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399 lines
12 KiB
C
399 lines
12 KiB
C
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/* PILusm, a gaussian blur and unsharp masking library for PIL
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By Kevin Cazabon, copyright 2003
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kevin_cazabon@hotmail.com
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kevin@cazabon.com */
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/* Originally released under LGPL. Graciously donated to PIL
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for distribution under the standard PIL license in 2009." */
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#include "Python.h"
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#include "Imaging.h"
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#define PILUSMVERSION "0.6.1"
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/* version history
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0.6.1 converted to C and added to PIL 1.1.7
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0.6.0 fixed/improved float radius support (oops!)
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now that radius can be a float (properly), changed radius value to
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be an actual radius (instead of diameter). So, you should get
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similar results from PIL_usm as from other paint programs when
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using the SAME values (no doubling of radius required any more).
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Be careful, this may "break" software if you had it set for 2x
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or 5x the radius as was recommended with earlier versions.
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made PILusm thread-friendly (release GIL before lengthly operations,
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and re-acquire it before returning to Python). This makes a huge
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difference with multi-threaded applications on dual-processor
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or "Hyperthreading"-enabled systems (Pentium4, Xeon, etc.)
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0.5.0 added support for float radius values!
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0.4.0 tweaked gaussian curve calculation to be closer to consistent shape
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across a wide range of radius values
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0.3.0 changed deviation calculation in gausian algorithm to be dynamic
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_gblur now adds 1 to the user-supplied radius before using it so
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that a value of "0" returns the original image instead of a
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black one.
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fixed handling of alpha channel in RGBX, RGBA images
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improved speed of gblur by reducing unnecessary checks and assignments
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0.2.0 fixed L-mode image support
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0.1.0 initial release
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*/
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static inline UINT8 clip(double in)
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{
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if (in >= 255.0)
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return (UINT8) 255;
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if (in <= 0.0)
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return (UINT8) 0;
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return (UINT8) in;
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}
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static Imaging
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gblur(Imaging im, Imaging imOut, float floatRadius, int channels, int padding)
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{
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ImagingSectionCookie cookie;
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float *maskData = NULL;
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int y = 0;
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int x = 0;
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float z = 0;
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float sum = 0.0;
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float dev = 0.0;
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float *buffer = NULL;
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int *line = NULL;
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UINT8 *line8 = NULL;
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int pix = 0;
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float newPixel[4];
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int channel = 0;
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int offset = 0;
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INT32 newPixelFinals;
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int radius = 0;
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float remainder = 0.0;
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int i;
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/* Do the gaussian blur */
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/* For a symmetrical gaussian blur, instead of doing a radius*radius
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matrix lookup, you get the EXACT same results by doing a radius*1
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transform, followed by a 1*radius transform. This reduces the
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number of lookups exponentially (10 lookups per pixel for a
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radius of 5 instead of 25 lookups). So, we blur the lines first,
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then we blur the resulting columns. */
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/* first, round radius off to the next higher integer and hold the
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remainder this is used so we can support float radius values
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properly. */
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remainder = floatRadius - ((int) floatRadius);
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floatRadius = ceil(floatRadius);
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/* Next, double the radius and offset by 2.0... that way "0" returns
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the original image instead of a black one. We multiply it by 2.0
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so that it is a true "radius", not a diameter (the results match
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other paint programs closer that way too). */
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radius = (int) ((floatRadius * 2.0) + 2.0);
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/* create the maskData for the gaussian curve */
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maskData = malloc(radius * sizeof(float));
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/* FIXME: error checking */
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for (x = 0; x < radius; x++) {
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z = ((float) (x + 2) / ((float) radius));
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dev = 0.5 + (((float) (radius * radius)) * 0.001);
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/* you can adjust this factor to change the shape/center-weighting
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of the gaussian */
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maskData[x] = (float) pow((1.0 / sqrt(2.0 * 3.14159265359 * dev)),
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((-(z - 1.0) * -(x - 1.0)) /
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(2.0 * dev)));
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}
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/* if there's any remainder, multiply the first/last values in
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MaskData it. this allows us to support float radius values. */
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if (remainder > 0.0) {
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maskData[0] *= remainder;
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maskData[radius - 1] *= remainder;
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}
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for (x = 0; x < radius; x++) {
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/* this is done separately now due to the correction for float
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radius values above */
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sum += maskData[x];
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}
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for (i = 0; i < radius; i++) {
