mirror of
https://github.com/python-pillow/Pillow.git
synced 2024-11-11 04:07:21 +03:00
Modify GifEncode.c and Gif.h to use LZW encoding
This commit is contained in:
parent
d40211254c
commit
0acf3514a1
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@ -9,10 +9,10 @@
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/* Max size for a LZW code word. */
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#define GIFBITS 12
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#define GIFBITS 12
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#define GIFTABLE (1 << GIFBITS)
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#define GIFBUFFER (1 << GIFBITS)
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#define GIFTABLE (1<<GIFBITS)
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#define GIFBUFFER (1<<GIFBITS)
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typedef struct {
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/* CONFIGURATION */
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@ -62,11 +62,8 @@ typedef struct {
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} GIFDECODERSTATE;
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typedef struct GIFENCODERBLOCK_T {
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struct GIFENCODERBLOCK_T *next;
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int size;
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UINT8 data[255];
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} GIFENCODERBLOCK;
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/* For GIF LZW encoder. */
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#define TABLE_SIZE 8192
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typedef struct {
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/* CONFIGURATION */
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@ -84,21 +81,17 @@ typedef struct {
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/* PRIVATE CONTEXT (set by encoder) */
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/* Interlace parameters */
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int step, repeat;
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int step;
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/* Output bit buffer */
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INT32 bitbuffer;
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int bitcount;
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/* Output buffer list (linked list) */
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GIFENCODERBLOCK *block; /* current block */
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GIFENCODERBLOCK *flush; /* output queue */
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GIFENCODERBLOCK *free; /* if not null, use this */
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/* Fields used for run-length encoding */
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int first; /* true if we haven't read the first pixel */
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int last; /* last byte value seen */
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int count; /* how many bytes with that value we've seen */
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int lastcode;
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/* For GIF LZW encoder. */
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UINT32 put_state;
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UINT32 entry_state;
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UINT32 clear_code, end_code, next_code, max_code;
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UINT32 code_width, code_bits_left, buf_bits_left;
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UINT32 code_buffer;
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UINT32 head, tail;
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int probe;
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UINT32 code;
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UINT32 codes[TABLE_SIZE];
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} GIFENCODERSTATE;
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@ -10,6 +10,7 @@
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* 98-07-09 fl added interlace write support
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* 99-02-07 fl rewritten, now uses a run-length encoding strategy
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* 99-02-08 fl improved run-length encoding for long runs
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* 2020-12-12 rdg Reworked for LZW compression.
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*
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* Copyright (c) Secret Labs AB 1997-99.
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* Copyright (c) Fredrik Lundh 1997.
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@ -21,136 +22,199 @@
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#include "Gif.h"
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/* codes from 0 to 255 are literals */
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#define CLEAR_CODE 256
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#define EOF_CODE 257
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#define FIRST_CODE 258
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#define LAST_CODE 511
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enum { INIT, ENCODE, FINISH };
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enum { INIT, ENCODE, ENCODE_EOF, FLUSH, EXIT };
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/* GIF LZW encoder by Raymond Gardner. */
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/* Released here under PIL license. */
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/* to make things a little less complicated, we use a simple output
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queue to hold completed blocks. the following inlined function
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adds a byte to the current block. it allocates a new block if
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necessary. */
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/* Return values */
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#define GLZW_OK 0
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#define GLZW_NO_INPUT_AVAIL 1
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#define GLZW_NO_OUTPUT_AVAIL 2
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#define GLZW_INTERNAL_ERROR 3
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static inline int
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emit(GIFENCODERSTATE *context, int byte) {
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/* write a byte to the output buffer */
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#define CODE_LIMIT 4096
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if (!context->block || context->block->size == 255) {
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GIFENCODERBLOCK *block;
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/* Values of entry_state */
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enum { LZW_INITIAL, LZW_TRY_IN1, LZW_TRY_IN2, LZW_TRY_OUT1, LZW_TRY_OUT2,
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LZW_FINISHED };
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/* no room in the current block (or no current block);
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allocate a new one */
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/* Values of control_state */
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enum { PUT_HEAD, PUT_INIT_CLEAR, PUT_CLEAR, PUT_LAST_HEAD, PUT_END };
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/* add current block to end of flush queue */
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if (context->block) {
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block = context->flush;
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while (block && block->next) {
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block = block->next;
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}
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if (block) {
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block->next = context->block;
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} else {
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context->flush = context->block;
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}
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}
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/* get a new block */
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if (context->free) {
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block = context->free;
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context->free = NULL;
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} else {
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/* malloc check ok, small constant allocation */
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block = malloc(sizeof(GIFENCODERBLOCK));
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if (!block) {
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return 0;
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}
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}
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block->size = 0;
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block->next = NULL;
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context->block = block;
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}
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/* write new byte to block */
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context->block->data[context->block->size++] = byte;
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return 1;
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static void glzwe_reset(GIFENCODERSTATE *st) {
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st->next_code = st->end_code + 1;
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st->max_code = 2 * st->clear_code - 1;
