Updated contribution guidelines and codepen dependencies to bootstrap 3.3.5

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Kevin Ross 2015-11-19 10:57:00 -06:00
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## Playground
# Contributing to bootsrap-material-design
Use this pen to test and develop new features of Material Design for Bootstrap:
Looking to contribute something to bootsrap-material-design? **Here's how you can help.**
http://codepen.io/FezVrasta/pen/ihmea
Please take a moment to review this document in order to make the contribution
process easy and effective for everyone involved.
It already includes every needed dependency and is based on the latest version of the theme.
Following these guidelines helps to communicate that you respect the time of
the developers managing and developing this open source project. In return,
they should reciprocate that respect in addressing your issue or assessing
patches and features.
## Grunt
**Grunt!** Ok... when you edit something please run `grunt` to compile CSS and copy stuff in the correct folders. Thanks!
## Using the issue tracker
The [issue tracker](https://github.com/FezVrasta/bootstrap-material-design/issues) is
the preferred channel for [bug reports](#bug-reports), [features requests](#feature-requests)
and [submitting pull requests](#pull-requests), but please respect the following
restrictions:
* Please **do not** use the issue tracker for personal support requests. Stack
Overflow ([`bootstrap-material-design`](https://stackoverflow.com/questions/tagged/bootstrap-material-design) tag) is the best place to get help.
* Please **do not** derail or troll issues. Keep the discussion on topic and
respect the opinions of others.
* Please **do not** open issues or pull requests regarding the code in dependencies such as:
[`Bootstrap`](https://github.com/twbs/bootstrap) (open them in their respective repositories).
## Issues and labels
Our bug tracker utilizes several labels to help organize and identify issues. Here's what they represent and how we use them:
- `bug confirmed` - Issues that have been confirmed with a reduced test case and identify a bug in Bootstrap.
- `docs & examples` - Issues for improving or updating our documentation or examples.
- `feature` - Issues asking for a new feature to be added, or an existing one to be extended or modified. New features require a minor version bump (e.g., `v3.0.0` to `v3.1.0`).
- `enhancement` - Issues for improving existing features
- `grunt` - Issues with our included JavaScript-based Gruntfile, which is used to run all our tests, concatenate and compile source files, and more.
- `help wanted` - Issues we need or would love help from the community to resolve.
- `js` - Issues stemming from our compiled or source JavaScript files.
For a complete look at our labels, see the [project labels page](https://github.com/FezVrasta/bootstrap-material-design/labels).
## Bug reports
A bug is a _demonstrable problem_ that is caused by the code in the repository.
Good bug reports are extremely helpful, so thanks!
Guidelines for bug reports:
0. **Validate and lint your code** — [validate your HTML](http://html5.validator.nu)
and [lint your HTML](https://github.com/twbs/bootlint) to ensure your
problem isn't caused by a simple error in your own code.
1. **Use the GitHub issue search** — check if the issue has already been
reported.
2. **Check if the issue has been fixed** — try to reproduce it using the
latest `master` or development branch in the repository.
3. **Isolate the problem** — ideally create a [reduced test
case](https://css-tricks.com/reduced-test-cases/) and a live example.
[This CodePen](http://codepen.io/rosskevin/pen/VvRgrN) is a starter template.
A good bug report shouldn't leave others needing to chase you up for more
information. Please try to be as detailed as possible in your report. What is
your environment? What steps will reproduce the issue? What browser(s) and OS
experience the problem? Do other browsers show the bug differently? What
would you expect to be the outcome? All these details will help people to fix
any potential bugs.
Example:
> Short and descriptive example bug report title
>
> A summary of the issue and the browser/OS environment in which it occurs. If
> suitable, include the steps required to reproduce the bug.
>
> 1. This is the first step
> 2. This is the second step
> 3. Further steps, etc.
>
> `<url>` - a link to the reduced test case (via the [CodePen template](http://codepen.io/rosskevin/pen/VvRgrN))
>
> Any other information you want to share that is relevant to the issue being
> reported. This might include the lines of code that you have identified as
> causing the bug, and potential solutions (and your opinions on their
> merits).
## Feature requests
Feature requests are welcome. But take a moment to find out whether your idea
fits with the scope and aims of the project and the [Google Material Design specification itself](http://www.google.com/design/spec/material-design/introduction.html). It's up to *you* to make a strong
case to convince the project's developers of the merits of this feature. Please
provide as much detail and context as possible.
