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Fix iterations through arenas
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19154a5478
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@ -195,13 +195,13 @@ typedef struct ImagingMemoryArena {
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* will allocate a set of arenas and associated them with threads one at a time.
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*/
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#define IMAGING_ARENAS_COUNT 8
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extern struct ImagingMemoryArena ImagingArenas[IMAGING_ARENAS_COUNT];
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extern struct ImagingMemoryArena ImagingArenas[IMAGING_ARENAS_COUNT+1];
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/* Provide a macro that loops through each arena that has been
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* statically-allocated. This is necessary to properly handle stats.
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*/
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#define IMAGING_ARENAS_FOREACH(arena) \
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for ((arena) = &ImagingArenas[0]; arena->block_size; ++(arena))
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for ((arena) = &ImagingArenas[0]; (arena)->alignment >= 0; ++(arena))
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#else
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/* In this case we either have the GIL or do not have thread-local storage, in
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* which case we will only allocate a single arena.
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@ -273,7 +273,7 @@ static uint64_t ImagingArenaIndex = 0;
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static IMAGING_TLS uint64_t ImagingArenaThreadIndex = UINT64_MAX;
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/* These are the statically-allocated arenas. */
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struct ImagingMemoryArena ImagingArenas[IMAGING_ARENAS_COUNT] = {
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struct ImagingMemoryArena ImagingArenas[IMAGING_ARENAS_COUNT+1] = {
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{1, IMAGING_ARENA_BLOCK_SIZE, 0, 0, NULL, 0, 0, 0, 0, 0, 0, {0}},
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{1, IMAGING_ARENA_BLOCK_SIZE, 0, 0, NULL, 0, 0, 0, 0, 0, 1, {0}},
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{1, IMAGING_ARENA_BLOCK_SIZE, 0, 0, NULL, 0, 0, 0, 0, 0, 2, {0}},
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@ -282,7 +282,7 @@ struct ImagingMemoryArena ImagingArenas[IMAGING_ARENAS_COUNT] = {
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{1, IMAGING_ARENA_BLOCK_SIZE, 0, 0, NULL, 0, 0, 0, 0, 0, 5, {0}},
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{1, IMAGING_ARENA_BLOCK_SIZE, 0, 0, NULL, 0, 0, 0, 0, 0, 6, {0}},
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{1, IMAGING_ARENA_BLOCK_SIZE, 0, 0, NULL, 0, 0, 0, 0, 0, 7, {0}},
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{0}
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{-1},
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};
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/* Get a pointer to the correct arena for this context. In this case where we
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