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Added ability to render a bytes object using an old style bitmap font to make it easier to use in Py3k
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@ -30,14 +30,20 @@ def xtest_draw():
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draw.text((0, 0), message, font=font)
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# assert_signature(image, "7216c60f988dea43a46bb68321e3c1b03ec62aee")
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def test_high_characters():
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def _test_high_characters(message):
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message = "".join([chr(i+1) for i in range(140,232)])
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font = ImageFont.load(tempname)
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image = Image.new("L", font.getsize(message), "white")
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draw = ImageDraw.Draw(image)
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draw.text((0, 0), message, font=font)
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compare = Image.open('Tests/images/high_ascii_chars.png')
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assert_image_equal(image, compare)
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def test_high_characters():
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message = "".join([chr(i+1) for i in range(140,232)])
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_test_high_characters(message)
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# accept bytes instances in Py3.
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if bytes is not str:
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_test_high_characters(message.encode('latin1'))
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36
_imaging.c
36
_imaging.c
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@ -2240,29 +2240,27 @@ textwidth(ImagingFontObject* self, const unsigned char* text)
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}
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void _font_text_asBytes(PyObject* encoded_string, unsigned char** text){
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PyObject* bytes;
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PyObject* bytes = NULL;
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*text = NULL;
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if (PyUnicode_CheckExact(encoded_string)){
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bytes = PyUnicode_AsLatin1String(encoded_string);
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if (bytes) {
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*text = (unsigned char*)PyBytes_AsString(bytes);
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} else {
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*text = NULL;
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}
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} else {
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#if PY_VERSION_HEX >= 0x03000000
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/* this should always be a unicode if we're in Py3.x */
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*text = NULL;
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#else
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/* likely case here is py2.x with an ordinary string.
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but this isn't defined in Py3.x */
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if (PyString_Check(encoded_string)) {
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*text = (unsigned char *)PyString_AsString(encoded_string);
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} else {
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*text = NULL;
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}
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#endif
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} else if (PyBytes_Check(encoded_string)) {
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bytes = encoded_string;
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}
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if (bytes) {
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*text = (unsigned char*)PyBytes_AsString(bytes);
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return;
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}
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#if PY_VERSION_HEX < 0x03000000
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/* likely case here is py2.x with an ordinary string.
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but this isn't defined in Py3.x */
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if (PyString_Check(encoded_string)) {
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*text = (unsigned char *)PyString_AsString(encoded_string);
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}
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#endif
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}
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