can do all our hard maths up front, packed into large multiplications,
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and do the hard-to-program parsing on the CPU.
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"""
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cdef readonly int nF, nO, nP
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cdef bint _is_synchronized
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cdef public object ops
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cdef public object numpy_ops
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cdef np.ndarray _features
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cdef np.ndarray _cached
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cdef np.ndarray bias
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cdef object _cuda_stream
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cdef object _bp_hiddens
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cdef object activation
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def __init__(self, batch_size, tokvecs, lower_model, cuda_stream=None,
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activation="maxout", train=False):
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gpu_cached, bp_features = lower_model(tokvecs, train)
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cdef np.ndarray cached
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if not isinstance(gpu_cached, numpy.ndarray):
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# Note the passing of cuda_stream here: it lets
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# cupy make the copy asynchronously.
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# We then have to block before first use.
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cached = gpu_cached.get(stream=cuda_stream)
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else:
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cached = gpu_cached
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if not isinstance(lower_model.get_param("b"), numpy.ndarray):
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self.bias = lower_model.get_param("b").get(stream=cuda_stream)
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else:
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self.bias = lower_model.get_param("b")
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self.nF = cached.shape[1]
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if lower_model.has_dim("nP"):
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self.nP = lower_model.get_dim("nP")
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else:
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self.nP = 1
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self.nO = cached.shape[2]
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self.ops = lower_model.ops
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self.numpy_ops = NumpyOps()
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assert activation in (None, "relu", "maxout")
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self.activation = activation
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self._is_synchronized = False
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self._cuda_stream = cuda_stream
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self._cached = cached
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self._bp_hiddens = bp_features
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cdef const float* get_feat_weights(self) except NULL:
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if not self._is_synchronized and self._cuda_stream is not None:
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self._cuda_stream.synchronize()
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self._is_synchronized = True
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return <float*>self._cached.data
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def has_dim(self, name):
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if name == "nF":
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return self.nF if self.nF is not None else True
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elif name == "nP":
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return self.nP if self.nP is not None else True
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elif name == "nO":
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return self.nO if self.nO is not None else True
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else:
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return False
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def get_dim(self, name):
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if name == "nF":
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return self.nF
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elif name == "nP":
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return self.nP
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elif name == "nO":
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return self.nO
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else:
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raise ValueError(f"Dimension {name} invalid -- only nO, nF, nP")
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def set_dim(self, name, value):
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if name == "nF":
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self.nF = value
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elif name == "nP":
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self.nP = value
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elif name == "nO":
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self.nO = value
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else:
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raise ValueError(f"Dimension {name} invalid -- only nO, nF, nP")
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def __call__(self, X, bint is_train):
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if is_train:
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return self.begin_update(X)
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else:
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return self.predict(X), lambda X: X
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def predict(self, X):
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return self.begin_update(X)[0]
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def begin_update(self, token_ids):
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cdef np.ndarray state_vector = numpy.zeros(
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(token_ids.shape[0], self.nO, self.nP), dtype='f')
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# This is tricky, but (assuming GPU available);
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# - Input to forward on CPU
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# - Output from forward on CPU
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# - Input to backward on GPU!
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# - Output from backward on GPU
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bp_hiddens = self._bp_hiddens
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|
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feat_weights = self.get_feat_weights()
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cdef int[:, ::1] ids = token_ids
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sum_state_features(<float*>state_vector.data,
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feat_weights, &ids[0,0],
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token_ids.shape[0], self.nF, self.nO*self.nP)
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state_vector += self.bias
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|
state_vector, bp_nonlinearity = self._nonlinearity(state_vector)
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|
|
|
def backward(d_state_vector_ids):
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d_state_vector, token_ids = d_state_vector_ids
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d_state_vector = bp_nonlinearity(d_state_vector)
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d_tokens = bp_hiddens((d_state_vector, token_ids))
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|
return d_tokens
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|
return state_vector, backward
|
|
|
|
def _nonlinearity(self, state_vector):
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|
if self.activation == "maxout":
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|
return self._maxout_nonlinearity(state_vector)
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|
else:
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|
return self._relu_nonlinearity(state_vector)
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|
|
|
def _maxout_nonlinearity(self, state_vector):
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|
state_vector, mask = self.numpy_ops.maxout(state_vector)
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|
# We're outputting to CPU, but we need this variable on GPU for the
|
|
# backward pass.
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|
mask = self.ops.asarray(mask)
|
|
|
|
def backprop_maxout(d_best):
|
|
return self.ops.backprop_maxout(d_best, mask, self.nP)
|
|
|
|
return state_vector, backprop_maxout
|
|
|
|
def _relu_nonlinearity(self, state_vector):
|
|
state_vector = state_vector.reshape((state_vector.shape[0], -1))
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|
mask = state_vector >= 0.
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|
state_vector *= mask
|
|
# We're outputting to CPU, but we need this variable on GPU for the
|
|
# backward pass.
|
|
mask = self.ops.asarray(mask)
|
|
|
|
def backprop_relu(d_best):
|
|
d_best *= mask
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|
return d_best.reshape((d_best.shape + (1,)))
|
|
|
|
return state_vector, backprop_relu
|