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	Updated contribution guidelines and codepen dependencies to bootstrap 3.3.5
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## Playground
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# Contributing to bootsrap-material-design
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Use this pen to test and develop new features of Material Design for Bootstrap:
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Looking to contribute something to bootsrap-material-design? **Here's how you can help.**
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http://codepen.io/FezVrasta/pen/ihmea
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Please take a moment to review this document in order to make the contribution
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process easy and effective for everyone involved.
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It already includes every needed dependency and is based on the latest version of the theme.
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Following these guidelines helps to communicate that you respect the time of
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the developers managing and developing this open source project. In return,
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they should reciprocate that respect in addressing your issue or assessing
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patches and features.
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## Grunt
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**Grunt!** Ok... when you edit something please run `grunt` to compile CSS and copy stuff in the correct folders. Thanks!
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## Using the issue tracker
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The [issue tracker](https://github.com/FezVrasta/bootstrap-material-design/issues) is
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the preferred channel for [bug reports](#bug-reports), [features requests](#feature-requests)
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and [submitting pull requests](#pull-requests), but please respect the following
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restrictions:
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* Please **do not** use the issue tracker for personal support requests. Stack
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  Overflow ([`bootstrap-material-design`](https://stackoverflow.com/questions/tagged/bootstrap-material-design) tag) is the best place to get help.
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* Please **do not** derail or troll issues. Keep the discussion on topic and
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  respect the opinions of others.
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* Please **do not** open issues or pull requests regarding the code in dependencies such as:
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  [`Bootstrap`](https://github.com/twbs/bootstrap) (open them in their respective repositories).
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## Issues and labels
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Our bug tracker utilizes several labels to help organize and identify issues. Here's what they represent and how we use them:
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- `bug confirmed` - Issues that have been confirmed with a reduced test case and identify a bug in Bootstrap.
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- `docs & examples` - Issues for improving or updating our documentation or examples.
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- `feature` - Issues asking for a new feature to be added, or an existing one to be extended or modified. New features require a minor version bump (e.g., `v3.0.0` to `v3.1.0`).
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- `enhancement` - Issues for improving existing features
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- `grunt` - Issues with our included JavaScript-based Gruntfile, which is used to run all our tests, concatenate and compile source files, and more.
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- `help wanted` - Issues we need or would love help from the community to resolve.
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- `js` - Issues stemming from our compiled or source JavaScript files.
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For a complete look at our labels, see the [project labels page](https://github.com/FezVrasta/bootstrap-material-design/labels).
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## Bug reports
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A bug is a _demonstrable problem_ that is caused by the code in the repository.
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Good bug reports are extremely helpful, so thanks!
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Guidelines for bug reports:
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0. **Validate and lint your code** — [validate your HTML](http://html5.validator.nu)
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   and [lint your HTML](https://github.com/twbs/bootlint) to ensure your
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   problem isn't caused by a simple error in your own code.
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1. **Use the GitHub issue search** — check if the issue has already been
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   reported.
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2. **Check if the issue has been fixed** — try to reproduce it using the
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   latest `master` or development branch in the repository.
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3. **Isolate the problem** — ideally create a [reduced test
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   case](https://css-tricks.com/reduced-test-cases/) and a live example.
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   [This CodePen](http://codepen.io/rosskevin/pen/VvRgrN) is a starter template.
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A good bug report shouldn't leave others needing to chase you up for more
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information. Please try to be as detailed as possible in your report. What is
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your environment? What steps will reproduce the issue? What browser(s) and OS
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experience the problem? Do other browsers show the bug differently? What
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would you expect to be the outcome? All these details will help people to fix
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any potential bugs.
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Example:
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> Short and descriptive example bug report title
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>
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> A summary of the issue and the browser/OS environment in which it occurs. If
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> suitable, include the steps required to reproduce the bug.
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>
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> 1. This is the first step
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> 2. This is the second step
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> 3. Further steps, etc.
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>
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> `<url>` - a link to the reduced test case (via the [CodePen template](http://codepen.io/rosskevin/pen/VvRgrN))
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>
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> Any other information you want to share that is relevant to the issue being
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> reported. This might include the lines of code that you have identified as
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> causing the bug, and potential solutions (and your opinions on their
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> merits).
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## Feature requests
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Feature requests are welcome. But take a moment to find out whether your idea
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fits with the scope and aims of the project and the [Google Material Design specification itself](http://www.google.com/design/spec/material-design/introduction.html). It's up to *you* to make a strong
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case to convince the project's developers of the merits of this feature. Please
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provide as much detail and context as possible.
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## Pull requests
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Good pull requests—patches, improvements, new features—are a fantastic
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help. They should remain focused in scope and avoid containing unrelated
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commits.
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**Please ask first** before embarking on any significant pull request (e.g.
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implementing features, refactoring code, porting to a different language),
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otherwise you risk spending a lot of time working on something that the
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project's developers might not want to merge into the project.
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Please adhere to the [coding guidelines](#code-guidelines) used throughout the
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project (indentation, accurate comments, etc.) and any other requirements
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(such as test coverage).
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**In general, do not edit `dist` or `sass` files
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directly!** Those files are automatically generated. You should edit the
