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Avoid rounding error in Image.alpha_composite
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@ -81,10 +81,10 @@ ImagingAlphaComposite(Imaging imDst, Imaging imSrc)
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}
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}
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out[x + 0] = (UINT8) (255.0 * outR);
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out[x + 1] = (UINT8) (255.0 * outG);
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out[x + 2] = (UINT8) (255.0 * outB);
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out[x + 3] = (UINT8) (255.0 * outA);
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out[x + 0] = (UINT8) (255.0 * outR + 0.5);
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out[x + 1] = (UINT8) (255.0 * outG + 0.5);
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out[x + 2] = (UINT8) (255.0 * outB + 0.5);
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out[x + 3] = (UINT8) (255.0 * outA + 0.5);
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}
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