graphene/tests/starwars_django/data.py

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from .models import Ship, Faction, Character
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def initialize():
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human = Character(
name='Human'
)
human.save()
droid = Character(
name='Droid'
)
droid.save()
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rebels = Faction(
id='1',
name='Alliance to Restore the Republic',
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hero=human
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)
rebels.save()
empire = Faction(
id='2',
name='Galactic Empire',
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hero=droid
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)
empire.save()
xwing = Ship(
id='1',
name='X-Wing',
faction=rebels,
)
xwing.save()
ywing = Ship(
id='2',
name='Y-Wing',
faction=rebels,
)
ywing.save()
awing = Ship(
id='3',
name='A-Wing',
faction=rebels,
)
awing.save()
# Yeah, technically it's Corellian. But it flew in the service of the rebels,
# so for the purposes of this demo it's a rebel ship.
falcon = Ship(
id='4',
name='Millenium Falcon',
faction=rebels,
)
falcon.save()
homeOne = Ship(
id='5',
name='Home One',
faction=rebels,
)
homeOne.save()
tieFighter = Ship(
id='6',
name='TIE Fighter',
faction=empire,
)
tieFighter.save()
tieInterceptor = Ship(
id='7',
name='TIE Interceptor',
faction=empire,
)
tieInterceptor.save()
executor = Ship(
id='8',
name='Executor',
faction=empire,
)
executor.save()
def createShip(shipName, factionId):
nextShip = len(data['Ship'].keys())+1
newShip = Ship(
id=str(nextShip),
name=shipName
)
newShip.save()
return newShip
def getShip(_id):
return Ship.objects.get(id=_id)
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def getShips():
return Ship.objects.all()
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def getFaction(_id):
return Faction.objects.get(id=_id)
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def getRebels():
return getFaction(1)
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def getEmpire():
return getFaction(2)