Removed CC0 notice

This commit is contained in:
Andrew Murray 2021-01-23 10:55:03 +11:00
parent baaa298e00
commit 10e5f8e4d9
5 changed files with 0 additions and 20 deletions

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@ -4,10 +4,6 @@ Jerome Leclanche <jerome@leclan.ch>
Documentation:
https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
"""
import struct

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@ -2,10 +2,6 @@
Blizzard Mipmap Format (.blp)
Jerome Leclanche <jerome@leclan.ch>
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
BLP1 files, used mostly in Warcraft III, are not fully supported.
All types of BLP2 files used in World of Warcraft are supported.

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@ -4,10 +4,6 @@ Jerome Leclanche <jerome@leclan.ch>
Documentation:
https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
"""
import struct

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@ -2,10 +2,6 @@
A Pillow loader for .ftc and .ftu files (FTEX)
Jerome Leclanche <jerome@leclan.ch>
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a

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*
* Format documentation:
* https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
*
* The contents of this file are in the public domain (CC0)
* Full text of the CC0 license:
* https://creativecommons.org/publicdomain/zero/1.0/
*/
#include "Imaging.h"