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maskData[i] *= (1.0 / sum);
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/* printf("%f\n", maskData[i]); */
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}
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/* create a temporary memory buffer for the data for the first pass
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memset the buffer to 0 so we can use it directly with += */
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/* don't bother about alpha/padding */
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buffer = calloc((size_t) (im->xsize * im->ysize * channels),
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sizeof(float));
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if (buffer == NULL)
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return ImagingError_MemoryError();
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/* be nice to other threads while you go off to lala land */
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ImagingSectionEnter(&cookie);
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/* memset(buffer, 0, sizeof(buffer)); */
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newPixel[0] = newPixel[1] = newPixel[2] = newPixel[3] = 0;
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/* perform a blur on each line, and place in the temporary storage buffer */
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for (y = 0; y < im->ysize; y++) {
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if (channels == 1 && im->image8 != NULL) {
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line8 = (UINT8 *) im->image8[y];
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} else {
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line = im->image32[y];
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}
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for (x = 0; x < im->xsize; x++) {
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newPixel[0] = newPixel[1] = newPixel[2] = newPixel[3] = 0;
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/* for each neighbor pixel, factor in its value/weighting to the
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current pixel */
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for (pix = 0; pix < radius; pix++) {
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/* figure the offset of this neighbor pixel */
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offset =
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(int) ((-((float) radius / 2.0) + (float) pix) + 0.5);
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if (x + offset < 0)
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offset = -x;
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else if (x + offset >= im->xsize)
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offset = im->xsize - x - 1;
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/* add (neighbor pixel value * maskData[pix]) to the current
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pixel value */
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if (channels == 1) {
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buffer[(y * im->xsize) + x] +=
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((float) ((UINT8 *) & line8[x + offset])[0]) *
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(maskData[pix]);
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} else {
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for (channel = 0; channel < channels; channel++) {
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buffer[(y * im->xsize * channels) +
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(x * channels) + channel] +=
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((float) ((UINT8 *) & line[x + offset])
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[channel]) * (maskData[pix]);
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}
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}
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}
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}
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}
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/* perform a blur on each column in the buffer, and place in the
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output image */
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for (x = 0; x < im->xsize; x++) {
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for (y = 0; y < im->ysize; y++) {
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newPixel[0] = newPixel[1] = newPixel[2] = newPixel[3] = 0;
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/* for each neighbor pixel, factor in its value/weighting to the
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current pixel */
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for (pix = 0; pix < radius; pix++) {
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/* figure the offset of this neighbor pixel */
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offset =
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(int) (-((float) radius / 2.0) + (float) pix + 0.5);
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if (y + offset < 0)
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offset = -y;
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else if (y + offset >= im->ysize)
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offset = im->ysize - y - 1;
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/* add (neighbor pixel value * maskData[pix]) to the current
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pixel value */
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for (channel = 0; channel < channels; channel++) {
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newPixel[channel] +=
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(buffer
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[((y + offset) * im->xsize * channels) +
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(x * channels) + channel]) * (maskData[pix]);
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}
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}
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/* if the image is RGBX or RGBA, copy the 4th channel data to
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newPixel, so it gets put in imOut */
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if (strcmp(im->mode, "RGBX") == 0
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newPixel[3] = (float) ((UINT8 *) & line[x + offset])[3];
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}
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/* pack the channels into an INT32 so we can put them back in
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the PIL image */
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newPixelFinals = 0;
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if (channels == 1) {
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newPixelFinals = clip(newPixel[0]);
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} else {
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/* for RGB, the fourth channel isn't used anyways, so just
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pack a 0 in there, this saves checking the mode for each
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pixel. */
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/* this doesn't work on little-endian machines... fix it! */
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newPixelFinals =
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clip(newPixel[0]) | clip(newPixel[1]) << 8 |
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clip(newPixel[2]) << 16 | clip(newPixel[3]) << 24;
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}
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/* set the resulting pixel in imOut */
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if (channels == 1) {
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imOut->image8[y][x] = (UINT8) newPixelFinals;
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} else {
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imOut->image32[y][x] = newPixelFinals;
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}
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}
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}
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/* free the buffer */
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free(buffer);
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/* get the GIL back so Python knows who you are */
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ImagingSectionLeave(&cookie);
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return imOut;
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}
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Imaging ImagingGaussianBlur(Imaging im, Imaging imOut, float radius)
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{
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int channels = 0;
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int padding = 0;
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if (strcmp(im->mode, "RGB") == 0) {
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channels = 3;
