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Fixed typo
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@ -49,8 +49,8 @@ table_index3D(int index1D, int index2D, int index3D,
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/*
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/*
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Transforms colors of imIn using provided 3D lookup table
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Transforms colors of imIn using provided 3D lookup table
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and puts the result in imOut. Returns imOut on sucess or 0 on error.
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and puts the result in imOut. Returns imOut on success or 0 on error.
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imOut, imIn — images, should be the same size and may be the same image.
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imOut, imIn — images, should be the same size and may be the same image.
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Should have 3 or 4 channels.
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Should have 3 or 4 channels.
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table_channels — number of channels in the lookup table, 3 or 4.
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table_channels — number of channels in the lookup table, 3 or 4.
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@ -61,7 +61,7 @@ table_index3D(int index1D, int index2D, int index3D,
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where channels are changed first, then 1D, then 2D, then 3D.
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where channels are changed first, then 1D, then 2D, then 3D.
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Each element is signed 16-bit int where 0 is lowest output value
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Each element is signed 16-bit int where 0 is lowest output value
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and 255 << PRECISION_BITS (16320) is highest value.
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and 255 << PRECISION_BITS (16320) is highest value.
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*/
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*/
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Imaging
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Imaging
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ImagingColorLUT3D_linear(Imaging imOut, Imaging imIn, int table_channels,
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ImagingColorLUT3D_linear(Imaging imOut, Imaging imIn, int table_channels,
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int size1D, int size2D, int size3D,
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int size1D, int size2D, int size3D,
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