from .models import Character, Faction, Ship def initialize(): human = Character( name='Human' ) human.save() droid = Character( name='Droid' ) droid.save() rebels = Faction( id='1', name='Alliance to Restore the Republic', hero=human ) rebels.save() empire = Faction( id='2', name='Galactic Empire', hero=droid ) empire.save() xwing = Ship( id='1', name='X-Wing', faction=rebels, ) xwing.save() human.ship = xwing human.save() ywing = Ship( id='2', name='Y-Wing', faction=rebels, ) ywing.save() awing = Ship( id='3', name='A-Wing', faction=rebels, ) awing.save() # Yeah, technically it's Corellian. But it flew in the service of the rebels, # so for the purposes of this demo it's a rebel ship. falcon = Ship( id='4', name='Millenium Falcon', faction=rebels, ) falcon.save() homeOne = Ship( id='5', name='Home One', faction=rebels, ) homeOne.save() tieFighter = Ship( id='6', name='TIE Fighter', faction=empire, ) tieFighter.save() tieInterceptor = Ship( id='7', name='TIE Interceptor', faction=empire, ) tieInterceptor.save() executor = Ship( id='8', name='Executor', faction=empire, ) executor.save() def create_ship(ship_name, faction_id): new_ship = Ship( name=ship_name, faction_id=faction_id ) new_ship.save() return new_ship def get_ship(_id): return Ship.objects.get(id=_id) def get_ships(): return Ship.objects.all() def get_faction(_id): return Faction.objects.get(id=_id) def get_rebels(): return get_faction(1) def get_empire(): return get_faction(2)