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118 lines
1.9 KiB
Python
118 lines
1.9 KiB
Python
from .models import Character, Faction, Ship
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def initialize():
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human = Character(
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name='Human'
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)
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human.save()
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droid = Character(
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name='Droid'
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)
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droid.save()
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rebels = Faction(
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id='1',
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name='Alliance to Restore the Republic',
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hero=human
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)
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rebels.save()
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empire = Faction(
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id='2',
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name='Galactic Empire',
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hero=droid
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)
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empire.save()
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xwing = Ship(
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id='1',
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name='X-Wing',
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faction=rebels,
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)
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xwing.save()
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human.ship = xwing
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human.save()
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ywing = Ship(
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id='2',
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name='Y-Wing',
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faction=rebels,
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)
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ywing.save()
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awing = Ship(
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id='3',
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name='A-Wing',
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faction=rebels,
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)
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awing.save()
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# Yeah, technically it's Corellian. But it flew in the service of the rebels,
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# so for the purposes of this demo it's a rebel ship.
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falcon = Ship(
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id='4',
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name='Millenium Falcon',
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faction=rebels,
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)
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falcon.save()
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homeOne = Ship(
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id='5',
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name='Home One',
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faction=rebels,
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)
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homeOne.save()
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tieFighter = Ship(
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id='6',
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name='TIE Fighter',
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faction=empire,
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)
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tieFighter.save()
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tieInterceptor = Ship(
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id='7',
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name='TIE Interceptor',
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faction=empire,
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)
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tieInterceptor.save()
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executor = Ship(
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id='8',
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name='Executor',
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faction=empire,
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)
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executor.save()
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def create_ship(ship_name, faction_id):
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new_ship = Ship(
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name=ship_name,
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faction_id=faction_id
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)
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new_ship.save()
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return new_ship
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def get_ship(_id):
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return Ship.objects.get(id=_id)
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def get_ships():
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return Ship.objects.all()
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def get_faction(_id):
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return Faction.objects.get(id=_id)
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def get_rebels():
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return get_faction(1)
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def get_empire():
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return get_faction(2)
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