## Pull requests
Good pull requests—patches, improvements, new features—are a fantastic
help. They should remain focused in scope and avoid containing unrelated
commits.
**Please ask first** before embarking on any significant pull request (e.g.
implementing features, refactoring code, porting to a different language),
otherwise you risk spending a lot of time working on something that the
project's developers might not want to merge into the project.
Please adhere to the [coding guidelines](#code-guidelines) used throughout the
project (indentation, accurate comments, etc.) and any other requirements
(such as test coverage).
**In general, do not edit `dist` or `sass` files
directly!** Those files are automatically generated. You should edit the
source files in [`/less/`](https://github.com/FezVrasta/bootstrap-material-design/tree/master/less)
and/or [`/scripts/`](https://github.com/FezVrasta/bootstrap-material-design/tree/master/scripts) instead.
Similarly, when contributing to Bootstrap's documentation, you should edit the
documentation source files in
[the `/bootstrap/docs/` directory of the `master` branch](https://github.com/FezVrasta/bootstrap-material-design/tree/master/docs).
**Do not edit the `gh-pages` branch.** That branch is generated from the
documentation source files and is managed separately by the bootstrap-material-design Team.
Adhering to the following process is the best way to get your work
included in the project:
1. [Fork](https://help.github.com/fork-a-repo/) the project, clone your fork,
and configure the remotes:
```bash
# Clone your fork of the repo into the current directory
git clone https://github.com/<your-username>/bootstrap-material-design.git
# Navigate to the newly cloned directory
cd bootstrap
# Assign the original repo to a remote called "upstream"
git remote add upstream https://github.com/FezVrasta/bootstrap-material-design.git
```
2. If you cloned a while ago, get the latest changes from upstream:
```bash
git checkout master
git pull upstream master
```
3. Create a new topic branch (off the main project development branch) to
contain your feature, change, or fix:
```bash
git checkout -b <topic-branch-name>
```
4. Commit your changes in logical chunks with messages written in english. Please adhere to these [git commit
message guidelines](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
or your code is unlikely be merged into the main project. Use Git's
[interactive rebase](https://help.github.com/articles/interactive-rebase)
feature to tidy up your commits before making them public.
5. Locally merge (or rebase) the upstream development branch into your topic branch:
```bash
git pull [--rebase] upstream master
```
6. Push your topic branch up to your fork:
```bash
git push origin <topic-branch-name>
```
7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/)
with a clear title and description against the `master` branch.
**IMPORTANT**: By submitting a patch, you agree to allow the project owners to
license your work under the terms of the [MIT License](LICENSE) (if it
includes code changes) and under the terms of the
[Creative Commons Attribution 3.0 Unported License](docs/LICENSE)
(if it includes documentation changes).
## Code guidelines
### HTML
[Adhere to the Code Guide.](http://codeguide.co/#html)
- Use tags and elements appropriate for an HTML5 doctype (e.g., self-closing tags).
- Use CDNs and HTTPS for third-party JS when possible. We don't use protocol-relative URLs in this case because they break when viewing the page locally via `file://`.
- Use [WAI-ARIA](https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) attributes in documentation examples to promote accessibility.
### CSS
[Adhere to the Code Guide.](http://codeguide.co/#css)
- When feasible, default color palettes should comply with [WCAG color contrast guidelines](http://www.w3.org/TR/WCAG20/#visual-audio-contrast).
- Except in rare cases, don't remove default `:focus` styles (via e.g. `outline: none;`) without providing alternative styles. See [this A11Y Project post](http://a11yproject.com/posts/never-remove-css-outlines/) for more details.
### JS
- No semicolons (in client-side JS)
- 2 spaces (no tabs)
- strict mode
- "Attractive"
### Checking coding style
Run `grunt build` before committing to ensure your changes follow our coding standards.
## License
By contributing your code, you agree to license your contribution under the [MIT License](LICENSE).
By contributing to the documentation, you agree to license your contribution under the [Creative Commons Attribution 3.0 Unported License](docs/LICENSE).