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st->code_width = st->bits + 1;
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memset(st->codes, 0, sizeof(st->codes));
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}
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/* write a code word to the current block. this is a macro to make
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sure it's inlined on all platforms */
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static void glzwe_init(GIFENCODERSTATE *st) {
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st->clear_code = 1 << st->bits;
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st->end_code = st->clear_code + 1;
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glzwe_reset(st);
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st->entry_state = LZW_INITIAL;
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st->buf_bits_left = 8;
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st->code_buffer = 0;
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}
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#define EMIT(code) \
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{ \
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context->bitbuffer |= ((INT32)(code)) << context->bitcount; \
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context->bitcount += 9; \
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while (context->bitcount >= 8) { \
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if (!emit(context, (UINT8)context->bitbuffer)) { \
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state->errcode = IMAGING_CODEC_MEMORY; \
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return 0; \
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} \
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context->bitbuffer >>= 8; \
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context->bitcount -= 8; \
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} \
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}
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/* write a run. we use a combination of literals and combinations of
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literals. this can give quite decent compression for images with
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long stretches of identical pixels. but remember: if you want
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really good compression, use another file format. */
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#define EMIT_RUN(label) \
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{ \
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label: \
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while (context->count > 0) { \
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int run = 2; \
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EMIT(context->last); \
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context->count--; \
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if (state->count++ == LAST_CODE) { \
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EMIT(CLEAR_CODE); \
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state->count = FIRST_CODE; \
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goto label; \
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} \
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while (context->count >= run) { \
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EMIT(state->count - 1); \
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context->count -= run; \
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run++; \
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if (state->count++ == LAST_CODE) { \
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EMIT(CLEAR_CODE); \
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state->count = FIRST_CODE; \
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goto label; \
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} \
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} \
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if (context->count > 1) { \
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EMIT(state->count - 1 - (run - context->count)); \
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context->count = 0; \
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if (state->count++ == LAST_CODE) { \
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EMIT(CLEAR_CODE); \
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state->count = FIRST_CODE; \
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} \
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break; \
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} \
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} \
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static int glzwe(GIFENCODERSTATE *st, const UINT8 *in_ptr, UINT8 *out_ptr,
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UINT32 *in_avail, UINT32 *out_avail,
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UINT32 end_of_data) {
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switch (st->entry_state) {
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case LZW_TRY_IN1:
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get_first_byte:
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if (!*in_avail) {
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if (end_of_data) {
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goto end_of_data;
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}
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st->entry_state = LZW_TRY_IN1;
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return GLZW_NO_INPUT_AVAIL;
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}
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st->head = *in_ptr++;
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(*in_avail)--;
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case LZW_TRY_IN2:
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encode_loop:
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if (!*in_avail) {
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if (end_of_data) {
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st->code = st->head;
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st->put_state = PUT_LAST_HEAD;
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goto put_code;
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}
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st->entry_state = LZW_TRY_IN2;
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return GLZW_NO_INPUT_AVAIL;
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}
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st->tail = *in_ptr++;
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(*in_avail)--;
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/* Knuth TAOCP vol 3 sec. 6.4 algorithm D. */
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/* Hash found experimentally to be pretty good. */
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/* This works ONLY with TABLE_SIZE a power of 2. */
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st->probe = ((st->head ^ (st->tail << 6)) * 31) & (TABLE_SIZE - 1);
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while (st->codes[st->probe]) {
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if ((st->codes[st->probe] & 0xFFFFF) ==
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((st->head << 8) | st->tail)) {
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st->head = st->codes[st->probe] >> 20;
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goto encode_loop;
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} else {
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/* Reprobe decrement must be nonzero and relatively prime to table
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* size. So, any odd positive number for power-of-2 size. */
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if ((st->probe -= ((st->tail << 2) | 1)) < 0) {
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st->probe += TABLE_SIZE;
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}
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}
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}
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/* Key not found, probe is at empty slot. */
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st->code = st->head;
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st->put_state = PUT_HEAD;
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goto put_code;
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insert_code_or_clear: /* jump here after put_code */
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if (st->next_code < CODE_LIMIT) {
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st->codes[st->probe] = (st->next_code << 20) |
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(st->head << 8) | st->tail;
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if (st->next_code > st->max_code) {
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st->max_code = st->max_code * 2 + 1;
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st->code_width++;
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}
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st->next_code++;
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} else {
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st->code = st->clear_code;
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st->put_state = PUT_CLEAR;
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goto put_code;
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reset_after_clear: /* jump here after put_code */
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glzwe_reset(st);
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}
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st->head = st->tail;
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goto encode_loop;
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case LZW_INITIAL:
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glzwe_reset(st);
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st->code = st->clear_code;
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st->put_state = PUT_INIT_CLEAR;
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put_code:
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st->code_bits_left = st->code_width;
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check_buf_bits:
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if (!st->buf_bits_left) { /* out buffer full */
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case LZW_TRY_OUT1:
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if (!*out_avail) {
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st->entry_state = LZW_TRY_OUT1;
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return GLZW_NO_OUTPUT_AVAIL;
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}
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*out_ptr++ = st->code_buffer;
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(*out_avail)--;
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st->code_buffer = 0;
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st->buf_bits_left = 8;
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}
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/* code bits to pack */
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UINT32 n = st->buf_bits_left < st->code_bits_left
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? st->buf_bits_left : st->code_bits_left;
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st->code_buffer |=
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(st->code & ((1 << n) - 1)) << (8 - st->buf_bits_left);
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st->code >>= n;
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st->buf_bits_left -= n;
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st->code_bits_left -= n;
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if (st->code_bits_left)
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goto check_buf_bits;
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switch (st->put_state) {
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case PUT_INIT_CLEAR:
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goto get_first_byte;
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case PUT_HEAD:
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goto insert_code_or_clear;
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case PUT_CLEAR:
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goto reset_after_clear;
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case PUT_LAST_HEAD:
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goto end_of_data;
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case PUT_END:
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goto flush_code_buffer;
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default:
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return GLZW_INTERNAL_ERROR;
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}
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end_of_data:
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st->code = st->end_code;
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st->put_state = PUT_END;
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goto put_code;
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flush_code_buffer: /* jump here after put_code */
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if (st->buf_bits_left < 8) {
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case LZW_TRY_OUT2:
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if (!*out_avail) {
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st->entry_state = LZW_TRY_OUT2;
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return GLZW_NO_OUTPUT_AVAIL;
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}
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*out_ptr++ = st->code_buffer;
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(*out_avail)--;
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}
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st->entry_state = LZW_FINISHED;
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return GLZW_OK;
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case LZW_FINISHED:
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return GLZW_OK;
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default:
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return GLZW_INTERNAL_ERROR;
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}
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}
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/* -END- GIF LZW encoder. */
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int
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ImagingGifEncode(Imaging im, ImagingCodecState state, UINT8 *buf, int bytes) {
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UINT8 *ptr;
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int this;
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ImagingGifEncode(Imaging im, ImagingCodecState state, UINT8* buf, int bytes) {
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UINT8* ptr;
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UINT8* sub_block_ptr;
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UINT8* sub_block_limit;
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UINT8* buf_limit;
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GIFENCODERSTATE *context = (GIFENCODERSTATE*) state->context;
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int r;
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GIFENCODERBLOCK *block;
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GIFENCODERSTATE *context = (GIFENCODERSTATE *)state->context;
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UINT32 in_avail, in_used;
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UINT32 out_avail, out_used;
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if (!state->state) {
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/* place a clear code in the output buffer */
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context->bitbuffer = CLEAR_CODE;
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context->bitcount = 9;
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state->count = FIRST_CODE;
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if (state->state == INIT) {
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state->state = ENCODE;
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glzwe_init(context);
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if (context->interlace) {
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context->interlace = 1;
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@ -159,166 +223,132 @@ ImagingGifEncode(Imaging im, ImagingCodecState state, UINT8 *buf, int bytes) {
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context->step = 1;
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}
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context->last = -1;
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/* Need at least 2 bytes for data sub-block; 5 for empty image */
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if (bytes < 5) {
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state->errcode = IMAGING_CODEC_CONFIG;
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return 0;
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}
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/* sanity check */
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if (state->xsize <= 0 || state->ysize <= 0) {
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state->state = ENCODE_EOF;
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/* Is this better than an error return? */
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/* This will handle any legal "LZW Minimum Code Size" */
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memset(buf, 0, 5);
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in_avail = 0;
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out_avail = 5;
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r = glzwe(context, (const UINT8 *)"", buf + 1, &in_avail, &out_avail, 1);
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if (r == GLZW_OK) {
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r = 5 - out_avail;
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if (r < 1 || r > 3) {
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state->errcode = IMAGING_CODEC_BROKEN;
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return 0;
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}
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buf[0] = r;
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state->errcode = IMAGING_CODEC_END;
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return r + 2;
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} else {
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/* Should not be possible unless something external to this
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* routine messes with our state data */
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state->errcode = IMAGING_CODEC_BROKEN;
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return 0;
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}
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}
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/* Init state->x to make if() below true the first time through. */
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state->x = state->xsize;
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}
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ptr = buf;
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buf_limit = buf + bytes;
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sub_block_limit = sub_block_ptr = ptr = buf;
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/* On entry, buf is output buffer, bytes is space available in buf.
