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Remove unexposed and unused code
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@ -1025,20 +1025,6 @@ ImagingOutlineCurve(ImagingOutline outline, float x1, float y1,
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return 0;
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return 0;
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}
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}
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int
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ImagingOutlineCurve2(ImagingOutline outline, float cx, float cy,
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float x3, float y3)
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{
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/* add bezier curve based on three control points (as
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in the Flash file format) */
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return ImagingOutlineCurve(
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outline,
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(outline->x + cx + cx)/3, (outline->y + cy + cy)/3,
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(cx + cx + x3)/3, (cy + cy + y3)/3,
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x3, y3);
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}
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int
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int
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ImagingOutlineClose(ImagingOutline outline)
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ImagingOutlineClose(ImagingOutline outline)
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{
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{
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