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rename temp to imTransposed
actualize comments
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@ -169,7 +169,7 @@ ImagingLineBoxBlur8(UINT8 *lineOut, UINT8 *lineIn, int lastx, int radius, int ed
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Imaging
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HorizontalBoxBlur(Imaging imOut, Imaging imIn, float floatRadius)
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ImagingHorizontalBoxBlur(Imaging imOut, Imaging imIn, float floatRadius)
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{
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ImagingSectionCookie cookie;
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@ -260,28 +260,28 @@ ImagingBoxBlur(Imaging imOut, Imaging imIn, float radius, int n)
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strcmp(imIn->mode, "LA") == 0))
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return ImagingError_ModeError();
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/* Create transposed temp image (imIn->ysize x imIn->xsize). */
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Imaging temp = ImagingNew(imIn->mode, imIn->ysize, imIn->xsize);
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if (!temp)
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Imaging imTransposed = ImagingNew(imIn->mode, imIn->ysize, imIn->xsize);
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if (!imTransposed)
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return NULL;
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/* Apply one-dimensional blur.
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HorizontalBoxBlur transposes image at same time. */
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HorizontalBoxBlur(imOut, imIn, radius);
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/* Apply blur in one dimension.
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Use imOut as a destination at first pass,
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then use imOut as a source too. */
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ImagingHorizontalBoxBlur(imOut, imIn, radius);
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for (i = 1; i < n; i ++) {
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HorizontalBoxBlur(imOut, imOut, radius);
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ImagingHorizontalBoxBlur(imOut, imOut, radius);
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}
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ImagingTranspose(temp, imOut);
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/* Transpose result for blur in another direction. */
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ImagingTranspose(imTransposed, imOut);
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/* Blur transposed result from previout step in same direction.
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Reseult will be transposed again. We'll get original image
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blurred in both directions. */
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/* Reuse imTransposed as a source and destination there. */
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for (i = 0; i < n; i ++) {
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HorizontalBoxBlur(temp, temp, radius);
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ImagingHorizontalBoxBlur(imTransposed, imTransposed, radius);
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}
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ImagingTranspose(imOut, temp);
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/* Restore original orientation. */
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ImagingTranspose(imOut, imTransposed);
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ImagingDelete(temp);
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ImagingDelete(imTransposed);
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return imOut;
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}
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