mirror of
https://github.com/explosion/spaCy.git
synced 2024-11-14 13:47:13 +03:00
0fb8d437c0
* Add test for #7035 * Update test for issue 7056 * Fix test * Fix transitions method used in testing * Fix state eol detection when rebuffer * Clean up redundant fix
385 lines
11 KiB
Cython
385 lines
11 KiB
Cython
from libc.string cimport memcpy, memset
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from libc.stdlib cimport calloc, free
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from libc.stdint cimport uint32_t, uint64_t
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cimport libcpp
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from libcpp.vector cimport vector
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from libcpp.set cimport set
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from cpython.exc cimport PyErr_CheckSignals, PyErr_SetFromErrno
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from murmurhash.mrmr cimport hash64
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from ...vocab cimport EMPTY_LEXEME
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from ...structs cimport TokenC, SpanC
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from ...lexeme cimport Lexeme
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from ...attrs cimport IS_SPACE
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from ...typedefs cimport attr_t
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cdef inline bint is_space_token(const TokenC* token) nogil:
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return Lexeme.c_check_flag(token.lex, IS_SPACE)
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cdef struct ArcC:
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int head
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int child
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attr_t label
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cdef cppclass StateC:
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int* _heads
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const TokenC* _sent
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vector[int] _stack
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vector[int] _rebuffer
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vector[SpanC] _ents
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vector[ArcC] _left_arcs
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vector[ArcC] _right_arcs
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vector[libcpp.bool] _unshiftable
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set[int] _sent_starts
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TokenC _empty_token
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int length
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int offset
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int _b_i
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__init__(const TokenC* sent, int length) nogil:
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this._sent = sent
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this._heads = <int*>calloc(length, sizeof(int))
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if not (this._sent and this._heads):
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with gil:
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PyErr_SetFromErrno(MemoryError)
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PyErr_CheckSignals()
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this.offset = 0
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this.length = length
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this._b_i = 0
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for i in range(length):
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this._heads[i] = -1
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this._unshiftable.push_back(0)
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memset(&this._empty_token, 0, sizeof(TokenC))
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this._empty_token.lex = &EMPTY_LEXEME
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__dealloc__():
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free(this._heads)
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void set_context_tokens(int* ids, int n) nogil:
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cdef int i, j
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if n == 1:
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if this.B(0) >= 0:
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ids[0] = this.B(0)
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else:
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ids[0] = -1
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elif n == 2:
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ids[0] = this.B(0)
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ids[1] = this.S(0)
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elif n == 3:
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if this.B(0) >= 0:
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ids[0] = this.B(0)
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else:
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ids[0] = -1
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# First word of entity, if any
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if this.entity_is_open():
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ids[1] = this.E(0)
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else:
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ids[1] = -1
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# Last word of entity, if within entity
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if ids[0] == -1 or ids[1] == -1:
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ids[2] = -1
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else:
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ids[2] = ids[0] - 1
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elif n == 8:
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ids[0] = this.B(0)
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ids[1] = this.B(1)
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ids[2] = this.S(0)
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ids[3] = this.S(1)
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ids[4] = this.S(2)
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ids[5] = this.L(this.B(0), 1)
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ids[6] = this.L(this.S(0), 1)
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ids[7] = this.R(this.S(0), 1)
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elif n == 13:
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ids[0] = this.B(0)
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ids[1] = this.B(1)
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ids[2] = this.S(0)
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ids[3] = this.S(1)
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ids[4] = this.S(2)
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ids[5] = this.L(this.S(0), 1)
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ids[6] = this.L(this.S(0), 2)
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ids[6] = this.R(this.S(0), 1)
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ids[7] = this.L(this.B(0), 1)
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ids[8] = this.R(this.S(0), 2)
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ids[9] = this.L(this.S(1), 1)
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ids[10] = this.L(this.S(1), 2)
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ids[11] = this.R(this.S(1), 1)
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ids[12] = this.R(this.S(1), 2)
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elif n == 6:
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for i in range(6):
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ids[i] = -1
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if this.B(0) >= 0:
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ids[0] = this.B(0)
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if this.entity_is_open():
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ent = this.get_ent()
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j = 1
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for i in range(ent.start, this.B(0)):
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ids[j] = i
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j += 1
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if j >= 6:
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break
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else:
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# TODO error =/
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pass
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for i in range(n):
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if ids[i] >= 0:
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ids[i] += this.offset
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else:
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ids[i] = -1
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int S(int i) nogil const:
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if i >= this._stack.size():
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return -1
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elif i < 0:
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return -1
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return this._stack.at(this._stack.size() - (i+1))
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int B(int i) nogil const:
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if i < 0:
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return -1
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elif i < this._rebuffer.size():
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return this._rebuffer.at(this._rebuffer.size() - (i+1))
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else:
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b_i = this._b_i + (i - this._rebuffer.size())
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if b_i >= this.length:
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return -1
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else:
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return b_i
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const TokenC* B_(int i) nogil const:
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return this.safe_get(this.B(i))
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const TokenC* E_(int i) nogil const:
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return this.safe_get(this.E(i))
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const TokenC* safe_get(int i) nogil const:
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if i < 0 or i >= this.length:
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return &this._empty_token
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else:
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return &this._sent[i]
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void get_arcs(vector[ArcC]* arcs) nogil const:
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for i in range(this._left_arcs.size()):
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arc = this._left_arcs.at(i)
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if arc.head != -1 and arc.child != -1:
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arcs.push_back(arc)
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for i in range(this._right_arcs.size()):
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arc = this._right_arcs.at(i)
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if arc.head != -1 and arc.child != -1:
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arcs.push_back(arc)
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int H(int child) nogil const:
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if child >= this.length or child < 0:
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return -1
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else:
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return this._heads[child]
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int E(int i) nogil const:
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if this._ents.size() == 0:
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return -1
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else:
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return this._ents.back().start
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int L(int head, int idx) nogil const:
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if idx < 1 or this._left_arcs.size() == 0:
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return -1
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cdef vector[int] lefts
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for i in range(this._left_arcs.size()):