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@ -33,7 +33,7 @@ You need to copy the `dist/` folder to the root of your project, ensuring that a
### material-fullpalette.css or material.css?
The only difference is that `material-fullpalette.css` has the full colors palette available, the other one has just the primary colors.
The only difference is that `material-fullpalette.css` has the full colors palette available (large file), the other one has just the primary colors (small file).
### Use custom color as primary
@ -50,26 +50,9 @@ You can do it by creating a less file in your project:
Then, compiling this file, the entire theme will be compiled using the color chosen by you.
## Development
## Support
We are using Grunt to automate the workflow and build process. Ensure you have nodejs installed and grunt-cli installed globally.
After cloning the repo, run `npm install` to ensure you have all dev dependencies.
Run the `grunt build` command to run the tests and compile the less/sass. See [Gruntfile.js](Gruntfile.js) for details on targets.
Run the `grunt test` command for browser-based Jasmine unit tests.
Run the `grunt serve` command to build and fire up an http server with live-reload and a watch for development purposes.
## LESS & SASS
The bootstrap 3.x compatible version (master) is developed using LESS, with an automated conversion to SASS.
The upcoming 4.x version (no branch yet) will be developed using SASS.
## Support me
If you like this project you may support me by donating something on Gittip, starring this repository or reporting bugs and ideas in the issue section.
If you like this project you may support it by donating via Gittip, starring this repository or reporting issues. All issues filed should be reduced to a [CodePen](http://codepen.io/rosskevin/pen/VvRgrN) test case where possible.
[![gittip](demo/imgs/gittip-button.jpg)](https://www.gratipay.com/FezVrasta/)
[![issues](demo/imgs/issues-button.jpg)](https://github.com/FezVrasta/bootstrap-material-design/issues)
@ -78,6 +61,23 @@ If you like this project you may support me by donating something on Gittip, sta
Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file.
## Development
We are using Grunt to automate the workflow and build process. Ensure you have nodejs installed and grunt-cli installed globally.
After cloning the repo, run `npm install` to ensure you have all dev dependencies.
### Grunt
- `grunt build` - run the tests and compile the less/sass. See [Gruntfile.js](Gruntfile.js) for details on targets.
- `grunt test` - browser-based Jasmine unit tests.
- `grunt serve` - build and fire up an http server with live-reload and a watch for development purposes.
### LESS & SASS
The bootstrap 3.x compatible version (master) is developed using LESS, with an automated conversion to SASS.
The upcoming 4.x version (no branch yet) will be developed using SASS.
## Documentation
@ -248,9 +248,9 @@ Cards will adapt to column's width. The card below will have width equal to col-
</div>
```
## Material.js
## material.js
`Material.js` is a jQuery plugin that adds some magic to your markup and allows Material Design for Bootstrap to style some elements like inputs, checkboxes, radios etc.
`material.js` is a jQuery plugin that adds some magic to your markup and allows Material Design for Bootstrap to style some elements like inputs, checkboxes, radios etc.
### Functions
@ -260,7 +260,7 @@ Cards will adapt to column's width. The card below will have width equal to col-
* `$.material.checkbox():` will enable the MD style to the checkboxes (remember to follow the markup guidelines explained in the [Inputs section](#inputs).
* `$.material.radio():` will enable the MD style to the checkboxes (remember to follow the markup guidelines explained in the Inputs section.
### Apply Material.js only to specific elements
### Apply only to specific elements
Every function expects an optional value that will be used as a selector for the function; for example,
`$.material.ripples("#selector, #foobar")` will apply Ripples.js only to `#selector` and `#foobar`.
@ -279,7 +279,7 @@ $.material.options = {
### Arrive.js support
If you need to dynamically add elements to your DOM then you may need to include `Arrive.js` before `Material.js`. This will automatically apply `Material.js` to every new element added via JavaScript.
If you need to dynamically add elements to your DOM then you may need to include `Arrive.js` before `Material.js`. This will automatically apply `material.js` to every new element added via JavaScript.
## Plugins
@ -323,3 +323,7 @@ Read more about [Bootstrap Material Datepicker](https://github.com/T00rk/bootstr
## Compatibility
Currently, Material Design for Bootstrap supports Google Chrome (tested v37+), Mozilla Firefox (tested 30+), and Internet Explorer (tested 11+). Mobile browsers are not currently tested but they may work.
## License
[MIT License](LICENSE)