* Please **do not** open issues without clearly stating the problem and desired result. [See the bug reports section](#bug-reports) for more information on creating effective issues.
Our bug tracker utilizes several labels to help organize and identify issues. Here's what they represent and how we use them:
-`bug confirmed` - Issues that have been confirmed with a reduced test case and identify a bug in Bootstrap.
-`docs & examples` - Issues for improving or updating our documentation or examples.
-`feature` - Issues asking for a new feature to be added, or an existing one to be extended or modified. New features require a minor version bump (e.g., `v3.0.0` to `v3.1.0`).
-`enhancement` - Issues for improving existing features
-`grunt` - Issues with our included JavaScript-based Gruntfile, which is used to run all our tests, concatenate and compile source files, and more.
-`help wanted` - Issues we need or would love help from the community to resolve.
-`js` - Issues stemming from our compiled or source JavaScript files.
For a complete look at our labels, see the [project labels page](https://github.com/FezVrasta/bootstrap-material-design/labels).
Feature requests are welcome. But take a moment to find out whether your idea
fits with the scope and aims of the project and the [Google Material Design specification itself](http://www.google.com/design/spec/material-design/introduction.html). It's up to *you* to make a strong
case to convince the project's developers of the merits of this feature. Please
provide as much detail and context as possible.
## Pull requests
Good pull requests—patches, improvements, new features—are a fantastic
help. They should remain focused in scope and avoid containing unrelated
commits.
**Please ask first** before embarking on any significant pull request (e.g.
implementing features, refactoring code, porting to a different language),
otherwise you risk spending a lot of time working on something that the
project's developers might not want to merge into the project.
Please adhere to the [coding guidelines](#code-guidelines) used throughout the
project (indentation, accurate comments, etc.) and any other requirements
(such as test coverage).
**In general, do not edit `dist` or `sass` files
directly!** Those files are automatically generated. You should edit the
source files in [`/less/`](https://github.com/FezVrasta/bootstrap-material-design/tree/master/less)
[Adhere to the Code Guide.](http://codeguide.co/#html)
- Use tags and elements appropriate for an HTML5 doctype (e.g., self-closing tags).
- Use CDNs and HTTPS for third-party JS when possible. We don't use protocol-relative URLs in this case because they break when viewing the page locally via `file://`.
- Use [WAI-ARIA](https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) attributes in documentation examples to promote accessibility.
### CSS
[Adhere to the Code Guide.](http://codeguide.co/#css)
- When feasible, default color palettes should comply with [WCAG color contrast guidelines](http://www.w3.org/TR/WCAG20/#visual-audio-contrast).
- Except in rare cases, don't remove default `:focus` styles (via e.g. `outline: none;`) without providing alternative styles. See [this A11Y Project post](http://a11yproject.com/posts/never-remove-css-outlines/) for more details.
### JS
- No semicolons (in client-side JS)
- 2 spaces (no tabs)
- strict mode
- "Attractive"
### Checking coding style
Run `grunt build` before committing to ensure your changes follow our coding standards.
## License
By contributing your code, you agree to license your contribution under the [MIT License](LICENSE).
By contributing to the documentation, you agree to license your contribution under the [Creative Commons Attribution 3.0 Unported License](docs/LICENSE).