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arc = this._left_arcs.at(i)
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if arc.head == head and arc.child != -1 and arc.child < head:
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lefts.push_back(arc.child)
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idx = (<int>lefts.size()) - idx
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if idx < 0:
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return -1
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else:
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return lefts.at(idx)
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int R(int head, int idx) nogil const:
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if idx < 1 or this._right_arcs.size() == 0:
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return -1
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cdef vector[int] rights
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for i in range(this._right_arcs.size()):
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arc = this._right_arcs.at(i)
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if arc.head == head and arc.child != -1 and arc.child > head:
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rights.push_back(arc.child)
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idx = (<int>rights.size()) - idx
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if idx < 0:
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return -1
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else:
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return rights.at(idx)
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bint empty() nogil const:
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return this._stack.size() == 0
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bint eol() nogil const:
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return this.buffer_length() == 0
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bint is_final() nogil const:
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return this.stack_depth() <= 0 and this.eol()
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int cannot_sent_start(int word) nogil const:
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if word < 0 or word >= this.length:
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return 0
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elif this._sent[word].sent_start == -1:
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return 1
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else:
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return 0
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int is_sent_start(int word) nogil const:
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if word < 0 or word >= this.length:
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return 0
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elif this._sent[word].sent_start == 1:
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return 1
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elif this._sent_starts.count(word) >= 1:
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return 1
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else:
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return 0
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void set_sent_start(int word, int value) nogil:
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if value >= 1:
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this._sent_starts.insert(word)
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bint has_head(int child) nogil const:
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return this._heads[child] >= 0
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int l_edge(int word) nogil const:
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return word
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int r_edge(int word) nogil const:
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return word
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int n_L(int head) nogil const:
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cdef int n = 0
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for i in range(this._left_arcs.size()):
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arc = this._left_arcs.at(i)
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if arc.head == head and arc.child != -1 and arc.child < arc.head:
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n += 1
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return n
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int n_R(int head) nogil const:
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cdef int n = 0
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for i in range(this._right_arcs.size()):
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arc = this._right_arcs.at(i)
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if arc.head == head and arc.child != -1 and arc.child > arc.head:
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n += 1
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return n
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bint stack_is_connected() nogil const:
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return False
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bint entity_is_open() nogil const:
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if this._ents.size() == 0:
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return False
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else:
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return this._ents.back().end == -1
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int stack_depth() nogil const:
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return this._stack.size()
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int buffer_length() nogil const:
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return (this.length - this._b_i) + this._rebuffer.size()
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void push() nogil:
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b0 = this.B(0)
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if this._rebuffer.size():
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b0 = this._rebuffer.back()
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this._rebuffer.pop_back()
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else:
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b0 = this._b_i
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this._b_i += 1
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this._stack.push_back(b0)
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void pop() nogil:
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this._stack.pop_back()
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void force_final() nogil:
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# This should only be used in desperate situations, as it may leave
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# the analysis in an unexpected state.
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this._stack.clear()
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this._b_i = this.length
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void unshift() nogil:
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s0 = this._stack.back()
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this._unshiftable[s0] = 1
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this._rebuffer.push_back(s0)
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this._stack.pop_back()
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int is_unshiftable(int item) nogil const:
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if item >= this._unshiftable.size():
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return 0
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else:
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return this._unshiftable.at(item)
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void set_reshiftable(int item) nogil:
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if item < this._unshiftable.size():
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this._unshiftable[item] = 0
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void add_arc(int head, int child, attr_t label) nogil:
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if this.has_head(child):
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this.del_arc(this.H(child), child)
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cdef ArcC arc
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arc.head = head
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arc.child = child
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arc.label = label
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if head > child:
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this._left_arcs.push_back(arc)
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else:
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this._right_arcs.push_back(arc)
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this._heads[child] = head
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void del_arc(int h_i, int c_i) nogil:
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cdef vector[ArcC]* arcs
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if h_i > c_i:
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arcs = &this._left_arcs
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else:
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arcs = &this._right_arcs
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if arcs.size() == 0:
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return
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arc = arcs.back()
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if arc.head == h_i and arc.child == c_i:
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arcs.pop_back()
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else:
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for i in range(arcs.size()-1):
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arc = arcs.at(i)
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if arc.head == h_i and arc.child == c_i:
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arc.head = -1
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arc.child = -1
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arc.label = 0
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break
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SpanC get_ent() nogil const:
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cdef SpanC ent
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if this._ents.size() == 0:
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ent.start = 0
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ent.end = 0
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ent.label = 0
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return ent
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else:
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return this._ents.back()
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void open_ent(attr_t label) nogil:
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cdef SpanC ent
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ent.start = this.B(0)
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ent.label = label
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ent.end = -1
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this._ents.push_back(ent)
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void close_ent() nogil:
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this._ents.back().end = this.B(0)+1
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void clone(const StateC* src) nogil:
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this.length = src.length
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this._sent = src._sent
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this._stack = src._stack
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this._rebuffer = src._rebuffer
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this._sent_starts = src._sent_starts
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this._unshiftable = src._unshiftable
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memcpy(this._heads, src._heads, this.length * sizeof(this._heads[0]))
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this._ents = src._ents
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this._left_arcs = src._left_arcs
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this._right_arcs = src._right_arcs
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this._b_i = src._b_i
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this.offset = src.offset
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this._empty_token = src._empty_token
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