mirror of
https://github.com/explosion/spaCy.git
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273 lines
9.9 KiB
Python
273 lines
9.9 KiB
Python
# coding: utf8
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from __future__ import unicode_literals
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import uuid
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from .templates import TPL_DEP_SVG, TPL_DEP_WORDS, TPL_DEP_ARCS
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from .templates import TPL_ENT, TPL_ENTS, TPL_FIGURE, TPL_TITLE, TPL_PAGE
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from ..util import minify_html, escape_html
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class DependencyRenderer(object):
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"""Render dependency parses as SVGs."""
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style = "dep"
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def __init__(self, options={}):
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"""Initialise dependency renderer.
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options (dict): Visualiser-specific options (compact, word_spacing,
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arrow_spacing, arrow_width, arrow_stroke, distance, offset_x,
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color, bg, font)
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"""
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self.compact = options.get("compact", False)
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self.word_spacing = options.get("word_spacing", 45)
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self.arrow_spacing = options.get("arrow_spacing", 12 if self.compact else 20)
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self.arrow_width = options.get("arrow_width", 6 if self.compact else 10)
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self.arrow_stroke = options.get("arrow_stroke", 2)
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self.distance = options.get("distance", 150 if self.compact else 175)
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self.offset_x = options.get("offset_x", 50)
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self.color = options.get("color", "#000000")
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self.bg = options.get("bg", "#ffffff")
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self.font = options.get("font", "Arial")
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def render(self, parsed, page=False, minify=False):
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"""Render complete markup.
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parsed (list): Dependency parses to render.
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page (bool): Render parses wrapped as full HTML page.
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minify (bool): Minify HTML markup.
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RETURNS (unicode): Rendered SVG or HTML markup.
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"""
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# Create a random ID prefix to make sure parses don't receive the
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# same ID, even if they're identical
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id_prefix = uuid.uuid4().hex
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rendered = [
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self.render_svg("{}-{}".format(id_prefix, i), p["words"], p["arcs"])
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for i, p in enumerate(parsed)
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]
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if page:
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content = "".join([TPL_FIGURE.format(content=svg) for svg in rendered])
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markup = TPL_PAGE.format(content=content)
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else:
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markup = "".join(rendered)
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if minify:
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return minify_html(markup)
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return markup
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def render_svg(self, render_id, words, arcs):
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"""Render SVG.
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render_id (int): Unique ID, typically index of document.
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words (list): Individual words and their tags.
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arcs (list): Individual arcs and their start, end, direction and label.
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RETURNS (unicode): Rendered SVG markup.
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"""
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self.levels = self.get_levels(arcs)
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self.highest_level = len(self.levels)
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self.offset_y = self.distance / 2 * self.highest_level + self.arrow_stroke
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self.width = self.offset_x + len(words) * self.distance
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self.height = self.offset_y + 3 * self.word_spacing
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self.id = render_id
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words = [self.render_word(w["text"], w["tag"], i) for i, w in enumerate(words)]
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arcs = [
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self.render_arrow(a["label"], a["start"], a["end"], a["dir"], i)
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for i, a in enumerate(arcs)
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]
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content = "".join(words) + "".join(arcs)
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return TPL_DEP_SVG.format(
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id=self.id,
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width=self.width,
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height=self.height,
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color=self.color,
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bg=self.bg,
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font=self.font,
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content=content,
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)
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def render_word(self, text, tag, i):
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"""Render individual word.
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text (unicode): Word text.
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tag (unicode): Part-of-speech tag.
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i (int): Unique ID, typically word index.
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RETURNS (unicode): Rendered SVG markup.
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"""
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y = self.offset_y + self.word_spacing
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x = self.offset_x + i * self.distance
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html_text = escape_html(text)
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return TPL_DEP_WORDS.format(text=html_text, tag=tag, x=x, y=y)
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def render_arrow(self, label, start, end, direction, i):
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"""Render indivicual arrow.
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label (unicode): Dependency label.
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start (int): Index of start word.
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end (int): Index of end word.
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direction (unicode): Arrow direction, 'left' or 'right'.
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i (int): Unique ID, typically arrow index.
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RETURNS (unicode): Rendered SVG markup.
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"""
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level = self.levels.index(end - start) + 1
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x_start = self.offset_x + start * self.distance + self.arrow_spacing
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y = self.offset_y
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x_end = (
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self.offset_x
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+ (end - start) * self.distance
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+ start * self.distance
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- self.arrow_spacing * (self.highest_level - level) / 4
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)
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y_curve = self.offset_y - level * self.distance / 2
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if self.compact:
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y_curve = self.offset_y - level * self.distance / 6
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if y_curve == 0 and len(self.levels) > 5:
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y_curve = -self.distance
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arrowhead = self.get_arrowhead(direction, x_start, y, x_end)
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arc = self.get_arc(x_start, y, y_curve, x_end)
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return TPL_DEP_ARCS.format(
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id=self.id,
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i=i,
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stroke=self.arrow_stroke,
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head=arrowhead,
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label=label,
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arc=arc,
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)
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def get_arc(self, x_start, y, y_curve, x_end):
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"""Render individual arc.
