Fixed indentation

This commit is contained in:
Andrew Murray 2019-03-15 13:25:29 +11:00
parent 644e7c0c69
commit 60c068f3b2

View File

@ -70,231 +70,231 @@ ImagingGifDecode(Imaging im, ImagingCodecState state, UINT8* buffer, int bytes)
if (!state->state) { if (!state->state) {
/* Initialise state */ /* Initialise state */
if (context->bits < 0 || context->bits > 12) { if (context->bits < 0 || context->bits > 12) {
state->errcode = IMAGING_CODEC_CONFIG; state->errcode = IMAGING_CODEC_CONFIG;
return -1; return -1;
} }
/* Clear code */ /* Clear code */
context->clear = 1 << context->bits; context->clear = 1 << context->bits;
/* End code */ /* End code */
context->end = context->clear + 1; context->end = context->clear + 1;
/* Interlace */ /* Interlace */
if (context->interlace) { if (context->interlace) {
context->interlace = 1; context->interlace = 1;
context->step = context->repeat = 8; context->step = context->repeat = 8;
} else } else
context->step = 1; context->step = 1;
state->state = 1; state->state = 1;
} }
out = im->image8[state->y + state->yoff] + state->xoff + state->x; out = im->image8[state->y + state->yoff] + state->xoff + state->x;
for (;;) { for (;;) {
if (state->state == 1) { if (state->state == 1) {
/* First free entry in table */ /* First free entry in table */
context->next = context->clear + 2; context->next = context->clear + 2;
/* Initial code size */ /* Initial code size */
context->codesize = context->bits + 1; context->codesize = context->bits + 1;
context->codemask = (1 << context->codesize) - 1;
/* Buffer pointer. We fill the buffer from right, which
allows us to return all of it in one operation. */
context->bufferindex = GIFBUFFER;
state->state = 2;
}
if (context->bufferindex < GIFBUFFER) {
/* Return whole buffer in one chunk */
i = GIFBUFFER - context->bufferindex;
p = &context->buffer[context->bufferindex];
context->bufferindex = GIFBUFFER;
} else {
/* Get current symbol */
while (context->bitcount < context->codesize) {
if (context->blocksize > 0) {
/* Read next byte */
c = *ptr++; bytes--;
context->blocksize--;
/* New bits are shifted in from from the left. */
context->bitbuffer |= (INT32) c << context->bitcount;
context->bitcount += 8;
} else {
/* New GIF block */
/* We don't start decoding unless we have a full block */
if (bytes < 1)
return ptr - buffer;
c = *ptr;
if (bytes < c+1)
return ptr - buffer;
context->blocksize = c;
ptr++; bytes--;
}
}
/* Extract current symbol from bit buffer. */
c = (int) context->bitbuffer & context->codemask;
/* Adjust buffer */
context->bitbuffer >>= context->codesize;
context->bitcount -= context->codesize;
/* If c is less than "clear", it's a data byte. Otherwise,
it's either clear/end or a code symbol which should be
expanded. */
if (c == context->clear) {
if (state->state != 2)
state->state = 1;
continue;
}
if (c == context->end)
break;
i = 1;
p = &context->lastdata;
if (state->state == 2) {
/* First valid symbol after clear; use as is */
if (c > context->clear) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
context->lastdata = context->lastcode = c;
state->state = 3;
} else {
thiscode = c;
if (c > context->next) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
if (c == context->next) {
/* c == next is allowed. not sure why. */
if (context->bufferindex <= 0) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
context->buffer[--context->bufferindex] =
context->lastdata;
c = context->lastcode;
}
while (c >= context->clear) {
/* Copy data string to buffer (beginning from right) */
if (context->bufferindex <= 0 || c >= GIFTABLE) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
context->buffer[--context->bufferindex] =
context->data[c];
c = context->link[c];
}
context->lastdata = c;
if (context->next < GIFTABLE) {
/* We'll only add this symbol if we have room
for it (take advise, Netscape!) */
context->data[context->next] = c;
context->link[context->next] = context->lastcode;
if (context->next == context->codemask &&
context->codesize < GIFBITS) {
/* Expand code size */
context->codesize++;
context->codemask = (1 << context->codesize) - 1; context->codemask = (1 << context->codesize) - 1;
/* Buffer pointer. We fill the buffer from right, which
allows us to return all of it in one operation. */
context->bufferindex = GIFBUFFER;