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source files in [`/less/`](https://github.com/FezVrasta/bootstrap-material-design/tree/master/less)
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and/or [`/scripts/`](https://github.com/FezVrasta/bootstrap-material-design/tree/master/scripts) instead.
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Similarly, when contributing to Bootstrap's documentation, you should edit the
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documentation source files in
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[the `/bootstrap/docs/` directory of the `master` branch](https://github.com/FezVrasta/bootstrap-material-design/tree/master/docs).
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**Do not edit the `gh-pages` branch.** That branch is generated from the
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documentation source files and is managed separately by the bootstrap-material-design Team.
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Adhering to the following process is the best way to get your work
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included in the project:
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1. [Fork](https://help.github.com/fork-a-repo/) the project, clone your fork,
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   and configure the remotes:
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   ```bash
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   # Clone your fork of the repo into the current directory
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   git clone https://github.com/<your-username>/bootstrap-material-design.git
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   # Navigate to the newly cloned directory
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   cd bootstrap
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   # Assign the original repo to a remote called "upstream"
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   git remote add upstream https://github.com/FezVrasta/bootstrap-material-design.git
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   ```
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2. If you cloned a while ago, get the latest changes from upstream:
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   ```bash
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   git checkout master
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   git pull upstream master
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   ```
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3. Create a new topic branch (off the main project development branch) to
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   contain your feature, change, or fix:
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   ```bash
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   git checkout -b <topic-branch-name>
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   ```
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4. Commit your changes in logical chunks with messages written in english. Please adhere to these [git commit
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   message guidelines](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
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   or your code is unlikely be merged into the main project. Use Git's
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   [interactive rebase](https://help.github.com/articles/interactive-rebase)
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   feature to tidy up your commits before making them public.
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5. Locally merge (or rebase) the upstream development branch into your topic branch:
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   ```bash
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   git pull [--rebase] upstream master
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   ```
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6. Push your topic branch up to your fork:
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   ```bash
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   git push origin <topic-branch-name>
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   ```
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7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/)
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    with a clear title and description against the `master` branch.
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**IMPORTANT**: By submitting a patch, you agree to allow the project owners to
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license your work under the terms of the [MIT License](LICENSE) (if it
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includes code changes) and under the terms of the
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[Creative Commons Attribution 3.0 Unported License](docs/LICENSE)
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(if it includes documentation changes).
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## Code guidelines
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### HTML
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[Adhere to the Code Guide.](http://codeguide.co/#html)
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- Use tags and elements appropriate for an HTML5 doctype (e.g., self-closing tags).
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- Use CDNs and HTTPS for third-party JS when possible. We don't use protocol-relative URLs in this case because they break when viewing the page locally via `file://`.
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- Use [WAI-ARIA](https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) attributes in documentation examples to promote accessibility.
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### CSS
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[Adhere to the Code Guide.](http://codeguide.co/#css)
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- When feasible, default color palettes should comply with [WCAG color contrast guidelines](http://www.w3.org/TR/WCAG20/#visual-audio-contrast).
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- Except in rare cases, don't remove default `:focus` styles (via e.g. `outline: none;`) without providing alternative styles. See [this A11Y Project post](http://a11yproject.com/posts/never-remove-css-outlines/) for more details.
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### JS
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- No semicolons (in client-side JS)
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- 2 spaces (no tabs)
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- strict mode
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- "Attractive"
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### Checking coding style
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Run `grunt build` before committing to ensure your changes follow our coding standards.
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## License
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By contributing your code, you agree to license your contribution under the [MIT License](LICENSE).
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By contributing to the documentation, you agree to license your contribution under the [Creative Commons Attribution 3.0 Unported License](docs/LICENSE).
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			@ -33,7 +33,7 @@ You need to copy the `dist/` folder to the root of your project, ensuring that a
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### material-fullpalette.css or material.css?
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The only difference is that `material-fullpalette.css` has the full colors palette available, the other one has just the primary colors.
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The only difference is that `material-fullpalette.css` has the full colors palette available (large file), the other one has just the primary colors (small file).
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### Use custom color as primary
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			@ -50,26 +50,9 @@ You can do it by creating a less file in your project:
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Then, compiling this file, the entire theme will be compiled using the color chosen by you.
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## Development
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## Support
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We are using Grunt to automate the workflow and build process. Ensure you have nodejs installed and grunt-cli installed globally.
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After cloning the repo, run `npm install` to ensure you have all dev dependencies.
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Run the `grunt build` command to run the tests and compile the less/sass. See [Gruntfile.js](Gruntfile.js) for details on targets.
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Run the `grunt test` command for browser-based Jasmine unit tests.
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Run the `grunt serve` command to build and fire up an http server with live-reload and a watch for development purposes.
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## LESS & SASS
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The bootstrap 3.x compatible version (master) is developed using LESS, with an automated conversion to SASS.
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The upcoming 4.x version (no branch yet) will be developed using SASS.
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## Support me
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If you like this project you may support me by donating something on Gittip, starring this repository or reporting bugs and ideas in the issue section.
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If you like this project you may support it by donating via Gittip, starring this repository or reporting issues.  All issues filed should be reduced to a [CodePen](http://codepen.io/rosskevin/pen/VvRgrN) test case where possible.
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[](https://www.gratipay.com/FezVrasta/)
 | 
			
