data = {} def setup(): global data from .schema import Ship, Faction xwing = Ship( id='1', name='X-Wing', ) ywing = Ship( id='2', name='Y-Wing', ) awing = Ship( id='3', name='A-Wing', ) # Yeah, technically it's Corellian. But it flew in the service of the rebels, # so for the purposes of this demo it's a rebel ship. falcon = Ship( id='4', name='Millenium Falcon', ) homeOne = Ship( id='5', name='Home One', ) tieFighter = Ship( id='6', name='TIE Fighter', ) tieInterceptor = Ship( id='7', name='TIE Interceptor', ) executor = Ship( id='8', name='Executor', ) rebels = Faction( id='1', name='Alliance to Restore the Republic', ships=['1', '2', '3', '4', '5'] ) empire = Faction( id='2', name='Galactic Empire', ships=['6', '7', '8'] ) data = { 'Faction': { '1': rebels, '2': empire }, 'Ship': { '1': xwing, '2': ywing, '3': awing, '4': falcon, '5': homeOne, '6': tieFighter, '7': tieInterceptor, '8': executor } } def create_ship(ship_name, faction_id): from .schema import Ship next_ship = len(data['Ship'].keys()) + 1 new_ship = Ship( id=str(next_ship), name=ship_name ) data['Ship'][new_ship.id] = new_ship data['Faction'][faction_id].ships.append(new_ship.id) return new_ship def get_ship(_id): return data['Ship'][_id] def get_faction(_id): return data['Faction'][_id] def get_rebels(): return get_faction('1') def get_empire(): return get_faction('2')