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Add a loader for the FTEX format from Independence War 2: Edge of Chaos
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PIL/FtexImagePlugin.py
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97
PIL/FtexImagePlugin.py
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"""
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A Pillow loader for .ftc and .ftu files (FTEX)
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Jerome Leclanche <jerome@leclan.ch>
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The contents of this file are hereby released in the public domain (CC0)
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Full text of the CC0 license:
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https://creativecommons.org/publicdomain/zero/1.0/
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Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
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The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
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packed custom format called FTEX. This file format uses file extensions FTC and FTU.
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* FTC files are compressed textures (using standard texture compression).
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* FTU files are not compressed.
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Texture File Format
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The FTC and FTU texture files both use the same format, called. This
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has the following structure:
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{header}
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{format_directory}
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{data}
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Where:
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{header} = { u32:magic, u32:version, u32:width, u32:height, u32:mipmap_count, u32:format_count }
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* The "magic" number is "FTEX".
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* "width" and "height" are the dimensions of the texture.
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* "mipmap_count" is the number of mipmaps in the texture.
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* "format_count" is the number of texture formats (different versions of the same texture) in this file.
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{format_directory} = format_count * { u32:format, u32:where }
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The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB uncompressed textures.
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The texture data for a format starts at the position "where" in the file.
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Each set of texture data in the file has the following structure:
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{data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } }
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* "mipmap_size" is the number of bytes in that mip level. For compressed textures this is the
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size of the texture data compressed with DXT1. For 24 bit uncompressed textures, this is 3 * width * height.
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Following this are the image bytes for that mipmap level.
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Note: All data is stored in little-Endian (Intel) byte order.
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"""
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import struct
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from io import BytesIO
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from PIL import Image, ImageFile
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from PIL.DdsImagePlugin import _dxt1
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MAGIC = b"FTEX"
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FORMAT_DXT1 = 0
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FORMAT_UNCOMPRESSED = 1
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class FtexImageFile(ImageFile.ImageFile):
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format = "FTEX"
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format_description = "Texture File Format (IW2:EOC)"
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def _open(self):
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magic = struct.unpack("<I", self.fp.read(4))
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version = struct.unpack("<i", self.fp.read(4))
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self.size = struct.unpack("<2i", self.fp.read(8))
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mipmap_count, format_count = struct.unpack("<2i", self.fp.read(8))
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self.mode = "RGB"
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# Only support single-format files. I don't know of any multi-format file.
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assert format_count == 1
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format, where = struct.unpack("<2i", self.fp.read(8))
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self.fp.seek(where)
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mipmap_size, = struct.unpack("<i", self.fp.read(4))
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data = self.fp.read(mipmap_size)
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if format == FORMAT_DXT1:
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data = _dxt1(BytesIO(data), self.width, self.height)
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self.tile = [("raw", (0, 0) + self.size, 0, ('RGBX', 0, 1))]
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elif format == FORMAT_UNCOMPRESSED:
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self.tile = [("raw", (0, 0) + self.size, 0, ('RGB', 0, 1))]
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else:
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raise ValueError("Invalid texture compression format: %r" % (format))
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self.fp.close()
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self.fp = BytesIO(data)
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def load_seek(self, pos):
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pass
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def _validate(prefix):
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return prefix[:4] == MAGIC
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Image.register_open(FtexImageFile.format, FtexImageFile, _validate)
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Image.register_extension(FtexImageFile.format, ".ftc")
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Image.register_extension(FtexImageFile.format, ".ftu")
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@ -56,4 +56,6 @@ _plugins = ['BmpImagePlugin',
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'WmfImagePlugin',
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'XbmImagePlugin',
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'XpmImagePlugin',
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'XVThumbImagePlugin']
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'XVThumbImagePlugin',
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'FtexImagePlugin',
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]
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BIN
Tests/images/ftex_dxt1.ftc
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BIN
Tests/images/ftex_dxt1.ftc
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Binary file not shown.
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Tests/images/ftex_dxt1.png
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BIN
Tests/images/ftex_dxt1.png
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Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
BIN
Tests/images/ftex_uncompressed.ftu
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BIN
Tests/images/ftex_uncompressed.ftu
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Binary file not shown.
BIN
Tests/images/ftex_uncompressed.png
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BIN
Tests/images/ftex_uncompressed.png
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Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
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