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padding = 1;
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} else if (strcmp(im->mode, "RGBA") == 0) {
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channels = 3;
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padding = 1;
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} else if (strcmp(im->mode, "RGBX") == 0) {
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channels = 3;
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padding = 1;
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} else if (strcmp(im->mode, "CMYK") == 0) {
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channels = 4;
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padding = 0;
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} else if (strcmp(im->mode, "L") == 0) {
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channels = 1;
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padding = 0;
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} else
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return ImagingError_ModeError();
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return gblur(im, imOut, radius, channels, padding);
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}
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Imaging
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ImagingUnsharpMask(Imaging im, Imaging imOut, float radius, int percent,
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int threshold)
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{
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ImagingSectionCookie cookie;
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Imaging result;
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int channel = 0;
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int channels = 0;
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int padding = 0;
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int x = 0;
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int y = 0;
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int *lineIn = NULL;
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int *lineOut = NULL;
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UINT8 *lineIn8 = NULL;
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UINT8 *lineOut8 = NULL;
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int diff = 0;
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INT32 newPixel = 0;
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if (strcmp(im->mode, "RGB") == 0) {
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channels = 3;
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padding = 1;
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} else if (strcmp(im->mode, "RGBA") == 0) {
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channels = 3;
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padding = 1;
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} else if (strcmp(im->mode, "RGBX") == 0) {
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channels = 3;
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padding = 1;
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} else if (strcmp(im->mode, "CMYK") == 0) {
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channels = 4;
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padding = 0;
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} else if (strcmp(im->mode, "L") == 0) {
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channels = 1;
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padding = 0;
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} else
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return ImagingError_ModeError();
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/* first, do a gaussian blur on the image, putting results in imOut
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temporarily */
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result = gblur(im, imOut, radius, channels, padding);
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if (!result)
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return NULL;
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/* now, go through each pixel, compare "normal" pixel to blurred
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pixel. if the difference is more than threshold values, apply
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the OPPOSITE correction to the amount of blur, multiplied by
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percent. */
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ImagingSectionEnter(&cookie);
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for (y = 0; y < im->ysize; y++) {
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if (channels == 1) {
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lineIn8 = im->image8[y];
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lineOut8 = imOut->image8[y];
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} else {
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lineIn = im->image32[y];
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lineOut = imOut->image32[y];
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}
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for (x = 0; x < im->xsize; x++) {
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newPixel = 0;
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/* compare in/out pixels, apply sharpening */
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if (channels == 1) {
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diff =
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((UINT8 *) & lineIn8[x])[0] -
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((UINT8 *) & lineOut8[x])[0];
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if (abs(diff) > threshold) {
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/* add the diff*percent to the original pixel */
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imOut->image8[y][x] =
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clip((((UINT8 *) & lineIn8[x])[0]) +
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(diff * ((float) percent) / 100.0));
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} else {
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/* newPixel is the same as imIn */
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imOut->image8[y][x] = ((UINT8 *) & lineIn8[x])[0];
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}
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}
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else {
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for (channel = 0; channel < channels; channel++) {
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diff = (int) ((((UINT8 *) & lineIn[x])[channel]) -
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(((UINT8 *) & lineOut[x])[channel]));
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if (abs(diff) > threshold) {
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/* add the diff*percent to the original pixel
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this may not work for little-endian systems, fix it! */
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newPixel =
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newPixel |
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clip((float) (((UINT8 *) & lineIn[x])[channel])
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+
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(diff *
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(((float) percent /
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100.0)))) << (channel * 8);
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} else {
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/* newPixel is the same as imIn
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this may not work for little-endian systems, fix it! */
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newPixel =
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newPixel | ((UINT8 *) & lineIn[x])[channel] <<
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(channel * 8);
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}
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}
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if (strcmp(im->mode, "RGBX") == 0
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/* preserve the alpha channel
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this may not work for little-endian systems, fix it! */
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newPixel =
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newPixel | ((UINT8 *) & lineIn[x])[channel] << 24;
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}
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imOut->image32[y][x] = newPixel;
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}
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}
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}
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ImagingSectionLeave(&cookie);
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return imOut;
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}
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