graphene/docs/playground/examples/starwars_relay.schema.py

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2015-11-30 13:31:17 +03:00
import graphene
from graphene import relay, resolve_only_args
class Ship(relay.Node):
'''A ship in the Star Wars saga'''
name = graphene.String(description='The name of the ship.')
@classmethod
def get_node(cls, id, info):
return get_ship(id)
class Faction(relay.Node):
'''A faction in the Star Wars saga'''
name = graphene.String(description='The name of the faction.')
ships = relay.ConnectionField(
Ship, description='The ships used by the faction.')
@resolve_only_args
def resolve_ships(self, **args):
# Transform the instance ship_ids into real instances
return [get_ship(ship_id) for ship_id in self.ships]
@classmethod
def get_node(cls, id, info):
return get_faction(id)
class IntroduceShip(relay.ClientIDMutation):
class Input:
ship_name = graphene.String(required=True)
faction_id = graphene.String(required=True)
ship = graphene.Field(Ship)
faction = graphene.Field(Faction)
@classmethod
def mutate_and_get_payload(cls, input, info):
ship_name = input.get('ship_name')
faction_id = input.get('faction_id')
ship = create_ship(ship_name, faction_id)
faction = get_faction(faction_id)
return IntroduceShip(ship=ship, faction=faction)
class Query(graphene.ObjectType):
rebels = graphene.Field(Faction)
empire = graphene.Field(Faction)
node = relay.NodeField()
@resolve_only_args
def resolve_rebels(self):
return get_rebels()
@resolve_only_args
def resolve_empire(self):
return get_empire()
class Mutation(graphene.ObjectType):
introduce_ship = graphene.Field(IntroduceShip)
schema = graphene.Schema(name='Starwars Relay Schema')
schema.query = Query
schema.mutation = Mutation
xwing = Ship(
id='1',
name='X-Wing',
)
ywing = Ship(
id='2',
name='Y-Wing',
)
awing = Ship(
id='3',
name='A-Wing',
)
# Yeah, technically it's Corellian. But it flew in the service of the rebels,
# so for the purposes of this demo it's a rebel ship.
falcon = Ship(
id='4',
name='Millenium Falcon',
)
homeOne = Ship(
id='5',
name='Home One',
)
tieFighter = Ship(
id='6',
name='TIE Fighter',
)
tieInterceptor = Ship(
id='7',
name='TIE Interceptor',
)
executor = Ship(
id='8',
name='Executor',
)
rebels = Faction(
id='1',
name='Alliance to Restore the Republic',
ships=['1', '2', '3', '4', '5']
)
empire = Faction(
id='2',
name='Galactic Empire',
ships=['6', '7', '8']
)
data = {
'Faction': {
'1': rebels,
'2': empire
},
'Ship': {
'1': xwing,
'2': ywing,
'3': awing,
'4': falcon,
'5': homeOne,
'6': tieFighter,
'7': tieInterceptor,
'8': executor
}
}
def create_ship(ship_name, faction_id):
from .schema import Ship
next_ship = len(data['Ship'].keys()) + 1
new_ship = Ship(
id=str(next_ship),
name=ship_name
)
data['Ship'][new_ship.id] = new_ship
data['Faction'][faction_id].ships.append(new_ship.id)
return new_ship
def get_ship(_id):
return data['Ship'][_id]
def get_faction(_id):
return data['Faction'][_id]
def get_rebels():
return get_faction('1')
def get_empire():
return get_faction('2')