from .models import Ship, Faction, Character def initialize(): human = Character( name='Human' ) human.save() droid = Character( name='Droid' ) droid.save() rebels = Faction( id='1', name='Alliance to Restore the Republic', hero=human ) rebels.save() empire = Faction( id='2', name='Galactic Empire', hero=droid ) empire.save() xwing = Ship( id='1', name='X-Wing', faction=rebels, ) xwing.save() ywing = Ship( id='2', name='Y-Wing', faction=rebels, ) ywing.save() awing = Ship( id='3', name='A-Wing', faction=rebels, ) awing.save() # Yeah, technically it's Corellian. But it flew in the service of the rebels, # so for the purposes of this demo it's a rebel ship. falcon = Ship( id='4', name='Millenium Falcon', faction=rebels, ) falcon.save() homeOne = Ship( id='5', name='Home One', faction=rebels, ) homeOne.save() tieFighter = Ship( id='6', name='TIE Fighter', faction=empire, ) tieFighter.save() tieInterceptor = Ship( id='7', name='TIE Interceptor', faction=empire, ) tieInterceptor.save() executor = Ship( id='8', name='Executor', faction=empire, ) executor.save() def createShip(shipName, factionId): nextShip = len(data['Ship'].keys())+1 newShip = Ship( id=str(nextShip), name=shipName ) newShip.save() return newShip def getShip(_id): return Ship.objects.get(id=_id) def getShips(): return Ship.objects.all() def getFaction(_id): return Faction.objects.get(id=_id) def getRebels(): return getFaction(1) def getEmpire(): return getFaction(2)