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don't use bitmap glyphs when drawing text with stroker
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Tests/images/bitmap_font_stroke_basic.png
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Tests/images/bitmap_font_stroke_basic.png
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Tests/images/bitmap_font_stroke_raqm.png
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Tests/images/bitmap_font_stroke_raqm.png
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@ -867,6 +867,22 @@ class TestImageFont:
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assert_image_equal_tofile(im, target)
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def test_bitmap_font_stroke(self):
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text = "Bitmap Font"
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layout_name = ["basic", "raqm"][self.LAYOUT_ENGINE]
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target = f"Tests/images/bitmap_font_stroke_{layout_name}.png"
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font = ImageFont.truetype(
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"Tests/fonts/DejaVuSans/DejaVuSans-24-8-stripped.ttf",
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24,
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layout_engine=self.LAYOUT_ENGINE,
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)
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im = Image.new("RGB", (160, 35), "white")
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draw = ImageDraw.Draw(im)
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draw.text((2, 2), text, "black", font, stroke_width=2, stroke_fill="red")
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assert_image_similar_tofile(im, target, 0.03)
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def test_standard_embedded_color(self):
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txt = "Hello World!"
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ttf = ImageFont.truetype(FONT_PATH, 40, layout_engine=self.LAYOUT_ENGINE)
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@ -833,7 +833,7 @@ font_render(FontObject *self, PyObject *args) {
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}
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im = (Imaging)id;
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load_flags = FT_LOAD_DEFAULT;
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load_flags = stroke_width ? FT_LOAD_NO_BITMAP : FT_LOAD_DEFAULT;
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if (mask) {
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load_flags |= FT_LOAD_TARGET_MONO;
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}
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