Merge branch 'master' into eps

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Andrew Murray 2021-08-06 23:32:02 +10:00 committed by GitHub
commit 4063deddac
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5 changed files with 57 additions and 42 deletions

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@ -5,6 +5,9 @@ Changelog (Pillow)
8.4.0 (unreleased)
------------------
- Added WalImageFile class #5618
[radarhere]
- Consider I;16 pixel size when drawing text #5598
[radarhere]

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@ -1,15 +1,21 @@
from PIL import WalImageFile
from .helper import assert_image_equal_tofile
def test_open():
# Arrange
TEST_FILE = "Tests/images/hopper.wal"
# Act
im = WalImageFile.open(TEST_FILE)
with WalImageFile.open(TEST_FILE) as im:
# Assert
assert im.format == "WAL"
assert im.format_description == "Quake2 Texture"
assert im.mode == "P"
assert im.size == (128, 128)
# Assert
assert im.format == "WAL"
assert im.format_description == "Quake2 Texture"
assert im.mode == "P"
assert im.size == (128, 128)
assert isinstance(im, WalImageFile.WalImageFile)
assert_image_equal_tofile(im, "Tests/images/hopper_wal.png")

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@ -31,7 +31,12 @@ white background.
with Image.open("sample.eps") as im:
im.load(transparency=True)
TODO
Added WalImageFile class
^^^^^^^^^^^^^^^^^^^^^^^^
:py:func:`PIL.WalImageFile.open()` previously returned a generic
:py:class:`PIL.Image.Image` instance. It now returns a dedicated
:py:class:`PIL.WalImageFile.WalImageFile` class.
Security
========

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@ -23,12 +23,44 @@ and has been tested with a few sample files found using google.
To open a WAL file, use the :py:func:`PIL.WalImageFile.open()` function instead.
"""
import builtins
from . import Image
from . import Image, ImageFile
from ._binary import i32le as i32
class WalImageFile(ImageFile.ImageFile):
format = "WAL"
format_description = "Quake2 Texture"
def _open(self):
self.mode = "P"
# read header fields
header = self.fp.read(32 + 24 + 32 + 12)
self._size = i32(header, 32), i32(header, 36)
Image._decompression_bomb_check(self.size)
# load pixel data
offset = i32(header, 40)
self.fp.seek(offset)
# strings are null-terminated
self.info["name"] = header[:32].split(b"\0", 1)[0]
next_name = header[56 : 56 + 32].split(b"\0", 1)[0]
if next_name:
self.info["next_name"] = next_name
def load(self):
if self.im:
# Already loaded
return
self.im = Image.core.new(self.mode, self.size)
self.frombytes(self.fp.read(self.size[0] * self.size[1]))
self.putpalette(quake2palette)
Image.Image.load(self)
def open(filename):
"""
Load texture from a Quake2 WAL texture file.
@ -39,38 +71,7 @@ def open(filename):
:param filename: WAL file name, or an opened file handle.
:returns: An image instance.
"""
# FIXME: modify to return a WalImageFile instance instead of
# plain Image object ?
def imopen(fp):
# read header fields
header = fp.read(32 + 24 + 32 + 12)
size = i32(header, 32), i32(header, 36)
offset = i32(header, 40)
# load pixel data
fp.seek(offset)
Image._decompression_bomb_check(size)
im = Image.frombytes("P", size, fp.read(size[0] * size[1]))
im.putpalette(quake2palette)
im.format = "WAL"
im.format_description = "Quake2 Texture"
# strings are null-terminated
im.info["name"] = header[:32].split(b"\0", 1)[0]
next_name = header[56 : 56 + 32].split(b"\0", 1)[0]
if next_name:
im.info["next_name"] = next_name
return im
if hasattr(filename, "read"):
return imopen(filename)
else:
with builtins.open(filename, "rb") as fp:
return imopen(fp)
return WalImageFile(filename)
quake2palette = (