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Move WORDS_BIGENDIAN to ImagingUtils.h
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00b65ce1c3
commit
58542fdfb9
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@ -22,13 +22,6 @@
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#define CLIP(x) ((x) <= 0 ? 0 : (x) < 256 ? (x) : 255)
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#ifdef WORDS_BIGENDIAN
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#define MAKE_UINT32(u0, u1, u2, u3) (u3 | (u2<<8) | (u1<<16) | (u0<<24))
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#else
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#define MAKE_UINT32(u0, u1, u2, u3) (u0 | (u1<<8) | (u2<<16) | (u3<<24))
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#endif
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Imaging
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ImagingGetBand(Imaging imIn, int band)
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{
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@ -509,6 +509,10 @@ extern Py_ssize_t _imaging_tell_pyFd(PyObject *fd);
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#define IMAGING_CODEC_CONFIG -8
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#define IMAGING_CODEC_MEMORY -9
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#include "ImagingUtils.h"
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#if defined(__cplusplus)
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}
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#endif
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13
libImaging/ImagingUtils.h
Normal file
13
libImaging/ImagingUtils.h
Normal file
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@ -0,0 +1,13 @@
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#ifdef WORDS_BIGENDIAN
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#define MAKE_UINT32(u0, u1, u2, u3) (u3 | (u2<<8) | (u1<<16) | (u0<<24))
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#define MASK_UINT32_CHANNEL_0 0xff000000
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#define MASK_UINT32_CHANNEL_1 0x00ff0000
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#define MASK_UINT32_CHANNEL_2 0x0000ff00
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#define MASK_UINT32_CHANNEL_3 0x000000ff
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#else
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#define MAKE_UINT32(u0, u1, u2, u3) (u0 | (u1<<8) | (u2<<16) | (u3<<24))
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#define MASK_UINT32_CHANNEL_0 0x000000ff
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#define MASK_UINT32_CHANNEL_1 0x0000ff00
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#define MASK_UINT32_CHANNEL_2 0x00ff0000
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#define MASK_UINT32_CHANNEL_3 0xff000000
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#endif
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@ -5,12 +5,6 @@
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#define ROUND_UP(f) ((int) ((f) >= 0.0 ? (f) + 0.5F : (f) - 0.5F))
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#ifdef WORDS_BIGENDIAN
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#define MAKE_UINT32(u0, u1, u2, u3) (u3 | (u2<<8) | (u1<<16) | (u0<<24))
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#else
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#define MAKE_UINT32(u0, u1, u2, u3) (u0 | (u1<<8) | (u2<<16) | (u3<<24))
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#endif
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struct filter {
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double (*filter)(double x);
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@ -464,14 +464,6 @@ unpackP4L(UINT8* out, const UINT8* in, int pixels)
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}
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#ifdef WORDS_BIGENDIAN
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#define MAKE_UINT32(u0, u1, u2, u3) (u3 | (u2<<8) | (u1<<16) | (u0<<24))
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#define CHANNEL_4_MASK 0x000000ff
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#else
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#define MAKE_UINT32(u0, u1, u2, u3) (u0 | (u1<<8) | (u2<<16) | (u3<<24))
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#define CHANNEL_4_MASK 0xff000000
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#endif
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/* Unpack to "RGB" image */
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void
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@ -481,7 +473,7 @@ ImagingUnpackRGB(UINT8* _out, const UINT8* in, int pixels)
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UINT32* out = (UINT32*) _out;
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/* RGB triplets */
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for (; i < pixels-1; i++) {
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out[i] = CHANNEL_4_MASK | *(UINT32*)&in[0];
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out[i] = MASK_UINT32_CHANNEL_3 | *(UINT32*)&in[0];
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in += 3;
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}
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for (; i < pixels; i++) {
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