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* Loop here getting input until buf is full or image is all encoded. */
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for (;;) {
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switch (state->state) {
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case INIT:
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case ENCODE:
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/* Set up sub-block ptr and limit. sub_block_ptr stays at beginning
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* of sub-block until it is full. ptr will advance when any data is
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* placed in buf.
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*/
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if (ptr >= sub_block_limit) {
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if (buf_limit - ptr < 2) { /* Need at least 2 for data sub-block */
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return ptr - buf;
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}
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sub_block_ptr = ptr;
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sub_block_limit = sub_block_ptr +
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(256 < buf_limit - sub_block_ptr ?
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256 : buf_limit - sub_block_ptr);
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*ptr++ = 0;
|
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}
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|
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/* identify and store a run of pixels */
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/* Get next row of pixels. */
|
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/* This if() originally tested state->x==0 for the first time through.
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* This no longer works, as the loop will not advance state->x if
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* glzwe() does not consume any input; this would advance the row
|
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* spuriously. Now pre-init state->x above for first time, and avoid
|
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* entering if() when state->state is FINISH, or it will loop
|
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* infinitely.
|
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*/
|
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if (state->x >= state->xsize && state->state == ENCODE) {
|
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if (!context->interlace && state->y >= state->ysize) {
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state->state = FINISH;
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continue;
|
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}
|
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|
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if (state->x == 0 || state->x >= state->xsize) {
|
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if (!context->interlace && state->y >= state->ysize) {
|
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state->state = ENCODE_EOF;
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/* get another line of data */
|
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state->shuffle(
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state->buffer,
|
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(UINT8*) im->image[state->y + state->yoff] +
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state->xoff * im->pixelsize, state->xsize
|
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);
|
||||
state->x = 0;
|
||||
|
||||
/* step forward, according to the interlace settings */
|
||||
state->y += context->step;
|
||||
while (context->interlace && state->y >= state->ysize) {
|
||||
switch (context->interlace) {
|
||||
case 1:
|
||||
state->y = 4;
|
||||
context->interlace = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (context->flush) {
|
||||
state->state = FLUSH;
|
||||
case 2:
|
||||
context->step = 4;
|
||||
state->y = 2;
|
||||
context->interlace = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
/* get another line of data */
|
||||
state->shuffle(
|
||||
state->buffer,
|
||||
(UINT8 *)im->image[state->y + state->yoff] +