state->state = 2;
}
if (context->bufferindex < GIFBUFFER) {
/* Return whole buffer in one chunk */
i = GIFBUFFER - context->bufferindex;
p = &context->buffer[context->bufferindex];
context->bufferindex = GIFBUFFER;
} else {
/* Get current symbol */
while (context->bitcount < context->codesize) {
if (context->blocksize > 0) {
/* Read next byte */
c = *ptr++; bytes--;
context->blocksize--;
/* New bits are shifted in from from the left. */
context->bitbuffer |= (INT32) c << context->bitcount;
context->bitcount += 8;
} else {
/* New GIF block */
/* We don't start decoding unless we have a full block */
if (bytes < 1)
return ptr - buffer;
c = *ptr;
if (bytes < c+1)
return ptr - buffer;
context->blocksize = c;
ptr++; bytes--;
}
} }
context->next++; /* Extract current symbol from bit buffer. */
c = (int) context->bitbuffer & context->codemask;
/* Adjust buffer */
context->bitbuffer >>= context->codesize;
context->bitcount -= context->codesize;
/* If c is less than "clear", it's a data byte. Otherwise,
it's either clear/end or a code symbol which should be
expanded. */
if (c == context->clear) {
if (state->state != 2)
state->state = 1;
continue;
}
if (c == context->end)
break;
i = 1;
p = &context->lastdata;
if (state->state == 2) {
/* First valid symbol after clear; use as is */
if (c > context->clear) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
context->lastdata = context->lastcode = c;
state->state = 3;
} else {
thiscode = c;
if (c > context->next) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
if (c == context->next) {
/* c == next is allowed. not sure why. */
if (context->bufferindex <= 0) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
context->buffer[--context->bufferindex] =
context->lastdata;
c = context->lastcode;
}
while (c >= context->clear) {
/* Copy data string to buffer (beginning from right) */
if (context->bufferindex <= 0 || c >= GIFTABLE) {
state->errcode = IMAGING_CODEC_BROKEN;
return -1;
}
context->buffer[--context->bufferindex] =
context->data[c];
c = context->link[c];
}
context->lastdata = c;
if (context->next < GIFTABLE) {
/* We'll only add this symbol if we have room
for it (take advise, Netscape!) */
context->data[context->next] = c;
context->link[context->next] = context->lastcode;
if (context->next == context->codemask &&
context->codesize < GIFBITS) {
/* Expand code size */
context->codesize++;
context->codemask = (1 << context->codesize) - 1;
}
context->next++;
}
context->lastcode = thiscode;
}
} }
context->lastcode = thiscode; /* Copy the bytes into the image */
if (state->y >= state->ysize) {
state->errcode = IMAGING_CODEC_OVERRUN;
return -1;
} }
}
/* Copy the bytes into the image */ /* To squeeze some extra pixels out of this loop, we test for
if (state->y >= state->ysize) { some common cases and handle them separately. */
state->errcode = IMAGING_CODEC_OVERRUN;
return -1;
}
/* To squeeze some extra pixels out of this loop, we test for /* If we have transparency, we need to use the regular loop. */
some common cases and handle them separately. */ if(context->transparency == -1)
{
if (i == 1) {
if (state->x < state->xsize-1) {
/* Single pixel, not at the end of the line. */
*out++ = p[0];
state->x++;
continue;
}
} else if (state->x + i <= state->xsize) {
/* This string fits into current line. */
memcpy(out, p, i);
out += i;
state->x += i;
if (state->x == state->xsize) {
NEWLINE(state, context);
}
continue;
}
}
/* If we have transparency, we need to use the regular loop. */ /* No shortcut, copy pixel by pixel */
if(context->transparency == -1) for (c = 0; c < i; c++) {
{ if(p[c] != context->transparency)
if (i == 1) { *out = p[c];
if (state->x < state->xsize-1) { out++;
/* Single pixel, not at the end of the line. */ if (++state->x >= state->xsize) {
*out++ = p[0]; NEWLINE(state, context);
state->x++; }
continue;
} }
} else if (state->x + i <= state->xsize) {
/* This string fits into current line. */
memcpy(out, p, i);
out += i;
state->x += i;
if (state->x == state->xsize) {
NEWLINE(state, context);
}
continue;
}
}
/* No shortcut, copy pixel by pixel */
for (c = 0; c < i; c++) {
if(p[c] != context->transparency)
*out = p[c];
out++;
if (++state->x >= state->xsize) {
NEWLINE(state, context);
}
}
} }
return ptr - buffer; return ptr - buffer;