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Merge pull request #12 from tk0miya/master
Fix descender of some characters are chipped
This commit is contained in:
commit
86b55a25f5
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@ -299,7 +299,7 @@ font_render(FontObject* self, PyObject* args)
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{
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{
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int i, x, y;
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int i, x, y;
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Imaging im;
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Imaging im;
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int index, error, ascender;
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int index, error, ascender, descender;
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int load_flags;
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int load_flags;
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unsigned char *source;
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unsigned char *source;
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FT_ULong ch;
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FT_ULong ch;
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@ -349,6 +349,7 @@ font_render(FontObject* self, PyObject* args)
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int xx, x0, x1;
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int xx, x0, x1;
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source = (unsigned char*) glyph->bitmap.buffer;
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source = (unsigned char*) glyph->bitmap.buffer;
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ascender = PIXEL(self->face->size->metrics.ascender);
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ascender = PIXEL(self->face->size->metrics.ascender);
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descender = PIXEL(self->face->size->metrics.descender);
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xx = x + glyph->bitmap_left;
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xx = x + glyph->bitmap_left;
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x0 = 0;
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x0 = 0;
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x1 = glyph->bitmap.width;
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x1 = glyph->bitmap.width;
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@ -357,7 +358,7 @@ font_render(FontObject* self, PyObject* args)
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if (xx + x1 > im->xsize)
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if (xx + x1 > im->xsize)
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x1 = im->xsize - xx;
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x1 = im->xsize - xx;
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for (y = 0; y < glyph->bitmap.rows; y++) {
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for (y = 0; y < glyph->bitmap.rows; y++) {
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int yy = y + ascender - glyph->bitmap_top;
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int yy = y + ascender + descender - glyph->bitmap_top;
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if (yy >= 0 && yy < im->ysize) {
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if (yy >= 0 && yy < im->ysize) {
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/* blend this glyph into the buffer */
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/* blend this glyph into the buffer */
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unsigned char *target = im->image8[yy] + xx;
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unsigned char *target = im->image8[yy] + xx;
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@ -378,6 +379,7 @@ font_render(FontObject* self, PyObject* args)
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int xx, x0, x1;
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int xx, x0, x1;
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source = (unsigned char*) glyph->bitmap.buffer;
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source = (unsigned char*) glyph->bitmap.buffer;
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ascender = PIXEL(self->face->size->metrics.ascender);
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ascender = PIXEL(self->face->size->metrics.ascender);
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descender = PIXEL(self->face->size->metrics.descender);
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xx = x + glyph->bitmap_left;
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xx = x + glyph->bitmap_left;
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x0 = 0;
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x0 = 0;
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x1 = glyph->bitmap.width;
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x1 = glyph->bitmap.width;
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@ -386,7 +388,7 @@ font_render(FontObject* self, PyObject* args)
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if (xx + x1 > im->xsize)
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if (xx + x1 > im->xsize)
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x1 = im->xsize - xx;
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x1 = im->xsize - xx;
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for (y = 0; y < glyph->bitmap.rows; y++) {
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for (y = 0; y < glyph->bitmap.rows; y++) {
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int yy = y + ascender - glyph->bitmap_top;
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int yy = y + ascender + descender - glyph->bitmap_top;
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if (yy >= 0 && yy < im->ysize) {
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if (yy >= 0 && yy < im->ysize) {
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/* blend this glyph into the buffer */
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/* blend this glyph into the buffer */
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int i;
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int i;
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