from .models import Character, Faction, Ship


def initialize():
    human = Character(name="Human")
    human.save()

    droid = Character(name="Droid")
    droid.save()

    rebels = Faction(id="1", name="Alliance to Restore the Republic", hero=human)
    rebels.save()

    empire = Faction(id="2", name="Galactic Empire", hero=droid)
    empire.save()

    xwing = Ship(id="1", name="X-Wing", faction=rebels)
    xwing.save()

    human.ship = xwing
    human.save()

    ywing = Ship(id="2", name="Y-Wing", faction=rebels)
    ywing.save()

    awing = Ship(id="3", name="A-Wing", faction=rebels)
    awing.save()

    # Yeah, technically it's Corellian. But it flew in the service of the rebels,
    # so for the purposes of this demo it's a rebel ship.
    falcon = Ship(id="4", name="Millenium Falcon", faction=rebels)
    falcon.save()

    homeOne = Ship(id="5", name="Home One", faction=rebels)
    homeOne.save()

    tieFighter = Ship(id="6", name="TIE Fighter", faction=empire)
    tieFighter.save()

    tieInterceptor = Ship(id="7", name="TIE Interceptor", faction=empire)
    tieInterceptor.save()

    executor = Ship(id="8", name="Executor", faction=empire)
    executor.save()


def create_ship(ship_name, faction_id):
    new_ship = Ship(name=ship_name, faction_id=faction_id)
    new_ship.save()
    return new_ship


def get_ship(_id):
    return Ship.objects.get(id=_id)


def get_ships():
    return Ship.objects.all()


def get_faction(_id):
    return Faction.objects.get(id=_id)


def get_rebels():
    return get_faction(1)


def get_empire():
    return get_faction(2)