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[](https://github.com/FezVrasta/bootstrap-material-design/issues)
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			@ -78,6 +61,23 @@ If you like this project you may support me by donating something on Gittip, sta
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Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file.  
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## Development
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We are using Grunt to automate the workflow and build process. Ensure you have nodejs installed and grunt-cli installed globally.
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After cloning the repo, run `npm install` to ensure you have all dev dependencies.
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### Grunt
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- `grunt build` - run the tests and compile the less/sass. See [Gruntfile.js](Gruntfile.js) for details on targets.
 | 
			
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- `grunt test` - browser-based Jasmine unit tests.
 | 
			
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- `grunt serve` - build and fire up an http server with live-reload and a watch for development purposes.
 | 
			
		||||
 | 
			
		||||
### LESS & SASS
 | 
			
		||||
 | 
			
		||||
The bootstrap 3.x compatible version (master) is developed using LESS, with an automated conversion to SASS.
 | 
			
		||||
 | 
			
		||||
The upcoming 4.x version (no branch yet) will be developed using SASS.
 | 
			
		||||
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## Documentation
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			@ -248,9 +248,9 @@ Cards will adapt to column's width. The card below will have width equal to col-
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</div>
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```
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## Material.js
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## material.js
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`Material.js` is a jQuery plugin that adds some magic to your markup and allows Material Design for Bootstrap to style some elements like inputs, checkboxes, radios etc.
 | 
			
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`material.js` is a jQuery plugin that adds some magic to your markup and allows Material Design for Bootstrap to style some elements like inputs, checkboxes, radios etc.
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### Functions
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| 
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			@ -260,7 +260,7 @@ Cards will adapt to column's width. The card below will have width equal to col-
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* `$.material.checkbox():` will enable the MD style to the checkboxes (remember to follow the markup guidelines explained in the [Inputs section](#inputs).
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* `$.material.radio():` will enable the MD style to the checkboxes (remember to follow the markup guidelines explained in the Inputs section.
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### Apply Material.js only to specific elements
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### Apply only to specific elements
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Every function expects an optional value that will be used as a selector for the function; for example,
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`$.material.ripples("#selector, #foobar")` will apply Ripples.js only to `#selector` and `#foobar`.
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			@ -279,7 +279,7 @@ $.material.options = {
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### Arrive.js support
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If you need to dynamically add elements to your DOM then you may need to include `Arrive.js` before `Material.js`. This will automatically apply `Material.js` to every new element added via JavaScript.
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If you need to dynamically add elements to your DOM then you may need to include `Arrive.js` before `Material.js`. This will automatically apply `material.js` to every new element added via JavaScript.
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## Plugins
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			@ -323,3 +323,7 @@ Read more about [Bootstrap Material Datepicker](https://github.com/T00rk/bootstr
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## Compatibility
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 | 
			
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Currently, Material Design for Bootstrap supports Google Chrome (tested v37+), Mozilla Firefox (tested 30+), and Internet Explorer (tested 11+). Mobile browsers are not currently tested but they may work.
 | 
			
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 | 
			
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## License
 | 
			
		||||
[MIT License](LICENSE) 
 | 
			
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| 
						 | 
				
			
			
 | 
			
		|||
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