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			115 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from .models import Character, Faction, Ship
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| 
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| 
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| def initialize():
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|     human = Character(
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|         name='Human'
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|     )
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|     human.save()
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| 
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|     droid = Character(
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|         name='Droid'
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|     )
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|     droid.save()
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| 
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|     rebels = Faction(
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|         id='1',
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|         name='Alliance to Restore the Republic',
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|         hero=human
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|     )
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|     rebels.save()
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| 
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|     empire = Faction(
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|         id='2',
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|         name='Galactic Empire',
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|         hero=droid
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|     )
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|     empire.save()
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| 
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|     xwing = Ship(
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|         id='1',
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|         name='X-Wing',
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|         faction=rebels,
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|     )
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|     xwing.save()
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| 
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|     ywing = Ship(
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|         id='2',
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|         name='Y-Wing',
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|         faction=rebels,
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|     )
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|     ywing.save()
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| 
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|     awing = Ship(
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|         id='3',
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|         name='A-Wing',
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|         faction=rebels,
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|     )
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|     awing.save()
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| 
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|     # Yeah, technically it's Corellian. But it flew in the service of the rebels,
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|     # so for the purposes of this demo it's a rebel ship.
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|     falcon = Ship(
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|         id='4',
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|         name='Millenium Falcon',
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|         faction=rebels,
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|     )
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|     falcon.save()
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| 
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|     homeOne = Ship(
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|         id='5',
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|         name='Home One',
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|         faction=rebels,
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|     )
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|     homeOne.save()
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| 
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|     tieFighter = Ship(
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|         id='6',
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|         name='TIE Fighter',
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|         faction=empire,
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|     )
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|     tieFighter.save()
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| 
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|     tieInterceptor = Ship(
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|         id='7',
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|         name='TIE Interceptor',
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|         faction=empire,
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|     )
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|     tieInterceptor.save()
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| 
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|     executor = Ship(
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|         id='8',
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|         name='Executor',
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|         faction=empire,
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|     )
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|     executor.save()
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| 
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| 
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| def create_ship(ship_name, faction_id):
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|     new_ship = Ship(
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|         name=ship_name,
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|         faction_id=faction_id
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|     )
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|     new_ship.save()
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|     return new_ship
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| 
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| 
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| def get_ship(_id):
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|     return Ship.objects.get(id=_id)
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| 
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| 
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| def get_ships():
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|     return Ship.objects.all()
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| 
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| 
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| def get_faction(_id):
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|     return Faction.objects.get(id=_id)
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| 
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| 
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| def get_rebels():
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|     return get_faction(1)
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| 
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| 
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| def get_empire():
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|     return get_faction(2)
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