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Removed CC0 notice
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@ -4,10 +4,6 @@ Jerome Leclanche <jerome@leclan.ch>
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Documentation:
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Documentation:
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https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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The contents of this file are hereby released in the public domain (CC0)
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Full text of the CC0 license:
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https://creativecommons.org/publicdomain/zero/1.0/
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"""
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"""
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import struct
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import struct
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@ -2,10 +2,6 @@
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Blizzard Mipmap Format (.blp)
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Blizzard Mipmap Format (.blp)
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Jerome Leclanche <jerome@leclan.ch>
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Jerome Leclanche <jerome@leclan.ch>
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The contents of this file are hereby released in the public domain (CC0)
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Full text of the CC0 license:
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https://creativecommons.org/publicdomain/zero/1.0/
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BLP1 files, used mostly in Warcraft III, are not fully supported.
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BLP1 files, used mostly in Warcraft III, are not fully supported.
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All types of BLP2 files used in World of Warcraft are supported.
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All types of BLP2 files used in World of Warcraft are supported.
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@ -4,10 +4,6 @@ Jerome Leclanche <jerome@leclan.ch>
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Documentation:
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Documentation:
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https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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The contents of this file are hereby released in the public domain (CC0)
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Full text of the CC0 license:
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https://creativecommons.org/publicdomain/zero/1.0/
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"""
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"""
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import struct
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import struct
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@ -2,10 +2,6 @@
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A Pillow loader for .ftc and .ftu files (FTEX)
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A Pillow loader for .ftc and .ftu files (FTEX)
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Jerome Leclanche <jerome@leclan.ch>
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Jerome Leclanche <jerome@leclan.ch>
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The contents of this file are hereby released in the public domain (CC0)
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Full text of the CC0 license:
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https://creativecommons.org/publicdomain/zero/1.0/
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Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
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Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
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The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
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The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
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@ -5,10 +5,6 @@
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*
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*
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* Format documentation:
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* Format documentation:
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* https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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* https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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*
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* The contents of this file are in the public domain (CC0)
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* Full text of the CC0 license:
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* https://creativecommons.org/publicdomain/zero/1.0/
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*/
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*/
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#include "Imaging.h"
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#include "Imaging.h"
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