diff --git a/docs/handbook/image-file-formats.rst b/docs/handbook/image-file-formats.rst index 7e6712d30..1f785bc21 100644 --- a/docs/handbook/image-file-formats.rst +++ b/docs/handbook/image-file-formats.rst @@ -63,9 +63,35 @@ DDS ^^^ DDS is a popular container texture format used in video games and natively supported -by DirectX. Uncompressed RGB and RGBA can be read, and (since 8.3.0) written. DXT1, -DXT3 (since 3.4.0) and DXT5 pixel formats can be read, only in ``RGBA`` mode. Since -10.1.0, 8-bit color indexed files can be read as ``P`` mode images. +by DirectX. + +DXT1 and DXT5 pixel formats can be read, only in ``RGBA`` mode. + +.. versionadded:: 3.4.0 + DXT3 images can be read in ``RGB`` mode and DX10 images can be read in + ``RGB`` and ``RGBA`` mode. + +.. versionadded:: 6.0.0 + Uncompressed ``RGBA`` images can be read. + + +.. versionadded:: 8.3.0 + BC5S images can be opened in ``RGB`` mode, and uncompressed ``RGB`` images + can be read. Uncompressed data can also be saved to image files. + + +.. versionadded:: 9.3.0 + ATI1 images can be opened in ``L`` mode and ATI2 images can be opened in + ``RGB`` mode. + +.. versionadded:: 9.4.0 + Uncompressed ``L`` ("luminance") and ``LA`` images can be opened and saved. + + +.. versionadded:: 10.1.0 + BC5U can be read in ``RGB`` mode, and 8-bit color indexed images can be read + in ``P`` mode. + DIB ^^^