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x_start (int): X-coordinate of arrow start point.
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y (int): Y-coordinate of arrow start and end point.
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y_curve (int): Y-corrdinate of Cubic Bézier y_curve point.
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x_end (int): X-coordinate of arrow end point.
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RETURNS (unicode): Definition of the arc path ('d' attribute).
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"""
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template = "M{x},{y} C{x},{c} {e},{c} {e},{y}"
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if self.compact:
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template = "M{x},{y} {x},{c} {e},{c} {e},{y}"
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return template.format(x=x_start, y=y, c=y_curve, e=x_end)
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def get_arrowhead(self, direction, x, y, end):
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"""Render individual arrow head.
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direction (unicode): Arrow direction, 'left' or 'right'.
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x (int): X-coordinate of arrow start point.
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y (int): Y-coordinate of arrow start and end point.
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end (int): X-coordinate of arrow end point.
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RETURNS (unicode): Definition of the arrow head path ('d' attribute).
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"""
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if direction == "left":
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pos1, pos2, pos3 = (x, x - self.arrow_width + 2, x + self.arrow_width - 2)
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else:
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pos1, pos2, pos3 = (
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end,
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end + self.arrow_width - 2,
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end - self.arrow_width + 2,
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)
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arrowhead = (
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pos1,
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y + 2,
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pos2,
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y - self.arrow_width,
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pos3,
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y - self.arrow_width,
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)
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return "M{},{} L{},{} {},{}".format(*arrowhead)
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def get_levels(self, arcs):
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"""Calculate available arc height "levels".
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Used to calculate arrow heights dynamically and without wasting space.
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args (list): Individual arcs and their start, end, direction and label.
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RETURNS (list): Arc levels sorted from lowest to highest.
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"""
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levels = set(map(lambda arc: arc["end"] - arc["start"], arcs))
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return sorted(list(levels))
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class EntityRenderer(object):
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"""Render named entities as HTML."""
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style = "ent"
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def __init__(self, options={}):
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"""Initialise dependency renderer.
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options (dict): Visualiser-specific options (colors, ents)
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"""
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colors = {
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"ORG": "#7aecec",
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"PRODUCT": "#bfeeb7",
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"GPE": "#feca74",
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"LOC": "#ff9561",
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"PERSON": "#aa9cfc",
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"NORP": "#c887fb",
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"FACILITY": "#9cc9cc",
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"EVENT": "#ffeb80",
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"LAW": "#ff8197",
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"LANGUAGE": "#ff8197",
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"WORK_OF_ART": "#f0d0ff",
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"DATE": "#bfe1d9",
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"TIME": "#bfe1d9",
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"MONEY": "#e4e7d2",
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"QUANTITY": "#e4e7d2",
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"ORDINAL": "#e4e7d2",
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"CARDINAL": "#e4e7d2",
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"PERCENT": "#e4e7d2",
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}
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colors.update(options.get("colors", {}))
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self.default_color = "#ddd"
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self.colors = colors
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self.ents = options.get("ents", None)
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def render(self, parsed, page=False, minify=False):
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"""Render complete markup.
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parsed (list): Dependency parses to render.
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page (bool): Render parses wrapped as full HTML page.
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minify (bool): Minify HTML markup.
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RETURNS (unicode): Rendered HTML markup.
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"""
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rendered = [
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self.render_ents(p["text"], p["ents"], p.get("title", None)) for p in parsed
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]
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if page:
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docs = "".join([TPL_FIGURE.format(content=doc) for doc in rendered])
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markup = TPL_PAGE.format(content=docs)
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else:
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markup = "".join(rendered)
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if minify:
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return minify_html(markup)
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return markup
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def render_ents(self, text, spans, title):
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"""Render entities in text.
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text (unicode): Original text.
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spans (list): Individual entity spans and their start, end and label.
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title (unicode or None): Document title set in Doc.user_data['title'].
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"""
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markup = ""
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offset = 0
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for span in spans:
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label = span["label"]
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start = span["start"]
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end = span["end"]
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entity = escape_html(text[start:end])
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fragments = text[offset:start].split("\n")
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for i, fragment in enumerate(fragments):
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markup += escape_html(fragment)
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if len(fragments) > 1 and i != len(fragments) - 1:
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markup += "</br>"
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if self.ents is None or label.upper() in self.ents:
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color = self.colors.get(label.upper(), self.default_color)
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markup += TPL_ENT.format(label=label, text=entity, bg=color)
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else:
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markup += entity
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offset = end
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markup += escape_html(text[offset:])
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markup = TPL_ENTS.format(content=markup, colors=self.colors)
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if title:
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markup = TPL_TITLE.format(title=title) + markup
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return markup
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