|
||||
state->xoff * im->pixelsize,
|
||||
state->xsize);
|
||||
|
||||
state->x = 0;
|
||||
|
||||
if (state->state == INIT) {
|
||||
/* preload the run-length buffer and get going */
|
||||
context->last = state->buffer[0];
|
||||
context->count = state->x = 1;
|
||||
state->state = ENCODE;
|
||||
}
|
||||
|
||||
/* step forward, according to the interlace settings */
|
||||
state->y += context->step;
|
||||
while (context->interlace && state->y >= state->ysize)
|
||||
switch (context->interlace) {
|
||||
case 1:
|
||||
state->y = 4;
|
||||
context->interlace = 2;
|
||||
break;
|
||||
case 2:
|
||||
context->step = 4;
|
||||
state->y = 2;
|
||||
context->interlace = 3;
|
||||
break;
|
||||
case 3:
|
||||
context->step = 2;
|
||||
state->y = 1;
|
||||
context->interlace = 0;
|
||||
break;
|
||||
default:
|
||||
/* just make sure we don't loop forever */
|
||||
context->interlace = 0;
|
||||
}
|
||||
}
|
||||
/* Potential special case for xsize==1 */
|
||||
if (state->x < state->xsize) {
|
||||
this = state->buffer[state->x++];
|
||||
} else {
|
||||
EMIT_RUN(label0);
|
||||
break;
|
||||
case 3:
|
||||
context->step = 2;
|
||||
state->y = 1;
|
||||
context->interlace = 0;
|
||||
break;
|
||||
default:
|
||||
/* just make sure we don't loop forever */
|
||||
context->interlace = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this == context->last) {
|
||||
context->count++;
|
||||
} else {
|
||||
EMIT_RUN(label1);
|
||||
context->last = this;
|
||||
context->count = 1;
|
||||
}
|
||||
break;
|
||||
in_avail = state->xsize - state->x; /* bytes left in line */
|
||||
out_avail = sub_block_limit - ptr; /* bytes left in sub-block */
|
||||
r = glzwe(context, &state->buffer[state->x], ptr, &in_avail,
|
||||
&out_avail, state->state == FINISH);
|
||||
out_used = sub_block_limit - ptr - out_avail;
|
||||
*sub_block_ptr += out_used;
|
||||
ptr += out_used;
|
||||
in_used = state->xsize - state->x - in_avail;
|
||||
state->x += in_used;
|
||||
|
||||
case ENCODE_EOF:
|
||||
|
||||
/* write the final run */
|
||||
EMIT_RUN(label2);
|
||||
|
||||
/* write an end of image marker */
|
||||
EMIT(EOF_CODE);
|
||||
|
||||
/* empty the bit buffer */
|
||||
while (context->bitcount > 0) {
|
||||
if (!emit(context, (UINT8)context->bitbuffer)) {
|
||||
state->errcode = IMAGING_CODEC_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
context->bitbuffer >>= 8;
|
||||
context->bitcount -= 8;
|
||||
}
|
||||
|
||||
/* flush the last block, and exit */
|
||||
if (context->block) {
|
||||
GIFENCODERBLOCK *block;
|
||||
block = context->flush;
|
||||
while (block && block->next) {
|
||||
block = block->next;
|
||||
}
|
||||
if (block) {
|
||||
block->next = context->block;
|
||||
} else {
|
||||
context->flush = context->block;
|
||||
}
|
||||
context->block = NULL;
|
||||
}
|
||||
|
||||
state->state = EXIT;
|
||||
|
||||
/* fall through... */
|
||||
|
||||
case EXIT:
|
||||
case FLUSH:
|
||||
|
||||
while (context->flush) {
|
||||
/* get a block from the flush queue */
|
||||
block = context->flush;
|
||||
|
||||
if (block->size > 0) {
|
||||
/* make sure it fits into the output buffer */
|
||||
if (bytes < block->size + 1) {
|
||||
return ptr - buf;
|
||||
}
|
||||
|
||||
ptr[0] = block->size;
|
||||
memcpy(ptr + 1, block->data, block->size);
|
||||
|
||||
ptr += block->size + 1;
|
||||
bytes -= block->size + 1;
|
||||
}
|
||||
|
||||
context->flush = block->next;
|
||||
|
||||
if (context->free) {
|
||||
free(context->free);
|
||||
}
|
||||
context->free = block;
|
||||
}
|
||||
|
||||
if (state->state == EXIT) {
|
||||
/* this was the last block! */
|
||||
if (context->free) {
|
||||
free(context->free);
|
||||
}
|
||||
state->errcode = IMAGING_CODEC_END;
|
||||
return ptr - buf;
|
||||
}
|
||||
|
||||
state->state = ENCODE;
|
||||
break;
|
||||
if (r == GLZW_OK) {
|
||||
/* Should not be possible when end-of-data flag is false. */
|
||||
state->errcode = IMAGING_CODEC_END;
|
||||
return ptr - buf;
|
||||
} else if (r == GLZW_NO_INPUT_AVAIL) {
|
||||
/* Used all the input line; get another line */
|
||||
continue;
|
||||
} else if (r == GLZW_NO_OUTPUT_AVAIL) {
|
||||
/* subblock is full */
|
||||
continue;
|
||||
} else {
|
||||
/* Should not be possible unless something external to this
|
||||
* routine messes with our state data */
|
||||
state->errcode = IMAGING_CODEC_BROKEN;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user