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typos
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@ -1,7 +1,6 @@
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from __future__ import division
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from __future__ import division
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from helper import unittest, PillowTestCase
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from helper import unittest, PillowTestCase
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import time
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from PIL import Image
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from PIL import Image
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@ -8,7 +8,7 @@
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#define PRECISION_BITS (16 - 8 - 2)
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#define PRECISION_BITS (16 - 8 - 2)
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#define PRECISION_ROUNDING (1<<(PRECISION_BITS-1))
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#define PRECISION_ROUNDING (1<<(PRECISION_BITS-1))
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/* 8 — scales are multiplyed on byte.
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/* 8 — scales are multiplied on byte.
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6 — max index in the table (size is 65, but index 64 is not reachable) */
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6 — max index in the table (size is 65, but index 64 is not reachable) */
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#define SCALE_BITS (32 - 8 - 6)
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#define SCALE_BITS (32 - 8 - 6)
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#define SCALE_MASK ((1 << SCALE_BITS) - 1)
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#define SCALE_MASK ((1 << SCALE_BITS) - 1)
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@ -72,11 +72,11 @@ ImagingColorLUT3D_linear(Imaging imOut, Imaging imIn, int table_channels,
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1. As we don't hit the highest value,
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1. As we don't hit the highest value,
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we can use one extra bit for precision.
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we can use one extra bit for precision.
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2. For every pixel, we interpolate 8 elements from the table:
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2. For every pixel, we interpolate 8 elements from the table:
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current and +1 for every dimension and they combinations.
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current and +1 for every dimension and their combinations.
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If we hit the upper cells from the table,
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If we hit the upper cells from the table,
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+1 cells will be outside of the table.
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+1 cells will be outside of the table.
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With this compensation we never hit the upper cells
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With this compensation we never hit the upper cells
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but this also doesn't introduce any noticable difference. */
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but this also doesn't introduce any noticeable difference. */
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UINT32 scale1D = (size1D - 1) / 255.0 * (1<<SCALE_BITS);
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UINT32 scale1D = (size1D - 1) / 255.0 * (1<<SCALE_BITS);
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UINT32 scale2D = (size2D - 1) / 255.0 * (1<<SCALE_BITS);
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UINT32 scale2D = (size2D - 1) / 255.0 * (1<<SCALE_BITS);
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UINT32 scale3D = (size3D - 1) / 255.0 * (1<<SCALE_BITS);
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UINT32 scale3D = (size3D - 1) / 255.0 * (1<<SCALE_BITS);
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