implemented another ellipse drawing algorithm

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Stanislau Tsitsianok 2020-04-03 19:19:26 +03:00
parent 8c9100e267
commit 34183b3551
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@ -969,6 +969,184 @@ ellipse(Imaging im, int x0, int y0, int x1, int y1,
return 0;
}
// Imagine 2D plane and ellipse with center in (0, 0) and semi-major axes a and b.
// Then quarter_* stuff approximates its top right quarter (x, y >= 0) with integer
// points from set {(2x+x0, 2y+y0) | x,y in Z} where x0, y0 are from {0, 1} and
// are such that point (a, b) is in the set.
typedef struct {
int32_t a, b, cx, cy, ex, ey;
int64_t a2, b2, a2b2;
int8_t finished;
} quarter_state;
void quarter_init(quarter_state* s, int32_t a, int32_t b) {
if (a < 0 || b < 0) {
s->finished = 1;
} else {
s->a = a;
s->b = b;
s->cx = a;
s->cy = b % 2;
s->ex = a % 2;
s->ey = b;
s->a2 = a * a;
s->b2 = b * b;
s->a2b2 = s->a2 * s->b2;
s->finished = 0;
}
}
// deviation of the point from ellipse curve, basically a substitution
// of the point into the ellipse equation
int64_t quarter_delta(quarter_state* s, int64_t x, int64_t y) {
return llabs(s->a2 * y * y + s->b2 * x * x - s->a2b2);
}
int8_t quarter_next(quarter_state* s, int32_t* ret_x, int32_t* ret_y) {
if (s->finished) {
return -1;
}
*ret_x = s->cx;
*ret_y = s->cy;
if (s->cx == s->ex && s->cy == s->ey) {
s->finished = 1;
} else {
// bresenham's algorithm, possible optimization: only consider 2 of 3
// next points depending on current slope
int32_t nx = s->cx;
int32_t ny = s->cy + 2;
int64_t ndelta = quarter_delta(s, nx, ny);
if (nx > 1) {
int64_t newdelta = quarter_delta(s, s->cx - 2, s->cy + 2);
if (ndelta > newdelta) {
nx = s->cx - 2;
ny = s->cy + 2;
ndelta = newdelta;
}
newdelta = quarter_delta(s, s->cx - 2, s->cy);
if (ndelta > newdelta) {
nx = s->cx - 2;
ny = s->cy;
}
}
s->cx = nx;
s->cy = ny;
}
return 0;
}
// quarter_* stuff can "draw" a quarter of an ellipse with thickness 1, great.
// Now we use ellipse_* stuff to join all four quarters of two different sized
// ellipses and recieve horizontal segments of a complete ellipse with
// specified thickness.
//
// Still using integer grid with step 2 at this point (like in quarter_*)
// to ease angle clipping in future.
typedef struct {
quarter_state st_o, st_i;
int32_t py, pl, pr;
int32_t cy, cl, cr;
// 0 - ready to take next quarter piece, 1, 2, 3 - returned 1, 2, 3 hlines
int8_t state;
int8_t finished;
} ellipse_state;
void ellipse_init(ellipse_state* s, int32_t a, int32_t b, int32_t w) {
s->state = 0;
quarter_init(&s->st_o, a, b);
if (w < 1 || quarter_next(&s->st_o, &s->pr, &s->py) == -1) {
s->finished = 1;
} else {
s->finished = 0;
quarter_init(&s->st_i, a - 2 * (w - 1), b - 2 * (w - 1));
s->pl = a % 2;
}
}
int8_t ellipse_next(ellipse_state* s, int32_t* ret_x0, int32_t* ret_y, int32_t* ret_x1) {
switch (s->state) {
case 0: {
if (s->finished) {
return -1;
}
s->cy = s->py;
s->cl = s->pl;
s->cr = s->pr;
int32_t cx = 0, cy = 0;
int8_t next_ret;
while ((next_ret = quarter_next(&s->st_o, &cx, &cy)) != -1 && cy <= s->cy) {
}
s->pr = cx;
s->py = cy;
if (next_ret == -1) {
s->finished = 1;
}
while ((next_ret = quarter_next(&s->st_i, &cx, &cy)) != -1 && cy <= s->cy) {
s->cl = cx;
}
s->pl = next_ret == -1 ? 0 : cx;
*ret_x0 = -s->cr;
*ret_y = -s->cy;
*ret_x1 = -s->cl;
s->state = 1;
return 0;
}
case 1: {
*ret_x0 = s->cl;
*ret_y = -s->cy;
*ret_x1 = s->cr;
s->state = 2;
return 0;
}
case 2: {
*ret_x0 = -s->cr;
*ret_y = s->cy;
*ret_x1 = -s->cl;
s->state = 3;
return 0;
}
case 3: {
*ret_x0 = s->cl;
*ret_y = s->cy;
*ret_x1 = s->cr;
s->state = 0;
return 0;
}
default: {
assert(0);
return -1;
}
}
}
static int
ellipseNew(Imaging im, int x0, int y0, int x1, int y1,
const void* ink_, int fill,
int width, int op)
{
DRAW* draw;
INT32 ink;
DRAWINIT();
int a = x1 - x0;
int b = y1 - y0;
if (a < 0 || b < 0)
return 0;
if (fill) {
width = a + b;
}
ellipse_state st;
ellipse_init(&st, a, b, width);
int32_t X0, Y, X1;
while (ellipse_next(&st, &X0, &Y, &X1) != -1) {
draw->hline(im, x0 + (X0 + a) / 2, y0 + (Y + b) / 2, x0 + (X1 + a) / 2, ink);
}
return 0;
}
int
ImagingDrawArc(Imaging im, int x0, int y0, int x1, int y1,
float start, float end, const void* ink, int width, int op)
@ -988,7 +1166,7 @@ int
ImagingDrawEllipse(Imaging im, int x0, int y0, int x1, int y1,
const void* ink, int fill, int width, int op)
{
return ellipse(im, x0, y0, x1, y1, 0, 360, ink, fill, width, CHORD, op);
return ellipseNew(im, x0, y0, x1, y1, ink, fill, width, op);
}
int